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2 Aug 2024 04:19:29 EDT (-0400)
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From: Alain
Subject: Re: an Escher-like image
Date: 25 Jan 2008 10:42:32
Message: <479a0368$1@news.povray.org>
nemesis nous apporta ses lumieres en ce 2008/01/24 22:24:
> jhu escreveu:
>> Thanks! My global settings are listed below. What do you suggest I 
>> change?
> 
> hmm, no photons for caustics?  It seems radiosity is creating some weird 
> kind of caustics by its own, except it's black!
> 
> Now, count 1000 and error_bound .05?!  whew!  Took a few days to render, 
> huh? ;)
> 
> In my radiosity scenes I like more fine-grained radiosity shading so I 
> generally go for pretrace_start 0.04 and pretrace_end 0.008 or something 
> like that.  But I go with error_bound .2:  it's acceptably slow and 
> gives good results for the blending of blotches, specially coupled with 
> nearest_count of about 16.  Count is about right, though I first try 
> with lower counts, like 200 to 600...
> 
> As for the dark spots, the correct way to get caustics in povray is with 
> photons.  Radiosity has problems with black spots and glass surfaces. 
> Use a first radiosity pass without the reflective or transparent 
> surfaces, save that rca file and then render the final image with 
> photons and the reflective/transparent surfaces back.  Test without 
> photon first, then good luck. :)
In this case, replacing the radiosity with photons don't look feasible. The 
caustics are a projection of the sky. You'd need to use a light dome, possibly 
composed of many area_light with photons{area_light}. You'll end up with tons of 
photons, meaning a photons phase that will be extremely long and a memory use 
that may get prohibitive.

-- 
Alain
-------------------------------------------------
You know you've been raytracing too long when you've tried to scan your face for 
a texture.
Quietly Watching


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From: bluetree
Subject: Re: an Escher-like image
Date: 25 Jan 2008 11:15:01
Message: <web.479a0ae438a94e699dc085130@news.povray.org>
"jhu" <nomail@nomail> wrote:
> There's still some problems with the render, such as those strange black
> splotches  on the table adjacent to the clear sphere

It's beautiful.
I thought the black splotches were intentional to make the table looking more
differentiated.
They really fit. :)


             bluetree


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From: Alain
Subject: Re: an Escher-like image
Date: 25 Jan 2008 11:15:08
Message: <479a0b0c$1@news.povray.org>
jhu nous apporta ses lumieres en ce 2008/01/24 19:23:
> There's still some problems with the render, such as those strange black
> splotches  on the table adjacent to the clear sphere
> 
> 
> ------------------------------------------------------------------------
> 
Nice, but it's so dark! Even pushing my monitor brightness to the max I still 
loose most of it. Looks good after adjusting gamma by +2.
Maybe increasing the brightness of the sky.

You may try using:
pretrace_end 0.005, 0.0025 or 0.00125 for 1, 2 or 3 more pretraces steps.
nearest_count 20 // ask to average more samples. Maximum value.
count 1600 // Maximum value.
adc_bailout 0.01/5 //increase divider more if needed.
raising error_bound a little, maybe 0.08 to 0.12. This may at least reduce the 
contrast of the dark spots.

Unless doing multipass, comment out always_sample 0


-- 
Alain
-------------------------------------------------
No man or woman is worth your tears, and the one who is, won't make you cry.


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