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Nicolas Alvarez <nic### [at] gmail is the best com> wrote:
> > I'm also thinking about this. Well.. blobs are primary round and organic. To be
> > like this geometry, the code has to use boxes ore something...
> > If I find a way to automate this process in PovRay code I'll share it :)
> >
>
> isosurfaces are the only way to use boxes in blobs.
I thought more to generate patterns, and then generate real boxes after it.
Something like this...
Means, animate a pattern and put boxes in the z-axes after it, like using a
"mosaic" effect in a graphics program. When a box in the picture is light enough
then, a 3D-box will being generated in PovRay.
-holger-
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