POV-Ray : Newsgroups : povray.binaries.images : load spline Server Time
1 Aug 2024 12:22:34 EDT (-0400)
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From: Jim Holsenback
Subject: Re: load spline
Date: 29 Sep 2008 13:08:01
Message: <48e10b71@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote in message 
news:web.48e10540f2b74a83f01218ab0@news.povray.org...
>> http://www.geocities.com/zimux0081/bank_source/spilin12.zip
> URL of this file:

this appears to be same a Tim posted. BTW: the windows has blocked 
extraction error was on MY end. I drilled to the zip file with windows 
explorer and right-clicked selected properties and I'll be damned there was 
an Unlock button. Never seen that before. Doh! WinZip help file pointed me 
in that direction.

> also spent 4 hours preparing and testing Bezier editor, got out new 
> install of
> mirc and loaded it.
>
> edited and fixed so there are 2 versions, 6-decimal script only, and DLL 
> version
> with 15 decimal accuracy
>
> readme If anyone wants to try scripted Bezier editor.
> ; load Bezier.mrc file (alt-r) into remote tab of mIRC editor
> ; no auto opening res, go down about 15-20 lines make sure you can handle 
> the
> numbers
> ; written @ 1280x1024, better check if you're running less.
>
> ; text editor is wordpad.exe, edit if needed

ok .... now I see your screen shot is of two apps ..... SplineEditor and 
Beizier Editor .... did I get that right? You have kind of a cryptic style 
of communication ;-)
btw: yes I'd like to give B.E. a try.

Cheers


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From: alphaQuad
Subject: Re: load spline
Date: 29 Sep 2008 13:55:00
Message: <web.48e11528f2b74a83f01218ab0@news.povray.org>
"Jim Holsenback" <jho### [at] hotmailcom> wrote:

>
> ok .... now I see your screen shot is of two apps ..... SplineEditor and
> Beizier Editor .... did I get that right? You have kind of a cryptic style
> of communication ;-)
> btw: yes I'd like to give B.E. a try.
>
> Cheers


I should expect question because the documentation is non-existent.

something like stargate.svg uses "Import SVG z..."

because it is multi-spline within an SVG spline, each ending in "z"

single splines can use "Import SVG ..."

what else? mostly bug and code needs, I can do alot with it, hopefully not just
cause I wrote it.


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From: Jim Holsenback
Subject: Re: load spline
Date: 29 Sep 2008 13:58:46
Message: <48e11756@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote in message 
news:web.48e109b1f2b74a83f01218ab0@news.povray.org...
> Bottom half requires mirc, here's my script (script only version for ease)

From Wikipedia:
mIRC is an Internet Relay Chat (IRC) client for Microsoft Windows, created 
in 1995 and developed by Khaled Mardam-Bey. Although it is a fully 
functional chat utility, its integrated scripting language makes it 
extensible and versatile.

Is that what I need to run BE?

Yikes!!!!

Ciao


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From: alphaQuad
Subject: Re: load spline
Date: 29 Sep 2008 14:15:00
Message: <web.48e11a6ef2b74a83f01218ab0@news.povray.org>
what else?
 oh ya, svg imports auto write pov files, if not in working dir of file search
dialog, check mirc root dir, some files may be written there also.

an .inc with multi-splines and individual .pov files.

all this from memory, dont quote me, just watch all your dirs, for whats
happening


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From: alphaQuad
Subject: Re: load spline
Date: 29 Sep 2008 14:40:01
Message: <web.48e11feef2b74a83f01218ab0@news.povray.org>
StargateGlyphs2union.pov
StargateGlyphs2.inc
obj*.pov

was written in 30-40 secs (on my slow machine)
to $scriptdir (mirc\bezier should be something like that)

but only loaded last spline into editor.
you could then steer file search dialog to this dir and edit one by one.

import centers currently in svgreader.mrc


alias _fRead_svg_spline_ { line 456
  Import SVG...: svgsearch


alias _fRead_svg_spline_split { line 590
  Import SVG z...: svgsearch 1


allow it to read the numbers, or input known center


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From: alphaQuad
Subject: Re: load spline
Date: 29 Sep 2008 14:55:00
Message: <web.48e1238ff2b74a83f01218ab0@news.povray.org>
allow it to read the numbers, or input known center

needs a GUI for that, on the menu.

and imports dont work if you dont right click, "find spline..." first.
import dialog reads file search directory field for a starting place.
hence file search dialog should auto-open when running the program.

lots could be fixed


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From: alphaQuad
Subject: Re: load spline
Date: 29 Sep 2008 15:20:01
Message: <web.48e12947f2b74a83f01218ab0@news.povray.org>
> lots could be fixed

I need to fix this will post again you're still into it.

some slines were not kept together and id names ignored ..

I have to fix this now

shouldnt be long.


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From: alphaQuad
Subject: Re: load spline
Date: 29 Sep 2008 16:00:00
Message: <web.48e1335bf2b74a83f01218ab0@news.povray.org>
ok so using Import SVG...

did the Origin correct with 3 splines in one,

all others were separated ...

you'll be ok with single splines or only one multi-spline.

till I can get a some logic on this,
mutlitple mutli-spline SVG will have to wait.

I did say needs more multi-spline interface,
not today


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From: alphaQuad
Subject: Re: load spline
Date: 29 Sep 2008 16:45:01
Message: <web.48e13db1f2b74a83f01218ab0@news.povray.org>
Import SVG... was the correct selection for stargateglyphs2
it did them, I just forgot to hit search after doing the import.

I thought it was working enough to mention ... just couldn't remember how to use
it. New moon messin' with me ZONK!


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From: alphaQuad
Subject: Re: load spline
Date: 29 Sep 2008 22:30:01
Message: <web.48e18e58f2b74a838ea364160@news.povray.org>
Only problem I see now is move end node for open spline, drags adjacent handle.
Closed spline doesn't do this.

If you're working on a lathe or open spline and want to move end node and it's
handle, close spline, then move. you can reopen anytime later.

Thats just a way around a mistake in the logic. I am betting a hairy headache to
fix it.


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