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From: Eero Ahonen
Subject: Re: The Cabal
Date: 2 Jan 2009 15:13:42
Message: <495e7576$1@news.povray.org>
Arttu Voutilainen wrote:
> 
> I just tried: 3.6: 1min 27s vs 3.7b29: 5s

That has to be eased down, the production version wasn't nearly that fast.

> Both used the same scene and same ini. Radiosity was not used, nor focal
> blur, nor media. I guess the difference comes from bounding boxes or
> something like that, as IIRC it is caused mostly by grass.

OK, my guess about radiosity difference weren't the answer. Try
disabling the grass, so we'll see? :)

> -- Arttu Voutilainen

-Aero


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From: Arttu Voutilainen
Subject: Re: The Cabal
Date: 2 Jan 2009 15:17:03
Message: <495e763f$1@news.povray.org>
Eero Ahonen wrote:
> Arttu Voutilainen wrote:
>> I just tried: 3.6: 1min 27s vs 3.7b29: 5s
> 
> That has to be eased down, the production version wasn't nearly that fast.
> 

Yeah, for production it was like 240 hours with 3.6 for half of the
scene, and 2-3 days for 3.7 for the whole scene (but in a much lower
resolution)..

>> Both used the same scene and same ini. Radiosity was not used, nor focal
>> blur, nor media. I guess the difference comes from bounding boxes or
>> something like that, as IIRC it is caused mostly by grass.
> 
> OK, my guess about radiosity difference weren't the answer. Try
> disabling the grass, so we'll see? :)
> 

Without grass it comes down to 3.6: 6s vs 3.7: 5s. Those times are the
ones povray itself told me, so that might cause the difference (IIRC 3.7
 counts used time somehow differently to 3.6?)


>> -- Arttu Voutilainen
> 
> -Aero

-- Arttu Voutilainen


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From: Arttu Voutilainen
Subject: Re: The Cabal
Date: 2 Jan 2009 15:31:56
Message: <495e79bc$1@news.povray.org>
Eero Ahonen wrote:
> Arttu Voutilainen wrote:
>> I just tried: 3.6: 1min 27s vs 3.7b29: 5s
> 
> That has to be eased down, the production version wasn't nearly that fast.
> 
>> Both used the same scene and same ini. Radiosity was not used, nor focal
>> blur, nor media. I guess the difference comes from bounding boxes or
>> something like that, as IIRC it is caused mostly by grass.
> 
> OK, my guess about radiosity difference weren't the answer. Try
> disabling the grass, so we'll see? :)
> 

I tried also with grass disabled and radiosity enabled, and got 3.6: 21s
vs 3.7: 8s.


>> -- Arttu Voutilainen
> 
> -Aero


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From: clipka
Subject: Re: The Cabal
Date: 2 Jan 2009 21:35:00
Message: <web.495ecddc4e21d8cc8f3cb1a30@news.povray.org>
Eero Ahonen <aer### [at] removethiszbxtnetinvalid> wrote:
> > "ten times faster" sounds a bit unlikely to me however. How much time are we
> > talking about?
>
What I meant was, are we talking about seconds vs. tens of seconds, or more like
hours vs. tens of hours?

> I also have one possible explanation: IIRC the image uses radiosity and
> AFAIK the radiosity implementations differ between 3.6 and 3.7, being
> able to create huge differences between render times. Feel free to
> correct me if I'm wrong.

You're not wrong, but I wouldn't attribute too much of a speedup to those
difference. I can only imagine a considerable gain from those if you're using a
high count combined with a high recursion limit.


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From: Kenneth
Subject: Re: The Cabal
Date: 3 Jan 2009 03:50:00
Message: <web.495f26034e21d8ccf50167bc0@news.povray.org>
Arttu Voutilainen <blizzara.REM0VE7H!S### [at] zbxtSP4MM3Rnet> wrote:

>
> I just tried: 3.6: 1min 27s vs 3.7b29: 5s

> Both used the same scene and same ini. Radiosity was not used, nor focal
> blur, nor media. I guess the difference comes from bounding boxes or
> something like that, as IIRC it is caused mostly by grass.
>

Speaking strictly of v3.6.1: I've lately noticed that some of my own complex
scenes render *much* faster when setting Bounding=off. I never thought of
trying that trick, and just stumbled onto it. But it does show some kind of
problem/deficiency with auto-bounding. Clipka mentioned in a recent post that
bounding in 3.7 has been re-worked; so perhaps that's one of the reasons for
the speedup.

Ken W.


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From: Kenneth
Subject: Re: The Cabal
Date: 3 Jan 2009 03:55:00
Message: <web.495f27a64e21d8ccf50167bc0@news.povray.org>
Forgot to mention what a gorgeous image this is! The subdued lighting really
sells it.  I can't even begin to imagine how much time and thought you put into
this. Your efforts are appreciated!

KW


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From: clipka
Subject: Re: The Cabal
Date: 3 Jan 2009 07:30:00
Message: <web.495f594e4e21d8cc8f3cb1a30@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> wrote:
> Clipka mentioned in a recent post that bounding in 3.7 has been re-worked;

Never did. So that was either someone else, or a misunderstanding.


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From: Arttu Voutilainen
Subject: Re: The Cabal
Date: 3 Jan 2009 07:45:42
Message: <495f5df6$1@news.povray.org>
clipka wrote:
> Eero Ahonen <aer### [at] removethiszbxtnetinvalid> wrote:
>>> "ten times faster" sounds a bit unlikely to me however. How much time are we
>>> talking about?
> What I meant was, are we talking about seconds vs. tens of seconds, or more like
> hours vs. tens of hours?

Well, seconds vs. tens of seconds if I cut everything but the grass out
of the scene and use low resolution, and days vs. tens of days if I
enable trees, radiosity, focal blur, media and bigger resolution.

-- Arttu Voutilainen


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From: Warp
Subject: Re: The Cabal
Date: 3 Jan 2009 07:51:27
Message: <495f5f4f$1@news.povray.org>
clipka wrote:
> "Kenneth" <kdw### [at] earthlinknet> wrote:
>> Clipka mentioned in a recent post that bounding in 3.7 has been re-worked;
> 
> Never did. So that was either someone else, or a misunderstanding.

  I remember *someone* *somewhere* mentioning a reworking of the
bounding system for 3.7. It might have been Chris or Thorsten
themselves. It might even be mentioned in the beta release notes somewhere.


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From: clipka
Subject: Re: The Cabal
Date: 3 Jan 2009 08:05:01
Message: <web.495f62514e21d8cc8f3cb1a30@news.povray.org>
"clipka" <nomail@nomail> wrote:
> "Kenneth" <kdw### [at] earthlinknet> wrote:
> > Clipka mentioned in a recent post that bounding in 3.7 has been re-worked;
>
> Never did. So that was either someone else, or a misunderstanding.

Hm... well, maybe did after all, I guess... in conjunction with area lights.


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