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alphaQuad wrote:
> The cloth can be
> anything you want, as in a dream, milking your creativity.
It just hit me what is special about this image: It is incredibly
dream-like. It is not just surreal--it feels like a dream.
The cloth really does go a long way to help this feeling. My only
complaint is that the cloth looks like it is hanging from an invisible
clothesline, rather than floating freely.
Very nice. :-)
--
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
You know you've been raytracing too long when you keep a blacklist of
people who ask questions about 3DFX products.
-- Alex McLeod a.k.a. Giant Robot Messiah
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> "H. Karsten" <h-karsten()web.de> schreef in bericht
> news:web.4798a383d450dfce811410630@news.povray.org...
> > Another high-gamma image.
> > But its the sky, I can't help myself ;)
> >
>
> This one and the previous 'Background' are mind stimulating structures.
> There should be a way to reproduce those structures is SDL? Some kind of
> recursive macro using blobs perhaps?
>
> Thomas
I'm also thinking about this. Well.. blobs are primary round and organic. To be
like this geometry, the code has to use boxes ore something...
If I find a way to automate this process in PovRay code I'll share it :)
-holger-
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> I'm also thinking about this. Well.. blobs are primary round and organic. To be
> like this geometry, the code has to use boxes ore something...
> If I find a way to automate this process in PovRay code I'll share it :)
>
isosurfaces are the only way to use boxes in blobs.
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Nicolas Alvarez <nic### [at] gmail is the best com> wrote:
> > I'm also thinking about this. Well.. blobs are primary round and organic. To be
> > like this geometry, the code has to use boxes ore something...
> > If I find a way to automate this process in PovRay code I'll share it :)
> >
>
> isosurfaces are the only way to use boxes in blobs.
I thought more to generate patterns, and then generate real boxes after it.
Something like this...
Means, animate a pattern and put boxes in the z-axes after it, like using a
"mosaic" effect in a graphics program. When a box in the picture is light enough
then, a 3D-box will being generated in PovRay.
-holger-
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