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Bill Pragnell wrote:
> Jim Charter <jrc### [at] msn com> wrote:
>
>>Bill Pragnell wrote:
>>
>>>Another version, coloured. I'm not sure I like this colour; I may go back to a
>>>blue/grey slate-type colour, but more granite-like. Or maybe a sandstone-like
>>>texture. Hmm. The grass isn't quite right either but this was only a first
>>>stab!
>>>
>>>Bill
>>>
>>
>>Nice. I guess you are matching the color map to the deforming pattern?
>> I was playing with that a bit too. Of course once the mesh is
>>deformed it not longer quite matches the original pattern. But soft
>>effects are possible and carry the illusion to a degree.
>
>
> As long as the pattern hasn't been drastically non-uniformly scaled, I find the
> mismatch unnoticeable. I should add that I had this technique in mind when I
> first started coding the macro - very handy!
>
>
<evil grin>
hmmmm, wonder if, as an option, the triangles could be colored from the
deforming pattern when they are created?
</evil grin>
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