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"alphaQuad" <alp### [at] earthlink net> wrote in message
news:web.48e10540f2b74a83f01218ab0@news.povray.org...
>> http://www.geocities.com/zimux0081/bank_source/spilin12.zip
> URL of this file:
this appears to be same a Tim posted. BTW: the windows has blocked
extraction error was on MY end. I drilled to the zip file with windows
explorer and right-clicked selected properties and I'll be damned there was
an Unlock button. Never seen that before. Doh! WinZip help file pointed me
in that direction.
> also spent 4 hours preparing and testing Bezier editor, got out new
> install of
> mirc and loaded it.
>
> edited and fixed so there are 2 versions, 6-decimal script only, and DLL
> version
> with 15 decimal accuracy
>
> readme If anyone wants to try scripted Bezier editor.
> ; load Bezier.mrc file (alt-r) into remote tab of mIRC editor
> ; no auto opening res, go down about 15-20 lines make sure you can handle
> the
> numbers
> ; written @ 1280x1024, better check if you're running less.
>
> ; text editor is wordpad.exe, edit if needed
ok .... now I see your screen shot is of two apps ..... SplineEditor and
Beizier Editor .... did I get that right? You have kind of a cryptic style
of communication ;-)
btw: yes I'd like to give B.E. a try.
Cheers
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"Jim Holsenback" <jho### [at] hotmail com> wrote:
>
> ok .... now I see your screen shot is of two apps ..... SplineEditor and
> Beizier Editor .... did I get that right? You have kind of a cryptic style
> of communication ;-)
> btw: yes I'd like to give B.E. a try.
>
> Cheers
I should expect question because the documentation is non-existent.
something like stargate.svg uses "Import SVG z..."
because it is multi-spline within an SVG spline, each ending in "z"
single splines can use "Import SVG ..."
what else? mostly bug and code needs, I can do alot with it, hopefully not just
cause I wrote it.
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"alphaQuad" <alp### [at] earthlink net> wrote in message
news:web.48e109b1f2b74a83f01218ab0@news.povray.org...
> Bottom half requires mirc, here's my script (script only version for ease)
From Wikipedia:
mIRC is an Internet Relay Chat (IRC) client for Microsoft Windows, created
in 1995 and developed by Khaled Mardam-Bey. Although it is a fully
functional chat utility, its integrated scripting language makes it
extensible and versatile.
Is that what I need to run BE?
Yikes!!!!
Ciao
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what else?
oh ya, svg imports auto write pov files, if not in working dir of file search
dialog, check mirc root dir, some files may be written there also.
an .inc with multi-splines and individual .pov files.
all this from memory, dont quote me, just watch all your dirs, for whats
happening
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StargateGlyphs2union.pov
StargateGlyphs2.inc
obj*.pov
was written in 30-40 secs (on my slow machine)
to $scriptdir (mirc\bezier should be something like that)
but only loaded last spline into editor.
you could then steer file search dialog to this dir and edit one by one.
import centers currently in svgreader.mrc
alias _fRead_svg_spline_ { line 456
Import SVG...: svgsearch
alias _fRead_svg_spline_split { line 590
Import SVG z...: svgsearch 1
allow it to read the numbers, or input known center
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allow it to read the numbers, or input known center
needs a GUI for that, on the menu.
and imports dont work if you dont right click, "find spline..." first.
import dialog reads file search directory field for a starting place.
hence file search dialog should auto-open when running the program.
lots could be fixed
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> lots could be fixed
I need to fix this will post again you're still into it.
some slines were not kept together and id names ignored ..
I have to fix this now
shouldnt be long.
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ok so using Import SVG...
did the Origin correct with 3 splines in one,
all others were separated ...
you'll be ok with single splines or only one multi-spline.
till I can get a some logic on this,
mutlitple mutli-spline SVG will have to wait.
I did say needs more multi-spline interface,
not today
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Import SVG... was the correct selection for stargateglyphs2
it did them, I just forgot to hit search after doing the import.
I thought it was working enough to mention ... just couldn't remember how to use
it. New moon messin' with me ZONK!
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Only problem I see now is move end node for open spline, drags adjacent handle.
Closed spline doesn't do this.
If you're working on a lathe or open spline and want to move end node and it's
handle, close spline, then move. you can reopen anytime later.
Thats just a way around a mistake in the logic. I am betting a hairy headache to
fix it.
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