POV-Ray : Newsgroups : povray.binaries.images : new CGSphere wip Server Time
1 Aug 2024 20:08:58 EDT (-0400)
  new CGSphere wip (Message 13 to 22 of 32)  
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From: Aaron Gillies
Subject: Re: new CGSphere wip
Date: 28 Jun 2008 00:45:02
Message: <web.4865c1209c465badf06fe4d50@news.povray.org>
I think I like the monochrome blue/gray image a bit better.  Not sure why it is,
but it might be that the lack of different pigments draws attention to the
physical surface, rather than color ...


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From: Robert McGregor
Subject: Re: new CGSphere wip
Date: 28 Jun 2008 19:00:00
Message: <web.4866c2289c465badbd1b3ad10@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Another version, coloured. I'm not sure I like this colour; I may go back to a
> blue/grey slate-type colour, but more granite-like. Or maybe a sandstone-like
> texture. Hmm. The grass isn't quite right either but this was only a first
> stab!
>
> Bill

Okay Bill, I just couldn't resist trying a few takes on your great idea. Here's
one from this lazy Saturday afternoon. Thanks for bringing that site to my
attention, I have a few ideas - I love spheres.

-Rob :)

"There is no spoon."


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Preview of image 'rwmcgsphereramp1.jpg'
rwmcgsphereramp1.jpg


 

From: Thomas de Groot
Subject: Re: new CGSphere wip
Date: 29 Jun 2008 04:29:44
Message: <486747f8$1@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> schreef in bericht 
news:web.4866c2289c465badbd1b3ad10@news.povray.org...

> Okay Bill, I just couldn't resist trying a few takes on your great idea. 
> Here's
> one from this lazy Saturday afternoon. Thanks for bringing that site to my
> attention, I have a few ideas - I love spheres.
>

That's a good one too!!

Thomas


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From: Bill Pragnell
Subject: Re: new CGSphere wip
Date: 30 Jun 2008 06:55:01
Message: <web.4868bada9c465bad731f01d10@news.povray.org>
Jim Charter <jrc### [at] msncom> wrote:
> Bill Pragnell wrote:
> > Another version, coloured. I'm not sure I like this colour; I may go back to a
> > blue/grey slate-type colour, but more granite-like. Or maybe a sandstone-like
> > texture. Hmm. The grass isn't quite right either but this was only a first
> > stab!
> >
> > Bill
> >
> Nice.  I guess you are matching the color map to the deforming pattern?
>   I was playing with that a bit too.  Of course once the mesh is
> deformed it not longer quite matches the original pattern.  But soft
> effects are possible and carry the illusion to a degree.

As long as the pattern hasn't been drastically non-uniformly scaled, I find the
mismatch unnoticeable. I should add that I had this technique in mind when I
first started coding the macro - very handy!


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From: Bill Pragnell
Subject: Re: new CGSphere wip
Date: 30 Jun 2008 06:55:01
Message: <web.4868bb3b9c465bad731f01d10@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> Okay Bill, I just couldn't resist trying a few takes on your great idea. Here's
> one from this lazy Saturday afternoon. Thanks for bringing that site to my
> attention, I have a few ideas - I love spheres.

Nice! That's a great rock texture. I guess you didn't need to see my code after
all then.. :)


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From: Bill Pragnell
Subject: Re: new CGSphere wip
Date: 30 Jun 2008 07:00:00
Message: <web.4868bbca9c465bad731f01d10@news.povray.org>
"Aaron Gillies" <nomail@nomail> wrote:
> I think I like the monochrome blue/gray image a bit better.  Not sure why it is,
> but it might be that the lack of different pigments draws attention to the
> physical surface, rather than color ...

I agree, that first reddish one was a little busy. I've honed it a bit more and
I think it looks much better, although I may yet change the colour again. See
other image post...


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From: Bill Pragnell
Subject: Re: new CGSphere wip
Date: 30 Jun 2008 07:05:02
Message: <web.4868bcea9c465bad731f01d10@news.povray.org>
New version, more grass. I'm quite happy with the eroded/flat colour transition
now, although I might try some other colours at some point. The grass is
definitely not finished yet, needs to be less vivid, with more dead blades and
in a greater variety of sizes. Some of the tussocks appear to be floating over
the cracks, too.

Getting there, though.


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cgsphere7.jpg


 

From: Paolo Gibellini
Subject: Re: new CGSphere wip
Date: 30 Jun 2008 13:10:57
Message: <486913a1$1@news.povray.org>
The grass add some more touch of realism to the background.
Just a question: it seems to grow normal to the bricks, such as the 
gravity center would be at the cgsphere position. Is an intended effect?
;-)
Paolo

 >Bill Pragnell wrote:
> New version, more grass. I'm quite happy with the eroded/flat colour transition
> now, although I might try some other colours at some point. The grass is
> definitely not finished yet, needs to be less vivid, with more dead blades and
> in a greater variety of sizes. Some of the tussocks appear to be floating over
> the cracks, too.
> 
> Getting there, though.
> 
> 
> ------------------------------------------------------------------------
>


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From: Darren New
Subject: Re: new CGSphere wip
Date: 30 Jun 2008 13:22:03
Message: <4869163b@news.povray.org>
Bill Pragnell wrote:
> New version, more grass. I'm quite happy with the eroded/flat colour transition
> now, although I might try some other colours at some point. 

Looks like any number of old sidewalks in San Diego. :-)

-- 
Darren New / San Diego, CA, USA (PST)
  Helpful housekeeping hints:
   Check your feather pillows for holes
    before putting them in the washing machine.


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From: Jim Charter
Subject: Re: new CGSphere wip
Date: 30 Jun 2008 23:56:55
Message: <4869ab07$1@news.povray.org>
Bill Pragnell wrote:
> Jim Charter <jrc### [at] msncom> wrote:
> 
>>Bill Pragnell wrote:
>>
>>>Another version, coloured. I'm not sure I like this colour; I may go back to a
>>>blue/grey slate-type colour, but more granite-like. Or maybe a sandstone-like
>>>texture. Hmm. The grass isn't quite right either but this was only a first
>>>stab!
>>>
>>>Bill
>>>
>>
>>Nice.  I guess you are matching the color map to the deforming pattern?
>>  I was playing with that a bit too.  Of course once the mesh is
>>deformed it not longer quite matches the original pattern.  But soft
>>effects are possible and carry the illusion to a degree.
> 
> 
> As long as the pattern hasn't been drastically non-uniformly scaled, I find the
> mismatch unnoticeable. I should add that I had this technique in mind when I
> first started coding the macro - very handy!
> 
> 
<evil grin>
hmmmm, wonder if, as an option, the triangles could be colored from the 
deforming pattern when they are created?
</evil grin>


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