POV-Ray : Newsgroups : povray.binaries.images : Geometric fractal tree Server Time
2 Aug 2024 04:24:26 EDT (-0400)
  Geometric fractal tree (Message 5 to 14 of 14)  
<<< Previous 4 Messages Goto Initial 10 Messages
From: Archpawn
Subject: Re: Geometric fractal tree
Date: 9 Feb 2008 20:10:01
Message: <web.47ae4dd96badefdd9c37dbc40@news.povray.org>
William Tracy <wtr### [at] calpolyedu> wrote:
> The trunk could be a bit longer, but overall I would say that this we
> have a winner. :-)
Thanks. The branches apparently go lower than the bottom of the trunk. There are
two ways to fix it: lengthen the trunk, and make the iterations scale down
faster. The problem with the first is it seems too inelegant. The problem with
the second is at the current scale, exactly the same amount of volume is added
each iteration, so it would seem wrong to change how much it scales. I'll
probable go with the first if I actually put it on a landscape, and make it
infinitely long.
> (You have one week to crank out that infinite coastline and enter it
> into this month's TC-RTC!)
How would I have a fractal landscape (with visible triangles so you could tell
it was a fractal landscape) and an infinitely long coastline? I suppose I could
make the border of the ocean slightly above the actual floor and have
no_shadows, so you can't quite tell. Is there any way I could make it so you
can see the ocean through the ground so I don't have to bother making the ocean
a little above?

"[GDS|Entropy]" <gds### [at] hotmailcom> wrote:
> May I add your source code to my pov-fractal collection? ;-)
Go ahead. If you post the source, attribute that part to me, but don't bother
with pictures. Should I put it on the POV-Ray Object Collection?

Jim Charter <jrc### [at] msncom> wrote:
> I wonder if there is a way to texture the wood components, perhaps with
> transparent areas to the pigment, that would maintain the fractal
> generated feel, but read a little more convincingly as branches.
If I did that, I'd also have to make a texture for leaves that are shaped like
branches. There's no actual border between the branches and leaves. If you look
closely, the smaller branches start to get a little green.


Post a reply to this message


Attachments:
Download 'tree.pov.txt' (2 KB)

From: Nicolas Alvarez
Subject: Re: Geometric fractal tree
Date: 9 Feb 2008 20:13:53
Message: <47ae4fd1$1@news.povray.org>

> Archpawn wrote:
>> Do you think this
>> would look good on a fractal landscape next to an infinitely long 
>> coastline?
> 
> The trunk could be a bit longer, but overall I would say that this we 
> have a winner. :-)
> 
> (You have one week to crank out that infinite coastline and enter it 
> into this month's TC-RTC!)

What's this TC-RTC thing you keep mentioning? IRTC2?


Post a reply to this message

From: Archpawn
Subject: Re: Geometric fractal tree
Date: 9 Feb 2008 20:45:01
Message: <web.47ae568c6badefdd9c37dbc40@news.povray.org>
Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
> What's this TC-RTC thing you keep mentioning? IRTC2?
http://www.tc-rtc.co.uk/


Post a reply to this message

From: [GDS|Entropy]
Subject: Re: Geometric fractal tree
Date: 10 Feb 2008 00:53:35
Message: <47ae915f$1@news.povray.org>
:-D

Cool! Where might one find the source?

Hmm...I wonder what that tree would look like made of glass with photons 
turned on. <grins devilishly>

Thanks,
Ian

"Archpawn" <nomail@nomail> wrote in message 
news:web.47ae4dd96badefdd9c37dbc40@news.povray.org...
> "[GDS|Entropy]" <gds### [at] hotmailcom> wrote:
>> May I add your source code to my pov-fractal collection? ;-)
> Go ahead. If you post the source, attribute that part to me, but don't 
> bother
> with pictures. Should I put it on the POV-Ray Object Collection?
>


Post a reply to this message

From: [GDS|Entropy]
Subject: Re: Geometric fractal tree
Date: 10 Feb 2008 00:54:22
Message: <47ae918e@news.povray.org>
Duh...didn't see that attachment there lol!!

