POV-Ray : Newsgroups : povray.binaries.images : Motecarlo path tracing with MegaPov 1.2.1 Server Time
2 Aug 2024 14:13:13 EDT (-0400)
  Motecarlo path tracing with MegaPov 1.2.1 (Message 61 to 70 of 161)  
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From: William Tracy
Subject: Re: Motecarlo path tracing with MegaPov 1.2.1
Date: 7 Feb 2008 18:38:10
Message: <47ab9662$1@news.povray.org>
nemesis wrote:
> his also famous for his impressive yafray renders:

Wow.

Just wow.

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

    [Mars was] mineral; not animal, nor vegetable, nor viral. It could 
have happened but it didn't. There was never any spontaneous generation 
out of the clays or the sulphuric hot springs; no spore falling out of 
space, no touch of a god; whatever starts life (for we do not know), it 
did not happen on Mars. Mars rolled, proof of the otherness of the 
world, of its stony vitality.
    And then, one day...
     -- Kim Stanley Robinson, _Red Mars_


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From: karpov
Subject: Re: Motecarlo path tracing with MegaPov 1.2.1
Date: 8 Feb 2008 19:35:01
Message: <web.47acf45adcec6a9fb61d2a840@news.povray.org>
Povray is not dead !!!!

could you provide the patch ??


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From: Nicolas Alvarez
Subject: Re: Motecarlo path tracing with MegaPov 1.2.1
Date: 8 Feb 2008 21:01:18
Message: <47ad096e@news.povray.org>

> Thank you all for the positive reply to this thread.
> 
> I'm now thinking to the implementation of a portal like feature (the target is
> for the user to guide the flow of ray shooting in order to reduce quickly the
> noise). It should cut the rendering time.

Not to discourage you but... I think you should try not to add many 
features for now. The more features you add, the harder it might be to 
merge with 3.7 codebase, which should be out "soon". One thing you could 
concentrate on is making sure everything is thread-safe.

Or, you could ask Chris Cason to give you the code sooner than the rest 
of us, so you can start *now* with porting your patch to 3.7.


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From: William Tracy
Subject: Re: Motecarlo path tracing with MegaPov 1.2.1
Date: 8 Feb 2008 21:27:31
Message: <47ad0f93$1@news.povray.org>
karpov wrote:
> Povray is not dead !!!!
> 
> could you provide the patch ??

Well, I don't see anything in these images that Povray isn't capable of. 
What makes these images amazing to me is more the artistic talent that 
went into them.

That's really the main problem Povray has had--it's very technical, and 
has the unfortunate tendency to scare away a lot of talented artists 
(Gilles Tran notwithstanding!).

Perhaps with Pov4 we can work on having better Blender integration like 
Yafray has.

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

There are no problems which cannot be solved by judicious use of high 
explosives.
    -- British commando, circa WWII


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From: fidos
Subject: Re: Motecarlo path tracing with MegaPov 1.2.1
Date: 9 Feb 2008 03:00:00
Message: <web.47ad5d65dcec6a9fd79fec90@news.povray.org>
> Would it be possible to get a windows binary from you to play with.
Sorry but providing a binary is not possible. I didn't touch to any parts of the
parser and all the parameters are hard coded.


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From: fidos
Subject: Re: Motecarlo path tracing with MegaPov 1.2.1
Date: 9 Feb 2008 03:10:00
Message: <web.47ad5ec1dcec6a9fd79fec90@news.povray.org>
> could you provide the patch ??
In any case, what the end results will be, I will release the source
modifications. I will not do it right now because it is very not usable as it
is.


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From: fidos
Subject: Re: Motecarlo path tracing with MegaPov 1.2.1
Date: 9 Feb 2008 03:15:00
Message: <web.47ad607fdcec6a9fd79fec90@news.povray.org>
> Not to discourage you but... I think you should try not to add many
> features for now. The more features you add, the harder it might be to
> merge with 3.7 codebase, which should be out "soon". One thing you could
> concentrate on is making sure everything is thread-safe.
For the moment, for me, it is more experiment and anderstanding of brute force
rendering. The code that I use is thread-safe because I used it in a small full
multithreaded renderer that I wrote for easier experiment. But you are right
that a part of the job will be lost when the PovRay 3.7 code will be release.


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From: Jörg 'Yadgar' Bleimann
Subject: Re: Motecarlo path tracing with MegaPov 1.2.1
Date: 9 Feb 2008 05:04:53
Message: <47ad7ac5$1@news.povray.org>
High!

> Povray is not dead !!!!

Who ever suspected it was?

See you in Khyberspace!

Yadgar

Now playing: Slaughter On Tenth Avenue (Synergy)


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From: Warp
Subject: Re: Motecarlo path tracing with MegaPov 1.2.1
Date: 9 Feb 2008 14:00:44
Message: <47adf85c@news.povray.org>
Nicolas Alvarez wrote:
> Or, you could ask Chris Cason to give you the code sooner than the rest
> of us, so you can start *now* with porting your patch to 3.7.

  Or you could just explain the algorithm you are using in detail and
how you implemented it.


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From: Warp
Subject: Re: Motecarlo path tracing with MegaPov 1.2.1
Date: 9 Feb 2008 14:01:52
Message: <47adf8a0@news.povray.org>
karpov wrote:
> could you provide the patch ??

  I would be more interested in the implementation details and the
algorithm used. That way developers could brainstorm a good way of
perhaps implementing it in pov3.7.


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