This is a WIP scene that has remained in limbo for up to a year. In the mean
time, I had discussions about radiosity with Hildur Kolbrun, and now
recently through the work of Clipka the radiosity issue is alive again.
I decided to rerender the scene with what I had learned. This is the result.
I am rather satisfied, especially when compared with older renders. Lighting
is provided by an area_light and the ambient setting of the diffuser screen
below the ceiling. WinXP with MegaPov.
The radiosity settings used:
radiosity {
#if (MPov)
adaptive 1
#end
brightness 1.0
count 100
error_bound 0.15
gray_threshold 0.0
low_error_factor 0.2
minimum_reuse 0.015
nearest_count 10
recursion_limit 1
adc_bailout 0.005
max_sample 0.5
media off
normal off
always_sample 1
pretrace_start 0.08
pretrace_end 0.005
}
Thomas
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