POV-Ray : Newsgroups : povray.binaries.images : new CGSphere wip : Re: new CGSphere wip Server Time
1 Aug 2024 22:17:11 EDT (-0400)
  Re: new CGSphere wip  
From: Jim Charter
Date: 30 Jun 2008 23:56:55
Message: <4869ab07$1@news.povray.org>
Bill Pragnell wrote:
> Jim Charter <jrc### [at] msncom> wrote:
> 
>>Bill Pragnell wrote:
>>
>>>Another version, coloured. I'm not sure I like this colour; I may go back to a
>>>blue/grey slate-type colour, but more granite-like. Or maybe a sandstone-like
>>>texture. Hmm. The grass isn't quite right either but this was only a first
>>>stab!
>>>
>>>Bill
>>>
>>
>>Nice.  I guess you are matching the color map to the deforming pattern?
>>  I was playing with that a bit too.  Of course once the mesh is
>>deformed it not longer quite matches the original pattern.  But soft
>>effects are possible and carry the illusion to a degree.
> 
> 
> As long as the pattern hasn't been drastically non-uniformly scaled, I find the
> mismatch unnoticeable. I should add that I had this technique in mind when I
> first started coding the macro - very handy!
> 
> 
<evil grin>
hmmmm, wonder if, as an option, the triangles could be colored from the 
deforming pattern when they are created?
</evil grin>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.