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Bill Pragnell wrote:
> New version, more grass. I'm quite happy with the eroded/flat colour transition
> now, although I might try some other colours at some point.
Looks like any number of old sidewalks in San Diego. :-)
--
Darren New / San Diego, CA, USA (PST)
Helpful housekeeping hints:
Check your feather pillows for holes
before putting them in the washing machine.
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Bill Pragnell wrote:
> Jim Charter <jrc### [at] msn com> wrote:
>
>>Bill Pragnell wrote:
>>
>>>Another version, coloured. I'm not sure I like this colour; I may go back to a
>>>blue/grey slate-type colour, but more granite-like. Or maybe a sandstone-like
>>>texture. Hmm. The grass isn't quite right either but this was only a first
>>>stab!
>>>
>>>Bill
>>>
>>
>>Nice. I guess you are matching the color map to the deforming pattern?
>> I was playing with that a bit too. Of course once the mesh is
>>deformed it not longer quite matches the original pattern. But soft
>>effects are possible and carry the illusion to a degree.
>
>
> As long as the pattern hasn't been drastically non-uniformly scaled, I find the
> mismatch unnoticeable. I should add that I had this technique in mind when I
> first started coding the macro - very handy!
>
>
<evil grin>
hmmmm, wonder if, as an option, the triangles could be colored from the
deforming pattern when they are created?
</evil grin>
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Paolo Gibellini <p.g### [at] gmail com> wrote:
> The grass add some more touch of realism to the background.
> Just a question: it seems to grow normal to the bricks, such as the
> gravity center would be at the cgsphere position. Is an intended effect?
Well, it just seems the easiest way to do it, and it stops the tussocks
intersecting the blocks too obviously. I have no problem leaving it this way,
especially as a) the grass is likely to stay small so it's not obvious, and b)
the slightly surreal feel is in keeping with the concept of the compo anyway.
:)
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Jim Charter <jrc### [at] msn com> wrote:
> <evil grin>
> hmmmm, wonder if, as an option, the triangles could be colored from the
> deforming pattern when they are created?
> </evil grin>
They could, very easily. I have a feeling that the memory usage might go up
somewhat, however.
:)
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Grass, practically perfect. The colour looks more natural now, and the
distribution looks more even. I've gone back to blue-grey stone again, not sure
if it's the right colour though...
Bill
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"Bill Pragnell" <bil### [at] hotmail com> schreef in bericht
news:web.486ca7179c465bad731f01d10@news.povray.org...
> Grass, practically perfect. The colour looks more natural now, and the
> distribution looks more even. I've gone back to blue-grey stone again, not
> sure
> if it's the right colour though...
>
This looks nice. The grass looks convincing. However, if there is grass,
there should also be some dirt between the stones, otherwise, no grass would
grow :-)
Thomas
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Ooops, I posted the wrong image. This one is the latest version.
"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> This looks nice. The grass looks convincing. However, if there is grass,
> there should also be some dirt between the stones, otherwise, no grass would
> grow :-)
I have seen grass growing on stonework with almost no visible dirt, but you're
right I guess. FWIW this version doesn't look so bad in this regard.
Bill
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"Bill Pragnell" <bil### [at] hotmail com> wrote:
> Ooops, I posted the wrong image. This one is the latest version.
Bill, I think this version looks great, the grass is very nice.
After I thought about the rule against changing the background I realized it's
just to make sure all the grids line up so there's a common frame of reference
for each image submitted. Regarding materials, etc, I don't think that matters
as long as the background matches the grid geometry.
So, while playing around with my own blocks-as-background scene I noticed that
my perspective was off just a bit, as compared to the CGSphere template grid.
It took me a lot of tweaking to get it to line up right. I looked at yours and
noticed the same problem. I an image of your blocks merged with the CGSphere
template image so you can easily see where the grids diverge. Once you fix that
you're good to go I think :)
-Rob
"There is no spoon."
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"Robert McGregor" <rob### [at] mcgregorfineart com> wrote:
> I an image of your blocks merged with the CGSphere template image
> so you can easily see where the grids diverge. Once you fix that
> you're good to go I think :)
I *attached* an image even...
Here's the original CGSphere template.
:)
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Bill, more concisely: you have 15 blocks showing from front to back (14.5
actually) - there should be only 14 blocks that fit EXACTLY into the view
plane.
-Rob
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