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2 Aug 2024 02:25:49 EDT (-0400)
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From: William Tracy
Subject: Re: The Tower (2)
Date: 20 Feb 2008 01:00:20
Message: <47bbc1f4$1@news.povray.org>
Well, if render times are the only issue, you might want to play with this:
http://runevision.com/3d/povgoodies/

I could have sworn that there used to be some macro called "FastCloud" 
floating around. In fact, I remember it filling up my search results to 
the point that I had to hunt to find anything else. Now I can't find it 
at all. Am I going nuts?

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

One major known problem with supporting V-class is the complexity of its 
PCI bus adapter (EPIC and SAGA). Support for the V-class isn't going to 
happen until some really masochistic person who has access to a V-class 
is, uh, challenged by this.
     -- from the Linux-on-HPPA FAQ


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From: Thomas de Groot
Subject: Re: The Tower (2)
Date: 20 Feb 2008 03:23:36
Message: <47bbe388$1@news.povray.org>
"William Tracy" <wtr### [at] calpolyedu> schreef in bericht 
news:47bbc1f4$1@news.povray.org...
> Well, if render times are the only issue, you might want to play with 
> this:
> http://runevision.com/3d/povgoodies/
>
> I could have sworn that there used to be some macro called "FastCloud" 
> floating around. In fact, I remember it filling up my search results to 
> the point that I had to hunt to find anything else. Now I can't find it at 
> all. Am I going nuts?
>

No. Not nuts. There is the FastClouds macro by Zeger Knaepen which I use 
very often and gives really excellent results. I know Zeger posted the code 
some time in the past but I am unable to find that post again.


Thomas


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From: Jörg 'Yadgar' Bleimann
Subject: Re: The Tower (2)
Date: 20 Feb 2008 05:55:36
Message: <47bc0728$1@news.povray.org>
High!

Sven Littkowski schrieb:

> Do maybe a tiny platform on the left hill, just big enough for a single 
> little bank to hold 2 persons. 

Oh yes, a tiny little bank office, so small that two customers barely 
can squeeze themselves in front of the automatic counters...

...you surely meant "bench", didn't you?

See you in Khyberspace!

Yadgar

Now playing: Traumboy (Frl. Menke) - New German Wave rules!


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From: Zeger Knaepen
Subject: Re: The Tower (2)
Date: 20 Feb 2008 08:58:37
Message: <47bc320d$1@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message 
news:47bbe388$1@news.povray.org...
>
> "William Tracy" <wtr### [at] calpolyedu> schreef in bericht
> news:47bbc1f4$1@news.povray.org...
>> Well, if render times are the only issue, you might want to play with
>> this:
>> http://runevision.com/3d/povgoodies/
>>
>> I could have sworn that there used to be some macro called "FastCloud"
>> floating around. In fact, I remember it filling up my search results to
>> the point that I had to hunt to find anything else. Now I can't find it 
>> at
>> all. Am I going nuts?
>>
>
> No. Not nuts. There is the FastClouds macro by Zeger Knaepen which I use
> very often and gives really excellent results. I know Zeger posted the 
> code
> some time in the past but I am unable to find that post again.

yes, I should put it on my website actually :)
but for now: see attachment.  And here's a demo-scene:

--BEGIN CODE--
#include "fastclouds.inc"
fastclouds(<750,600,-500>*1000,.455,.1,0,10,.05,0,<1.5,1.3,1.1>,1)
fog {
  fog_type 2
  distance 75
  color rgb <213,205,194>/255 //<.6,.7,1>
  transmit 0
  fog_offset -1
  fog_alt 2
}

sky_sphere {
 pigment {
  planar
  color_map {
   [0 rgb <22,44,68>/255]
   [.5 rgb <88,120,179>/255]
   [1 rgb <213,205,194>/255]
  }
 }
}

--END CODE--

These are the macro-arguments:
1. Sun Location
2. cloud 'Cast' (0=no clouds, 1=fully clouded sky, can be >1)
3. 'Fluffyness', controls the sharpness (or lack thereof) of the clouds
4. Translate-vector for the cloud-pattern
5. Size of the cloud-skysphere (*500)
6. Size of the cloud-pattern
7. Minimum transparency, or: the main-transparency of the clouds (could be 
seen as the cloud-thickness)
8. Color of the Sun
9. Color of the clouds

also, you can provide your own cloud-pattern by #declare'ing CloudForm 
(which should be a pigment)

