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Hi
A small wip I cooked up yesterday. The rather ugly looking man is made in Wings
(I never seem to get the hang on box modeling), then sent through lionsnake for
some bones, and at last posed and subdivided in POV. The model is kept simple so
it would be easier to make add bones in lionsnake.
I'd love to get some advice on the bones, so I'll add a screenshot from LSM in
the next post. It takes some time to get used to LSM and the response from the
gui is a bit strange sometimes, but it's great to be able to pose your own
models!
-Peter
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Download 'fail_wip01_peter.jpg' (148 KB)
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![fail_wip01_peter.jpg](/povray.binaries.images/attachment/%3Cweb.4922d0335932f0ef3ca6bcbe0%40news.povray.org%3E/fail_wip01_peter.jpg?ttop=443866&toff=2950&preview=1)
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Here is a LSM screenshot of the bones.
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Here is the image which inspired me. Can't remember where I found it...
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> I'd love to get some advice on the bones, so I'll add a screenshot from
> LSM in
> the next post. It takes some time to get used to LSM and the response from
> the
> gui is a bit strange sometimes, but it's great to be able to pose your own
> models!
Cool idea and I love the man! BTW I don't know if you've used Blender, but
this has bones support built in. The GUI is also a bit strange sometimes if
you're used to standard Windows programs, but once you're used to it it's
fine.
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"scott" <sco### [at] scott com> wrote:
> > I'd love to get some advice on the bones, so I'll add a screenshot from
> > LSM in
> > the next post. It takes some time to get used to LSM and the response from
> > the
> > gui is a bit strange sometimes, but it's great to be able to pose your own
> > models!
>
> Cool idea and I love the man! BTW I don't know if you've used Blender, but
> this has bones support built in. The GUI is also a bit strange sometimes if
> you're used to standard Windows programs, but once you're used to it it's
> fine.
Thanks!
Yes I've tried bender a few times, but never seem to stick with it. The main
reason for why lionsnake is so interesting to me, is the ability to control the
bones from pov, and therefore being able to make animations with models from
wings. I don't know if blender can do that?
A big challenge is creating a mesh which will handle bones well.
-Peter
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