POV-Ray : Newsgroups : povray.binaries.images : new CGSphere wip Server Time
1 Aug 2024 20:07:58 EDT (-0400)
  new CGSphere wip (Message 21 to 30 of 32)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 2 Messages >>>
From: Darren New
Subject: Re: new CGSphere wip
Date: 30 Jun 2008 13:22:03
Message: <4869163b@news.povray.org>
Bill Pragnell wrote:
> New version, more grass. I'm quite happy with the eroded/flat colour transition
> now, although I might try some other colours at some point. 

Looks like any number of old sidewalks in San Diego. :-)

-- 
Darren New / San Diego, CA, USA (PST)
  Helpful housekeeping hints:
   Check your feather pillows for holes
    before putting them in the washing machine.


Post a reply to this message

From: Jim Charter
Subject: Re: new CGSphere wip
Date: 30 Jun 2008 23:56:55
Message: <4869ab07$1@news.povray.org>
Bill Pragnell wrote:
> Jim Charter <jrc### [at] msncom> wrote:
> 
>>Bill Pragnell wrote:
>>
>>>Another version, coloured. I'm not sure I like this colour; I may go back to a
>>>blue/grey slate-type colour, but more granite-like. Or maybe a sandstone-like
>>>texture. Hmm. The grass isn't quite right either but this was only a first
>>>stab!
>>>
>>>Bill
>>>
>>
>>Nice.  I guess you are matching the color map to the deforming pattern?
>>  I was playing with that a bit too.  Of course once the mesh is
>>deformed it not longer quite matches the original pattern.  But soft
>>effects are possible and carry the illusion to a degree.
> 
> 
> As long as the pattern hasn't been drastically non-uniformly scaled, I find the
> mismatch unnoticeable. I should add that I had this technique in mind when I
> first started coding the macro - very handy!
> 
> 
<evil grin>
hmmmm, wonder if, as an option, the triangles could be colored from the 
deforming pattern when they are created?
</evil grin>


Post a reply to this message

From: Bill Pragnell
Subject: Re: new CGSphere wip
Date: 1 Jul 2008 10:25:01
Message: <web.486a3d439c465bad731f01d10@news.povray.org>
Paolo Gibellini <p.g### [at] gmailcom> wrote:
> The grass add some more touch of realism to the background.
> Just a question: it seems to grow normal to the bricks, such as the
> gravity center would be at the cgsphere position. Is an intended effect?

Well, it just seems the easiest way to do it, and it stops the tussocks
intersecting the blocks too obviously. I have no problem leaving it this way,
especially as a) the grass is likely to stay small so it's not obvious, and b)
the slightly surreal feel is in keeping with the concept of the compo anyway.

:)


Post a reply to this message

From: Bill Pragnell
Subject: Re: new CGSphere wip
Date: 1 Jul 2008 10:25:01
Message: <web.486a3dab9c465bad731f01d10@news.povray.org>
Jim Charter <jrc### [at] msncom> wrote:
> <evil grin>
> hmmmm, wonder if, as an option, the triangles could be colored from the
> deforming pattern when they are created?
> </evil grin>

They could, very easily. I have a feeling that the memory usage might go up
somewhat, however.

:)


Post a reply to this message

From: Bill Pragnell
Subject: Re: new CGSphere wip
Date: 3 Jul 2008 06:20:01
Message: <web.486ca7179c465bad731f01d10@news.povray.org>
Grass, practically perfect. The colour looks more natural now, and the
distribution looks more even. I've gone back to blue-grey stone again, not sure
if it's the right colour though...

Bill


Post a reply to this message


Attachments:
Download 'cgsphere8.jpg' (303 KB)

Preview of image 'cgsphere8.jpg'
cgsphere8.jpg


 

From: Thomas de Groot
Subject: Re: new CGSphere wip
Date: 3 Jul 2008 09:02:34
Message: <486ccdea@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht 
news:web.486ca7179c465bad731f01d10@news.povray.org...
> Grass, practically perfect. The colour looks more natural now, and the
> distribution looks more even. I've gone back to blue-grey stone again, not 
> sure
> if it's the right colour though...
>

This looks nice. The grass looks convincing. However, if there is grass, 
there should also be some dirt between the stones, otherwise, no grass would 
grow  :-)

Thomas


Post a reply to this message

From: Bill Pragnell
Subject: Re: new CGSphere wip
Date: 3 Jul 2008 09:15:00
Message: <web.486cd0a59c465bad731f01d10@news.povray.org>
Ooops, I posted the wrong image. This one is the latest version.

"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> This looks nice. The grass looks convincing. However, if there is grass,
> there should also be some dirt between the stones, otherwise, no grass would
> grow  :-)

I have seen grass growing on stonework with almost no visible dirt, but you're
right I guess. FWIW this version doesn't look so bad in this regard.

Bill


Post a reply to this message


Attachments:
Download 'cgsphere9.jpg' (442 KB)

Preview of image 'cgsphere9.jpg'
cgsphere9.jpg


 

From: Robert McGregor
Subject: Re: new CGSphere wip
Date: 3 Jul 2008 18:15:01
Message: <web.486d4f4f9c465badbd1b3ad10@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Ooops, I posted the wrong image. This one is the latest version.

Bill, I think this version looks great, the grass is very nice.

After I thought about the rule against changing the background I realized it's
just to make sure all the grids line up so there's a common frame of reference
for each image submitted. Regarding materials, etc, I don't think that matters
as long as the background matches the grid geometry.

So, while playing around with my own blocks-as-background scene I noticed that
my perspective was off just a bit, as compared to the CGSphere template grid.
It took me a lot of tweaking to get it to line up right. I looked at yours and
noticed the same problem. I an image of your blocks merged with the CGSphere
template image so you can easily see where the grids diverge. Once you fix that
you're good to go I think :)

-Rob

"There is no spoon."


Post a reply to this message


Attachments:
Download 'sphere_template_pragnell.jpg' (119 KB)

Preview of image 'sphere_template_pragnell.jpg'
sphere_template_pragnell.jpg


 

From: Robert McGregor
Subject: Re: new CGSphere wip
Date: 3 Jul 2008 18:20:01
Message: <web.486d50639c465badbd1b3ad10@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:

> I an image of your blocks merged with the CGSphere template image
> so you can easily see where the grids diverge. Once you fix that
> you're good to go I think :)

I *attached* an image even...

Here's the original CGSphere template.

:)


Post a reply to this message


Attachments:
Download 'sphere_template.jpg' (124 KB)

Preview of image 'sphere_template.jpg'
sphere_template.jpg


 

From: Robert McGregor
Subject: Re: new CGSphere wip
Date: 3 Jul 2008 18:35:00
Message: <web.486d533e9c465badbd1b3ad10@news.povray.org>
Bill, more concisely: you have 15 blocks showing from front to back (14.5
actually) - there should be only 14 blocks that fit EXACTLY into the view
plane.

-Rob


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 2 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.