POV-Ray : Newsgroups : povray.binaries.images : Now that we are talking radiosity... Server Time
1 Aug 2024 06:20:55 EDT (-0400)
  Now that we are talking radiosity... (Message 1 to 9 of 9)  
From: Thomas de Groot
Subject: Now that we are talking radiosity...
Date: 30 Dec 2008 03:57:19
Message: <4959e26f@news.povray.org>
This is a WIP scene that has remained in limbo for up to a year. In the mean 
time, I had discussions about radiosity with Hildur Kolbrun, and now 
recently through the work of Clipka the radiosity issue is alive again.

I decided to rerender the scene with what I had learned. This is the result. 
I am rather satisfied, especially when compared with older renders. Lighting 
is provided by an area_light and the ambient setting of the diffuser screen 
below the ceiling. WinXP with MegaPov.

The radiosity settings used:
    radiosity {
      #if (MPov)
        adaptive 1
      #end
      brightness       1.0
      count            100
      error_bound      0.15
      gray_threshold   0.0
      low_error_factor 0.2
      minimum_reuse    0.015
      nearest_count    10
      recursion_limit  1
      adc_bailout      0.005
      max_sample       0.5
      media            off
      normal           off
      always_sample    1

      pretrace_start   0.08
      pretrace_end     0.005
    }

Thomas


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Attachments:
Download 'De Dulle Griet_12.jpg' (119 KB)

Preview of image 'De Dulle Griet_12.jpg'
De Dulle Griet_12.jpg


 

From: Jaime Vives Piqueres
Subject: Re: Now that we are talking radiosity...
Date: 30 Dec 2008 04:23:22
Message: <4959e88a@news.povray.org>

>     radiosity {
>       #if (MPov)
>         adaptive 1

   I will add "randomize on" there... works nicely for some artefacts.

   BTW, if the rust on the mirror are artefacts, I must say you placed them 
very well! ;)

--
Jaime


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From: Thomas de Groot
Subject: Re: Now that we are talking radiosity...
Date: 30 Dec 2008 08:22:11
Message: <495a2083@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> schreef in bericht 
news:4959e88a@news.povray.org...

>>     radiosity {
>>       #if (MPov)
>>         adaptive 1
>
>   I will add "randomize on" there... works nicely for some artefacts.

Excellent. forgot that.

>
>   BTW, if the rust on the mirror are artefacts, I must say you placed them 
> very well! ;)


Yeah... The art of placing these artefacts has been learned at great cost 
:-)

Thomas


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From: alphaQuad
Subject: Re: Now that we are talking radiosity...
Date: 30 Dec 2008 11:05:00
Message: <web.495a461128285c8a7a70bc830@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> :-)
>
> Thomas



How long would it take if you replaced the picture on the wall with another
mirror?


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From: nemesis
Subject: Re: Now that we are talking radiosity...
Date: 30 Dec 2008 14:35:00
Message: <web.495a774928285c8a180057960@news.povray.org>
Very good!  Except for the black splotches in the mirror, of course.  But that
is about to end, I guess...


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From: Thomas de Groot
Subject: Re: Now that we are talking radiosity...
Date: 31 Dec 2008 03:02:23
Message: <495b270f@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> schreef in bericht 
news:web.495a461128285c8a7a70bc830@news.povray.org...
> "Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>> :-)
>>
>> Thomas
>
>

> How long would it take if you replaced the picture on the wall with 
> another
> mirror?
>

Hmm. I have done some Infinity Box scenes in the past, longer than a 
*normal* render of course, but I don't remember how much longer. See old 
examples here.

Thomas


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Attachments:
Download 'Infinity Box_04.jpg' (138 KB) Download 'library_04.jpg' (87 KB)

Preview of image 'Infinity Box_04.jpg'
Infinity Box_04.jpg

Preview of image 'library_04.jpg'
library_04.jpg


 

From: Thomas de Groot
Subject: Re: Now that we are talking radiosity...
Date: 31 Dec 2008 03:05:51
Message: <495b27df$1@news.povray.org>
"nemesis" <nam### [at] gmailcom> schreef in bericht 
news:web.495a774928285c8a180057960@news.povray.org...
> Very good!  Except for the black splotches in the mirror, of course.  But 
> that
> is about to end, I guess...
>
>

<grin>
the black splotches in the mirror are *not* artefacts! They are supposed to 
show the age of the mirror. I used a boxed pattern to achieve them...

However, interesting that you saw them as artefacts :-)  What the render 
needs of course, is a better aa, especially for the wood pattern of the 
mirror frame.

Thomas


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From: nemesis
Subject: Re: Now that we are talking radiosity...
Date: 31 Dec 2008 09:55:01
Message: <web.495b874928285c8a180057960@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> "nemesis" <nam### [at] gmailcom> schreef in bericht
> news:web.495a774928285c8a180057960@news.povray.org...
> > Very good!  Except for the black splotches in the mirror, of course.  But
> > that
> > is about to end, I guess...
> >
> >
>
> <grin>
> the black splotches in the mirror are *not* artefacts! They are supposed to
> show the age of the mirror. I used a boxed pattern to achieve them...

Hmm, come to think of it, if it was radiosity splotches due to reflection they
would be pretty much all around... Well done, then!  That's attention to detail
far exceeding what I'd expect from CG:  it's all to easy to forget mirrors do
age and are not perfect specular reflectors... :P


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From: Thomas de Groot
Subject: Re: Now that we are talking radiosity...
Date: 1 Jan 2009 03:56:25
Message: <495c8539$1@news.povray.org>
"nemesis" <nam### [at] gmailcom> schreef in bericht 
news:web.495b874928285c8a180057960@news.povray.org...
>> >
>>
>> <grin>
>> the black splotches in the mirror are *not* artefacts! They are supposed 
>> to
>> show the age of the mirror. I used a boxed pattern to achieve them...
>
> Hmm, come to think of it, if it was radiosity splotches due to reflection 
> they
> would be pretty much all around... Well done, then!  That's attention to 
> detail
> far exceeding what I'd expect from CG:  it's all to easy to forget mirrors 
> do
> age and are not perfect specular reflectors... :P
>

In addition, the color is somewhat attenuated too.

Thomas


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