POV-Ray : Newsgroups : povray.binaries.images : Imagining things Server Time
5 Nov 2024 22:24:12 EST (-0500)
  Imagining things (Message 1 to 7 of 7)  
From: Kirk Andrews
Subject: Imagining things
Date: 8 Nov 2008 19:20:00
Message: <web.49162c6d663c8cca5d4a01d0@news.povray.org>
Once again, I get to use POV for real work, which is always exciting.  I
actually have Lightwave3D now but I still prefer to use POV.  I'd much rather
work with SDL (and I'm still low on the learning curve for LW).

This is for the initial piece for a church's capital campaign to build a new
building.  The sky is from sxc.hu.  The building was made with Wings3D,
rendered separately, and composited in Photoshop.


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From: Thomas de Groot
Subject: Re: Imagining things
Date: 9 Nov 2008 04:37:48
Message: <4916af6c$1@news.povray.org>
"Kirk Andrews" <kir### [at] tektonartcom> schreef in bericht 
news:web.49162c6d663c8cca5d4a01d0@news.povray.org...
> Once again, I get to use POV for real work, which is always exciting.  I
> actually have Lightwave3D now but I still prefer to use POV.  I'd much 
> rather
> work with SDL (and I'm still low on the learning curve for LW).
>
> This is for the initial piece for a church's capital campaign to build a 
> new
> building.  The sky is from sxc.hu.  The building was made with Wings3D,
> rendered separately, and composited in Photoshop.
>
>

I love this! Excellent work and very convincing.

Thomas


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From: Paolo Gibellini
Subject: Re: Imagining things
Date: 10 Nov 2008 09:12:05
Message: <49184135$1@news.povray.org>
Nice!
;-)
Paolo

 >Kirk Andrews  on date 09/11/2008 01:18 wrote:
> Once again, I get to use POV for real work, which is always exciting.  I
> actually have Lightwave3D now but I still prefer to use POV.  I'd much rather
> work with SDL (and I'm still low on the learning curve for LW).
> 
> This is for the initial piece for a church's capital campaign to build a new
> building.  The sky is from sxc.hu.  The building was made with Wings3D,
> rendered separately, and composited in Photoshop.
> 
> 
> 
> ------------------------------------------------------------------------
>


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From: Mike the Elder
Subject: Re: Imagining things
Date: 10 Nov 2008 12:15:00
Message: <web.49186ba1e0386170ad9dd8b40@news.povray.org>
Very nifty! IMHO, space and openness are used in the composition in just the
right way to create the perfect mood and atmosphere. Kudos.

Best Regards,
Mike C.


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From: Christian Froeschlin
Subject: Re: Imagining things
Date: 10 Nov 2008 13:15:14
Message: <49187a32$1@news.povray.org>
People will be disappointed with the real building after this ;)

BTW, it lead me to wonder how one could specify a texture
in POV-Ray which is 100% transparent and *additionally* has
energy coming from diffuse lighting. I know that reflection
will be added unless you use conserve_energy, but diffuse?


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From: Kirk Andrews
Subject: Re: Imagining things
Date: 10 Nov 2008 14:05:02
Message: <web.49188525e0386170a5d4a01d0@news.povray.org>
Thanks, everyone!

Christian Froeschlin <chr### [at] chrfrde> wrote:
> People will be disappointed with the real building after this ;)
>
> BTW, it lead me to wonder how one could specify a texture
> in POV-Ray which is 100% transparent and *additionally* has
> energy coming from diffuse lighting. I know that reflection
> will be added unless you use conserve_energy, but diffuse?

Originally I had attempted to render the whole thing in one pass, including the
building.  I used 100% transparency and a specular with high roughness--which
is not quite diffuse lighting, but might be close enough depending on what you
want.  The problem for me was that even the back faces of the building were
visible, and it was very difficult to understand what you were looking at.


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From: Daniel Nilsson
Subject: Re: Imagining things
Date: 11 Nov 2008 15:54:59
Message: <4919f123$1@news.povray.org>
Christian Froeschlin wrote:
> People will be disappointed with the real building after this ;)
> 
> BTW, it lead me to wonder how one could specify a texture
> in POV-Ray which is 100% transparent and *additionally* has
> energy coming from diffuse lighting. I know that reflection
> will be added unless you use conserve_energy, but diffuse?

I haven't used povray for quite some time but I still lurk here to see 
all beautiful images other people make (like he one in this thread). I 
go out of lurk mode because I think I have the solution to the problem. 
Use very close to 100% transmit and a very high diffuse value to 
compensate. IIRC the formula should be like this:
diffuse = 1000
transmit = 1.0 - 1.0 / diffuse
I used that trick in an image once but I didn't invent it, the credits 
should go to someone else but I can't remember who.

-- 
Daniel


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