POV-Ray : Newsgroups : povray.binaries.images : Translucency 3 Server Time
2 Aug 2024 00:14:48 EDT (-0400)
  Translucency 3 (Message 4 to 13 of 13)  
<<< Previous 3 Messages Goto Initial 10 Messages
From: Hans Fink
Subject: Re: Translucency 3
Date: 10 Mar 2008 08:28:32
Message: <47d53780$1@news.povray.org>
Thomas de Groot schrieb:
> I think the shade is looking good. I am however, troubled by the focal blur 
> (?) which made me wonder if something was wrong with my eyes. I have trouble 
> to see the scene, with the exception of the lamp.
> 
> Thomas 
> 
> 
No trouble at all here. Must be something with your eyes.

;-)


Post a reply to this message

From: Thomas de Groot
Subject: Re: Translucency 3
Date: 10 Mar 2008 10:23:45
Message: <47d55281@news.povray.org>
"Hans Fink" <mas### [at] pecosnospamde> schreef in bericht 
news:47d53780$1@news.povray.org...
>>
> No trouble at all here. Must be something with your eyes.
>
> ;-)

Yes, I forgot my POV-glasses..... :-)

Thomas


Post a reply to this message

From: Blue Herring
Subject: Re: Translucency 3
Date: 10 Mar 2008 13:55:00
Message: <web.47d582f776857e91ce5ce3790@news.povray.org>
"Kirk Andrews" <kir### [at] tektonartcom> wrote:
> Looks good.  What method are you using?

Thanks.  It uses double illuminate and an area light + radiosity, with patterns
of varying ambient finish on the shade.  Nothing too different than my prior
lights really.

-The Mildly Infamous Blue Herring


Post a reply to this message

From: Blue Herring
Subject: Re: Translucency 3
Date: 10 Mar 2008 14:00:02
Message: <web.47d584cd76857e91ce5ce3790@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> I think the shade is looking good. I am however, troubled by the focal blur
> (?) which made me wonder if something was wrong with my eyes. I have trouble
> to see the scene, with the exception of the lamp.

Thanks.  Perhaps I was too aggressive with the blur, I don't use it all that
often.  Or possibly its the scale of the scene, its at 1cm = 1 pov unit.  It
uses the standard POV-Ray focal blur:

#declare Focus = <-30, 120, 170>;

camera {
  location <-50, 150, -50>
  up y
  right x * image_width/image_height
  look_at Focus
  #if(Use_Focal_Blur)
    aperture 9
    blur_samples 400
    focal_point Focus
    confidence 0.91
    variance 1/2000
  #end
}

Part of the reason for the rather high settings was that I was trying to get rid
of that graininess on the mirror border, which it largely failed to do.

-The Mildly Infamous Blue Herring


Post a reply to this message

From: Thomas de Groot
Subject: Re: Translucency 3
Date: 11 Mar 2008 03:27:24
Message: <47d6426c@news.povray.org>
"Blue Herring" <bhe### [at] tinfoilcatcom> schreef in bericht 
news:web.47d584cd76857e91ce5ce3790@news.povray.org...
>
> Part of the reason for the rather high settings was that I was trying to 
> get rid
> of that graininess on the mirror border, which it largely failed to do.
>

Maybe that would disappear with (higher) radiosity settings? Instead of 
focal blur.

Thomas


Post a reply to this message

From: Blue Herring
Subject: Re: Translucency 3
Date: 14 Mar 2008 13:30:01
Message: <web.47dac36b76857e91ce5ce3790@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Maybe that would disappear with (higher) radiosity settings? Instead of
> focal blur.

Hmm, not sure, I thought I had fairly high settings, but perhaps I'm off
somewhere.  I'm using the two-pass method with the settings:

pretrace_start 0.32
pretrace_end   0.02
count 400
nearest_count 5
error_bound 1
recursion_limit 3
low_error_factor 0.5
gray_threshold 0
minimum_reuse 0.015
brightness 1
adc_bailout 0.01/0.4
normal off
media off

-The Mildly Infamous Blue Herring


Post a reply to this message

From: Alain
Subject: Re: Translucency 3
Date: 14 Mar 2008 14:45:27
Message: <47dad5d7$1@news.povray.org>
Blue Herring nous apporta ses lumieres en ce 2008/03/14 14:26:
> "Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
>> Maybe that would disappear with (higher) radiosity settings? Instead of
>> focal blur.
> 
> Hmm, not sure, I thought I had fairly high settings, but perhaps I'm off
> somewhere.  I'm using the two-pass method with the settings:
> 
> pretrace_start 0.32
Changing the pretrace_start usualy have little to no effect. Keep the default of 
0.08.
Changing by some small value may, in some cases, get rid of some artefacts near 
corners.
> pretrace_end   0.02
Default value.
Try reducint this to 0.01, 0.005 or 0.0025
> count 400
Maybe a larger value here? Try 600 or 800.
> nearest_count 5
That's the default value.
You can go up to 20. Low effect on render time, can greatly improve end result.
> error_bound 1
> recursion_limit 3
Default value.
> low_error_factor 0.5
Meybe try a somewhat smaller value. Will take more time on the final pretrace step.
> gray_threshold 0
Default value.
> minimum_reuse 0.015
Default value.
You may need a value larger OR smaler. Don't go over 0.02. Don't go to small, as 
smaller values will increase the render time.
> brightness 1
Default value.
> adc_bailout 0.01/0.4
That's 0.025, probably to large. Try adc_bailout 0.01/3 or 0.01/4.
> normal off
Default value.
> media off
Default value.
> 
> -The Mildly Infamous Blue Herring
> 
Every time you use a default value, you can skip that option.