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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Attachments:
Download 'fastclouds.inc.txt' (2 KB)

From: Kirk Andrews
Subject: Re: The Tower (2)
Date: 20 Feb 2008 11:55:01
Message: <web.47bc5a5b169c0233b555cae70@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> To me, this residence(?) looks unused now, as though it was abandoned in a
> hurry as it's now slightly overgrown around it. The tower doesn't look
> damaged in any way, i.e., through war, or bad workmanship - on the contrary,
> this place was built to the highest of standards, which, (in all
> likelihood), meant that it was built for a King, or moreover, a Prince, as a
> King would have two or more towers.
>
>   However, I think it needs 'more' trees around the tower and spreading up
> that hill to the right of it. It would also be nice if that tower had some
> ivy thrown around near the base, although, scale-wise, you may need quite a
> bit, which might produce a long render time. Worth a play though. :)
>
>    http://graphics.uni-konstanz.de/~luft/ivy_generator/
>
>      Beautiful scene.
>
>
>        ~Steve~

Thanks.

Good idea:  I had downloaded the ivy generator before on my old computer, but
not yet on my new one.  I'll be sure to add some ivy next time I render.


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From: St 
Subject: Re: The Tower (2)
Date: 20 Feb 2008 12:04:47
Message: <47bc5daf@news.povray.org>
"Kirk Andrews" <kir### [at] tektonartcom> wrote in message 
news:web.47bc5a5b169c0233b555cae70@news.povray.org...
> "St." <dot### [at] dotcom> wrote:

>>    http://graphics.uni-konstanz.de/~luft/ivy_generator/
>>
>>      Beautiful scene.
>>


> Thanks.
>
> Good idea:  I had downloaded the ivy generator before on my old computer, 
> but
> not yet on my new one.  I'll be sure to add some ivy next time I render.
>

    I had a good play with IG last night, first time for a year I guess, and 
I'm trying to capture a good scene with the ivy trailing down a giant wine 
glass. Hmm, so far, so good. I might post this one.

    But do continue with your image, I feel it will be worth it in some way.

     ~Steve~


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From: Warp
Subject: Re: The Tower (2)
Date: 20 Feb 2008 13:04:31
Message: <47bc6baf$1@news.povray.org>
Kirk Andrews wrote:
> (clouds were added in post-processing, of course.  I'm not patient enough for
> media.)

  You could simply use a plane with the image of the clouds.

  The advantage of this is that if you ever need to re-render (because
eg. you improved the scene), you won't need to post-process again.


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From: William Tracy
Subject: Re: The Tower (2)
Date: 20 Feb 2008 13:56:44
Message: <47bc77ec$1@news.povray.org>
Zeger Knaepen wrote:
> yes, I should put it on my website actually :)
> but for now: see attachment.  And here's a demo-scene:

Ooh, nice. *rubs hands together*

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

    When you expect to live another two hundred years, you behave 
differently from when you expect to live only twenty.
     -- Kim Stanley Robinson, _Red Mars_


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From: Nekar
Subject: Re: The Tower (2)
Date: 20 Feb 2008 14:01:01
Message: <47bc78ed@news.povray.org>

news:47bc0728$1@news.povray.org...
> High!
>
> Sven Littkowski schrieb:
>
> > Do maybe a tiny platform on the left hill, just big enough for a single
> > little bank to hold 2 persons.
>
> Oh yes, a tiny little bank office, so small that two customers barely
> can squeeze themselves in front of the automatic counters...
>
> ...you surely meant "bench", didn't you?
>
He-he! "bank" is bench in my language as well, I suppose it is in most
Germanic languages. ;o)


--
- Nekar X -


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From: Thomas de Groot
Subject: Re: The Tower (2)
Date: 21 Feb 2008 03:44:34
Message: <47bd39f2@news.povray.org>
"William Tracy" <wtr### [at] calpolyedu> schreef in bericht 
news:47bc77ec$1@news.povray.org...
> Zeger Knaepen wrote:
>> yes, I should put it on my website actually :)
>> but for now: see attachment.  And here's a demo-scene:
>
> Ooh, nice. *rubs hands together*
>
... and *cackles* ??

Thomas


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