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Severi Salminen <sev### [at] NOT THISsaunalahti fi invalid> wrote:
> Dan Connelly wrote:
> >>
http://news.povray.org/povray.binaries.images/attachment/%3Cweb.47b1299720742c82ae42298f0%40news.povray.org%3E/dra
gon.jpg
> >>
> >
> > I love the effect of the subsurface scattering. It'll be exciting when
> > that gets into the 3.7 release.
>
> Where can I find the dragon model? Is it available for free?
Sure is, if you got a nice broad connection!
The Stanford University Scanning Repository:
http://graphics.stanford.edu/data/3Dscanrep/
It's in .ply format, so you'll need a converter for .obj etc. I used
http://meshlab.sourceforge.net/
but I expect there's plenty of other options.
Nice selection of images, although I rather think my tetrahedron test render
looks a little out of place... :)
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"Kenneth" <kdw### [at] earthlink net> wrote:
> Here's something to contemplate: Should the HOF showcase images that only show
> off POV-Ray's impressive 'strengths'? Or should it also include POV images that
> have pictorial beauty, regardless of what techniques were used?
It's a "Hall of Fame" after all, right? So I think it shouldn't matter *what*
they're famous for: Technical "strength", artistic beauty, or whatever.
I'm definitely somewhat biased towards the technical side (because it's just the
kind of stuff I love), but with that in mind, I'd actually advocate to put more
emphasis on beauty and concept than I usually do myself :)
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"Kenneth" <kdw### [at] earthlink net> wrote:
> I think #7 should be the one in color--er, Technicolor!
>
http://news.povray.org/povray.binaries.images/thread/%3C48114f66%40news.povray.org%3E/?ttop=297711&toff=350
I personally find the b/w shot more fitting; so maybe they should *both* be
included.
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"triple_r" <nomail@nomail> wrote in message
news:web.497a2db5c722a95aef2b9ba40@news.povray.org...
> My strategy for getting it into POV-Ray was to import the GA Tech .ply
> model
> into Blender, then use my own converter from .obj to mesh2, although you
> could
> export a .obj file into Wings3D, then export it into POV-Ray. There's
> nothing
> difficult about it; it just takes a couple steps to find programs that
> import/export the right formats.
The important thing is that 'outside' models were accepted.
That's *good* IMO. :)
~Steve~
>
> - Ricky
>
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"Kenneth" <kdw### [at] earthlink net> wrote in message
news:web.497a2a5cc722a95af50167bc0@news.povray.org...
> Also, don't forget "The Tiffany Cheerio"...gorgeous.
Erm yes, Janet's a PoV Star for me. Prepared to try anything and work hard
to realise her goal, and usually succeeds.
(Damn, that sounded like a school report!) Lol! :)
~Steve~
>
> KW
>
>
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"triple_r" <nomail@nomail> wrote:
> Severi Salminen <sev### [at] NOT THISsaunalahti fi invalid> wrote:
> > Where can I find the dragon model? Is it available for free?
>
> It is available at both
>
> http://graphics.stanford.edu/data/3Dscanrep/
>
> and
>
> http://www.cc.gatech.edu/projects/large_models/
>
> My strategy for getting it into POV-Ray was to import the GA Tech .ply model
> into Blender, then use my own converter from .obj to mesh2, although you could
> export a .obj file into Wings3D, then export it into POV-Ray. There's nothing
> difficult about it; it just takes a couple steps to find programs that
> import/export the right formats.
Why so much pain?
http://jmsoler.free.fr/util/blenderfile/fr/povanim.htm
Povanim is the povray exporter listed in the Blender resources pages. It works
nicely enough and is able to export even internal Blender textures as
image_maps or radiosity settings. Comes with its own graphical interface
integrated in Blender. I used it once for getting a ply model of the Standford
bunny into povray, after some adjustments to the mesh in Blender.
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"nemesis" <nam### [at] gmail com> wrote:
> Why so much pain?
Good point. I guess just because I hardly ever use Blender, so I got it into
Wings3D quickly, then dealt with it. Thanks for the tip though. Might have to
check that out sometime.
- Ricky
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clipka wrote:
> I'm definitely somewhat biased towards the technical side (because it's just the
> kind of stuff I love), but with that in mind, I'd actually advocate to put more
> emphasis on beauty and concept than I usually do myself :)
>
>
Technical aspect is important: it's 3d modeling, not simply generating a single 2-d
projection. Thus illusions like billboarding are less impressive to me. However,
there is elegance in simplicity, and I don't expect that an image, if "finished", is
less than a magnus opus. Of course, a magnus opus is also fine.
With this view, I like:
2: artfully done, effectively textured, nicely modeled
4: I love the texturing!!!
7: just captivating
11: brilliant rendition of a classic subject, and a claimed first image by the author!
12: amazing construction, and extremely well textured
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"triple_r" <nomail@nomail> wrote:
> "nemesis" <nam### [at] gmail com> wrote:
> > Why so much pain?
>
> Good point. I guess just because I hardly ever use Blender, so I got it into
> Wings3D quickly, then dealt with it. Thanks for the tip though. Might have to
> check that out sometime.
Even so: I heard from other post that Wings3D comes with a ply importer, or
have I heard it wrong?
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"nemesis" <nam### [at] gmail com> wrote:
> Even so: I heard from other post that Wings3D comes with a ply importer, or
> have I heard it wrong?
My version appears not to have this plugin, although there may be an external
plugin or additional plugins in the most recent version.
- Ricky
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