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Thank you for those comments Kirk.
I have finished what may be called a Living Room. Again, the floor is not
finalized, and there are still some improvements I know can be made.
I am going to try to use image_maps, as that is very promising for
photo-realism. Also, for a bit of homage, this image uses a screencap from
Star Trek (my favorite TV show) on the Television.
Again, comments greatly appreciated.
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Download 'living_room.png' (311 KB)
Preview of image 'living_room.png'
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> Thank you for those comments Kirk.
>
> I have finished what may be called a Living Room. Again, the floor is not
> finalized, and there are still some improvements I know can be made.
That looks quite cool. Are both rooms in the same scene, and connected
to each other, or are they currently independent rooms?
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Nicolas Alvarez <nic### [at] gmail is the best com> wrote:
> > Thank you for those comments Kirk.
> >
> > I have finished what may be called a Living Room. Again, the floor is not
> > finalized, and there are still some improvements I know can be made.
>
> That looks quite cool. Are both rooms in the same scene, and connected
> to each other, or are they currently independent rooms?
The Entire house has been programmed in one scene. Everything is connected, and
there are hallways in between.
I did that so I could have an animated tour made for the house. Unfortunately,
radiosity makes that kinda diffucult, as the project is due friday, and It's
taking several minutes per frame, for nearly 10000 frames.
I shall be posting more rooms tomorrow. However, I have a lot of furniture to
work with.
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> I did that so I could have an animated tour made for the house. Unfortunately,
> radiosity makes that kinda diffucult, as the project is due friday, and It's
> taking several minutes per frame, for nearly 10000 frames.
I can help you with slow renders, but unfortunately my system might
cause problems with radiosity... Could be worth a try anyway. Email me
the sources as they are now (unfinished), and I'll try a few dozen
frames. If it ends up working correctly, I could do the full render when
you're done modeling.
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> I did that so I could have an animated tour made for the house. Unfortunately,
> radiosity makes that kinda diffucult, as the project is due friday, and It's
> taking several minutes per frame, for nearly 10000 frames.
>
> I shall be posting more rooms tomorrow. However, I have a lot of furniture to
> work with.
Yeah, for an animation, you might have to skip the radiosity--or at least turn
it down to a pretty low quality. If your frames are small enough, it won't
take that long.
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Nimish Ajmani napsal(a):
> Nicolas Alvarez <nic### [at] gmail is the best com> wrote:
>>> Thank you for those comments Kirk.
>>>
>>> I have finished what may be called a Living Room. Again, the floor is not
>>> finalized, and there are still some improvements I know can be made.
>> That looks quite cool. Are both rooms in the same scene, and connected
>> to each other, or are they currently independent rooms?
>
> The Entire house has been programmed in one scene. Everything is connected, and
> there are hallways in between.
>
> I did that so I could have an animated tour made for the house. Unfortunately,
> radiosity makes that kinda diffucult, as the project is due friday, and It's
> taking several minutes per frame, for nearly 10000 frames.
>
> I shall be posting more rooms tomorrow. However, I have a lot of furniture to
> work with.
>
remember that saving the radiosity file can help the speed a lot
--
You know you've been raytracing too long when...
you start thinking up your own "You know you've been raytracing too long
when..." sigs (I did).
-Johnny D
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Jan Dvorak <jan### [at] centrum cz> wrote:
> Nimish Ajmani napsal(a):
> > Nicolas Alvarez <nic### [at] gmail is the best com> wrote:
> >>> Thank you for those comments Kirk.
> >>>
> >>> I have finished what may be called a Living Room. Again, the floor is not
> >>> finalized, and there are still some improvements I know can be made.
> >> That looks quite cool. Are both rooms in the same scene, and connected
> >> to each other, or are they currently independent rooms?
> >
> > The Entire house has been programmed in one scene. Everything is connected, and
> > there are hallways in between.
> >
> > I did that so I could have an animated tour made for the house. Unfortunately,
> > radiosity makes that kinda diffucult, as the project is due friday, and It's
> > taking several minutes per frame, for nearly 10000 frames.
> >
> > I shall be posting more rooms tomorrow. However, I have a lot of furniture to
> > work with.
> >
> remember that saving the radiosity file can help the speed a lot
> --
> You know you've been raytracing too long when...
> you start thinking up your own "You know you've been raytracing too long
> when..." sigs (I did).
> -Johnny D
Well, the radiosity version of the Living room FINALLY finished. I've attatched
a copy of the new file, and do agree that it is much better.
-Nimish
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Attachments:
Download 'living_room_radiosity.png' (405 KB)
Preview of image 'living_room_radiosity.png'
![living_room_radiosity.png](/povray.binaries.images/attachment/%3Cweb.47cb1c9ccfb38859835874580%40news.povray.org%3E/living_room_radiosity.png?preview=1)
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Hmmm...what radiosity settings are you using? And do you have ambient lighting
turned off?
If you really want to add some extra realism (and extra render time), use an
area light. Don't use it in the animation, of course.
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"Kirk Andrews" <kir### [at] tektonart com> wrote:
> Hmmm...what radiosity settings are you using? And do you have ambient lighting
> turned off?
>
> If you really want to add some extra realism (and extra render time), use an
> area light. Don't use it in the animation, of course.
I am using the default radiosity settings. I never used radiosity before this,
but I am still toying with effects.
And an area light was used once, but it added a ton of extra time for the
animation, and It wouldn't have been done in time for the actual due date.
I'll toy with the settings a bit more. If you have any ideas, by al means, I
would like to know them.
-Nimish
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"Nimish Ajmani" <nomail@nomail> wrote:
> "Kirk Andrews" <kir### [at] tektonart com> wrote:
> > Hmmm...what radiosity settings are you using? And do you have ambient lighting
> > turned off?
> >
> > If you really want to add some extra realism (and extra render time), use an
> > area light. Don't use it in the animation, of course.
>
> I am using the default radiosity settings. I never used radiosity before this,
> but I am still toying with effects.
>
> And an area light was used once, but it added a ton of extra time for the
> animation, and It wouldn't have been done in time for the actual due date.
>
> I'll toy with the settings a bit more. If you have any ideas, by al means, I
> would like to know them.
>
> -Nimish
I recommend trying this:
Set the default texture to ambient 0. (You can add the default statement from
the Misc Directives insert menu). Set radiosity settings to:
radiosity {
count 5 //increase if blochy. Sometimes all you need is 1.
error_bound .8 //The smaller the value, the better and the slower.
recursion_limit 1 //all you really need, most of the time
}
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