-- 
Alain
-------------------------------------------------
Keep your boss’s boss off your boss’s back.


Post a reply to this message

From: Blue Herring
Subject: Re: Translucency 3
Date: 21 May 2008 13:36:49
Message: <48345db1$1@news.povray.org>
Alain wrote:
>> pretrace_start 0.32
> Changing the pretrace_start usualy have little to no effect. Keep the 
> default of 0.08.
> Changing by some small value may, in some cases, get rid of some 
> artefacts near corners.

I had some vague notion that it helped with sample distribution, but it
was likely my imagination.

>> pretrace_end   0.02
> Default value.
> Try reducint this to 0.01, 0.005 or 0.0025
>> count 400
> Maybe a larger value here? Try 600 or 800.
>> nearest_count 5
> That's the default value.
> You can go up to 20. Low effect on render time, can greatly improve end 
> result.

Gotcha.  I was shooting for more defined shadows than I got, so I didn't
really want to average them out too much.

>> error_bound 1
>> recursion_limit 3
> Default value.
>> low_error_factor 0.5
> Meybe try a somewhat smaller value. Will take more time on the final 
> pretrace step.
>> gray_threshold 0
> Default value.
>> minimum_reuse 0.015
> Default value.
> You may need a value larger OR smaler. Don't go over 0.02. Don't go to 
> small, as smaller values will increase the render time.

Gotcha.

>> brightness 1
> Default value.
>> adc_bailout 0.01/0.4
> That's 0.025, probably to large. Try adc_bailout 0.01/3 or 0.01/4.

Thanks, I'll bet this isn't helping.  It didn't seem right, but I didn't
really know where to go with it.

>> normal off
> Default value.
>> media off
> Default value.
>>
> Every time you use a default value, you can skip that option.
> 

Thanks for the advice, I appreciate it.  I usually put all the options
in there deliberately, even though its often redundant.  My memory of
the defaults is fuzzy, so I like to be sure I know exactly the value I'm
using.  I also like to see all the values, for me it makes it easier to
tweak them around.  Lastly, I think some part of my personality
distrusts default values =)


Post a reply to this message

From: Alain
Subject: Re: Translucency 3
Date: 22 May 2008 12:20:59
Message: <48359d6b@news.povray.org>
Blue Herring nous illumina en ce 2008-05-21 13:36 -->
> Alain wrote:
>>> pretrace_start 0.32
>> Changing the pretrace_start usualy have little to no effect. Keep the 
>> default of 0.08.
>> Changing by some small value may, in some cases, get rid of some 
>> artefacts near corners.
> 
> I had some vague notion that it helped with sample distribution, but it
> was likely my imagination.
> 
>>> pretrace_end   0.02
>> Default value.
>> Try reducint this to 0.01, 0.005 or 0.0025
>>> count 400
>> Maybe a larger value here? Try 600 or 800.
>>> nearest_count 5
>> That's the default value.
>> You can go up to 20. Low effect on render time, can greatly improve 
>> end result.
> 
> Gotcha.  I was shooting for more defined shadows than I got, so I didn't
> really want to average them out too much.
> 
>>> error_bound 1
>>> recursion_limit 3
>> Default value.
>>> low_error_factor 0.5
>> Meybe try a somewhat smaller value. Will take more time on the final 
>> pretrace step.
>>> gray_threshold 0
>> Default value.
>>> minimum_reuse 0.015
>> Default value.
>> You may need a value larger OR smaler. Don't go over 0.02. Don't go to 
>> small, as smaller values will increase the render time.
> 
> Gotcha.
> 
>>> brightness 1
>> Default value.
>>> adc_bailout 0.01/0.4
>> That's 0.025, probably to large. Try adc_bailout 0.01/3 or 0.01/4.
> 
> Thanks, I'll bet this isn't helping.  It didn't seem right, but I didn't
> really know where to go with it.
> 
>>> normal off
>> Default value.
>>> media off
>> Default value.
>>>
>> Every time you use a default value, you can skip that option.
>>
> 
> Thanks for the advice, I appreciate it.  I usually put all the options
> in there deliberately, even though its often redundant.  My memory of
> the defaults is fuzzy, so I like to be sure I know exactly the value I'm
> using.  I also like to see all the values, for me it makes it easier to
> tweak them around.  Lastly, I think some part of my personality
> distrusts default values =)
> 
> 
> 
When I say that you can skip a parameter with default value, I never sayd that 
you /must/ keep those set at default value. If keeping those help you, then keep 
them.

-- 
Alain
-------------------------------------------------
Advertisements contain the only truths to be relied on in a newspaper.
Thomas Jefferson


Post a reply to this message

From: Blue Herring
Subject: Re: Translucency 3
Date: 23 May 2008 07:53:31
Message: <4836b03b$1@news.povray.org>
Alain wrote:
> When I say that you can skip a parameter with default value, I never 
> sayd that you /must/ keep those set at default value. If keeping those 
> help you, then keep them.

I understand, I think my reply was just a little unclear.

-- 
-The Mildly Infamous Blue Herring


Post a reply to this message

<<< Previous 3 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.