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Well, for my french class at school, we're supposed to design our dream home,
and present it to the class. Well, I thought of using Pov-ray to program the
entire thing, and it's working.
The image attatched to this post is the kitchen. The floor is still not
finalized (I'm using a grid for coordinate reference). And the mirrors are
actually glass, but they're made to behave like real glass, and it's night
outside, so they're reflecting the room.
Also I programmed everything here, all the counters and all.
I put it here so I could get opinions. the goal is to approach as much
photorealish as possible. Any comments for improvement would be greately
appreciated.
I'm working on the living room now. Again, comments greatly appreciated.
--Nimish
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Attachments:
Download 'kitchen.png' (308 KB)
Preview of image 'kitchen.png'
![kitchen.png](/povray.binaries.images/attachment/%3Cweb.47c9ffb4b2d7a7a6835874580%40news.povray.org%3E/kitchen.png?ttop=443866&toff=3350&preview=1)
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Is the grainy ceiling on purpose?
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> I put it here so I could get opinions. the goal is to approach as much
> photorealish as possible. Any comments for improvement would be greately
> appreciated.
Very creative to use POV for your project! As far as photorealism--that can be
difficult. But here are a few suggestions you might try:
Lighting:
- Using fading light sources
- For your light fixtures, you can use objects with "shadowless" and
"double_illuminate" or, simply set ambient to 1 (or higher).
- Use high quality radiosity settings. Set error_bound to 1.0 or less (as low
as 0.2 in fact, but be prepared for a slow render!).
Textures:
- There's always a lot of work that can be put into textures, but one of the
easiest ways to get realistic textures is to use image maps. There are lots of
places online where you could download wood textures, etc.
Looking at what you have now, I think the wall is a bit thin compared to what
I'm used to, but then it may be realistic for other construction methods.
Good luck! Looking forward to the next posting!
-- Kirk
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Thank you for those comments Kirk.
I have finished what may be called a Living Room. Again, the floor is not
finalized, and there are still some improvements I know can be made.
I am going to try to use image_maps, as that is very promising for
photo-realism. Also, for a bit of homage, this image uses a screencap from
Star Trek (my favorite TV show) on the Television.
Again, comments greatly appreciated.
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Attachments:
Download 'living_room.png' (311 KB)
Preview of image 'living_room.png'
![living_room.png](/povray.binaries.images/attachment/%3Cweb.47ca16f5cfb38859835874580%40news.povray.org%3E/living_room.png?ttop=443866&toff=3350&preview=1)
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> Thank you for those comments Kirk.
>
> I have finished what may be called a Living Room. Again, the floor is not
> finalized, and there are still some improvements I know can be made.
That looks quite cool. Are both rooms in the same scene, and connected
to each other, or are they currently independent rooms?
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Nicolas Alvarez <nic### [at] gmail is the best com> wrote:
> > Thank you for those comments Kirk.
> >
> > I have finished what may be called a Living Room. Again, the floor is not
> > finalized, and there are still some improvements I know can be made.
>
> That looks quite cool. Are both rooms in the same scene, and connected
> to each other, or are they currently independent rooms?
The Entire house has been programmed in one scene. Everything is connected, and
there are hallways in between.
I did that so I could have an animated tour made for the house. Unfortunately,
radiosity makes that kinda diffucult, as the project is due friday, and It's
taking several minutes per frame, for nearly 10000 frames.
I shall be posting more rooms tomorrow. However, I have a lot of furniture to
work with.
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> I did that so I could have an animated tour made for the house. Unfortunately,
> radiosity makes that kinda diffucult, as the project is due friday, and It's
> taking several minutes per frame, for nearly 10000 frames.
I can help you with slow renders, but unfortunately my system might
cause problems with radiosity... Could be worth a try anyway. Email me
the sources as they are now (unfinished), and I'll try a few dozen
frames. If it ends up working correctly, I could do the full render when
you're done modeling.
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> I did that so I could have an animated tour made for the house. Unfortunately,
> radiosity makes that kinda diffucult, as the project is due friday, and It's
> taking several minutes per frame, for nearly 10000 frames.
>
> I shall be posting more rooms tomorrow. However, I have a lot of furniture to
> work with.
Yeah, for an animation, you might have to skip the radiosity--or at least turn
it down to a pretty low quality. If your frames are small enough, it won't
take that long.
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Nimish Ajmani napsal(a):
> Nicolas Alvarez <nic### [at] gmail is the best com> wrote:
>>> Thank you for those comments Kirk.
>>>
>>> I have finished what may be called a Living Room. Again, the floor is not
>>> finalized, and there are still some improvements I know can be made.
>> That looks quite cool. Are both rooms in the same scene, and connected
>> to each other, or are they currently independent rooms?
>
> The Entire house has been programmed in one scene. Everything is connected, and
> there are hallways in between.
>
> I did that so I could have an animated tour made for the house. Unfortunately,
> radiosity makes that kinda diffucult, as the project is due friday, and It's
> taking several minutes per frame, for nearly 10000 frames.
>
> I shall be posting more rooms tomorrow. However, I have a lot of furniture to
> work with.
>
remember that saving the radiosity file can help the speed a lot
--
You know you've been raytracing too long when...
you start thinking up your own "You know you've been raytracing too long
when..." sigs (I did).
-Johnny D
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Jan Dvorak <jan### [at] centrum cz> wrote:
> Nimish Ajmani napsal(a):
> > Nicolas Alvarez <nic### [at] gmail is the best com> wrote:
> >>> Thank you for those comments Kirk.
> >>>
> >>> I have finished what may be called a Living Room. Again, the floor is not
> >>> finalized, and there are still some improvements I know can be made.
> >> That looks quite cool. Are both rooms in the same scene, and connected
> >> to each other, or are they currently independent rooms?
> >
> > The Entire house has been programmed in one scene. Everything is connected, and
> > there are hallways in between.
> >
> > I did that so I could have an animated tour made for the house. Unfortunately,
> > radiosity makes that kinda diffucult, as the project is due friday, and It's
> > taking several minutes per frame, for nearly 10000 frames.
> >
> > I shall be posting more rooms tomorrow. However, I have a lot of furniture to
> > work with.
> >
> remember that saving the radiosity file can help the speed a lot
> --
> You know you've been raytracing too long when...
> you start thinking up your own "You know you've been raytracing too long
> when..." sigs (I did).
> -Johnny D
Well, the radiosity version of the Living room FINALLY finished. I've attatched
a copy of the new file, and do agree that it is much better.
-Nimish
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Attachments:
Download 'living_room_radiosity.png' (405 KB)
Preview of image 'living_room_radiosity.png'
![living_room_radiosity.png](/povray.binaries.images/attachment/%3Cweb.47cb1c9ccfb38859835874580%40news.povray.org%3E/living_room_radiosity.png?ttop=443866&toff=3350&preview=1)
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