"[GDS|Entropy]" <gds### [at] hotmailcom> wrote in message 
news:47ae915f$1@news.povray.org...
> :-D
>
> Cool! Where might one find the source?
>


Post a reply to this message

From: William Tracy
Subject: Re: Geometric fractal tree
Date: 10 Feb 2008 14:57:39
Message: <47af5733$1@news.povray.org>
Archpawn wrote:
> How would I have a fractal landscape (with visible triangles so you could tell
> it was a fractal landscape) and an infinitely long coastline? I suppose I could
> make the border of the ocean slightly above the actual floor and have
> no_shadows, so you can't quite tell. Is there any way I could make it so you
> can see the ocean through the ground so I don't have to bother making the ocean
> a little above?

I don't entirely follow how you're implementing the landscape fractal.

In a pinch, you could make the land and sea one object, and use a 
texture map to give the water a shiny blue texture. I'm not sure if that 
helps you at all.

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

[Earth] is the largest planet in the world.
     -- Wikipedia


Post a reply to this message

From: Archpawn
Subject: Re: Geometric fractal tree
Date: 10 Feb 2008 21:15:01
Message: <web.47afae5b6badefdd9c37dbc40@news.povray.org>
How's this? I feel like the trees are too big, bit it's hard enough to tell
their fractal nature already.
I figured out a way to make the fractal coastline. I could make a "cone" with a
base shaped like the coastline and skew it so the point is at the camera, than
clip the land by the inverse of the "cone". That would keep the ground from
blocking the view on that part.
Also, I'm considering adding quantum weather butterflies (see
http://wiki.lspace.org/wiki/Quantum_weather_butterflies). I figure it would be
better to give them Mandelbrot set-shaped wings (the cardioid part) with Julia
set patterns (see http://en.wikipedia.org/wiki/Image:Mandelbrot_and_Julia.png)


Post a reply to this message


Attachments:
Download 'fractals.jpg' (66 KB)

Preview of image 'fractals.jpg'
fractals.jpg


 

From: Alain
Subject: Re: Geometric fractal tree
Date: 11 Feb 2008 12:05:16
Message: <47b0804c$1@news.povray.org>
Archpawn nous apporta ses lumieres en ce 2008/02/10 21:09:
> How's this? I feel like the trees are too big, bit it's hard enough to tell
> their fractal nature already.
> I figured out a way to make the fractal coastline. I could make a "cone" with a
> base shaped like the coastline and skew it so the point is at the camera, than
> clip the land by the inverse of the "cone". That would keep the ground from
> blocking the view on that part.
> Also, I'm considering adding quantum weather butterflies (see
> http://wiki.lspace.org/wiki/Quantum_weather_butterflies). I figure it would be
> better to give them Mandelbrot set-shaped wings (the cardioid part) with Julia
> set patterns (see http://en.wikipedia.org/wiki/Image:Mandelbrot_and_Julia.png)
> 
> 
> ------------------------------------------------------------------------
> 
Use an isosurface for that ground.

-- 
Alain
-------------------------------------------------
Experience hath shewn, that even under the best forms of government those
entrusted with power have, in time, and by slow operations, perverted it
into tyranny.
Thomas Jefferson


Post a reply to this message

From: Archpawn
Subject: Re: Geometric fractal tree
Date: 11 Feb 2008 12:35:00
Message: <web.47b086d66badefdd9c37dbc40@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
> Use an isosurface for that ground.
A fractal landscape is done by starting with one large triangle (or square) and
cutting it into smaller ones, each moved slightly from where it should be.
http://en.wikipedia.org/wiki/Fractal_landscape has a good picture. How would I
do that if the ground was an isosurface?


Post a reply to this message

From: Alain
Subject: Re: Geometric fractal tree
Date: 11 Feb 2008 14:17:06
Message: <47b09f32$1@news.povray.org>
Archpawn nous apporta ses lumieres en ce 2008/02/11 12:33:
> Alain <ele### [at] netscapenet> wrote:
>> Use an isosurface for that ground.
> A fractal landscape is done by starting with one large triangle (or square) and
> cutting it into smaller ones, each moved slightly from where it should be.
> http://en.wikipedia.org/wiki/Fractal_landscape has a good picture. How would I
> do that if the ground was an isosurface?
> 
That's only one of many ways to get your fractal shape.
With an isosurface, you can use some functions, like f_ridged_mf...

-- 
Alain
-------------------------------------------------
You know you've been raytracing too long when you invented glasses that can be 
configured to use variable resolution (eg. 320x240, 640x480, etc.), with POV-Ray 
style switches for other effects (eg. anti-aliasing, radiosity, etc.)
Vimal N. Lad / Gautam N. Lad


Post a reply to this message

<<< Previous 4 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.