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2 Aug 2024 08:14:47 EDT (-0400)
  Matellic Sun (Message 1 to 5 of 5)  
From: danbo
Subject: Matellic Sun
Date: 31 Oct 2007 16:15:00
Message: <web.4728ef25a1a4e6d1cf56688d0@news.povray.org>
Imagine what happens when the world will be reduce in equations (POVRAY is a
part of this !).
Can it be possible not to know every thing, giving to everyone the possibility
to imagine, to dream, to create.

And, if one day, we discover on the beach our future sun, something with a human
touch ?
Are we a dream ? (Did you listen to the movie Matrix ?)

Yet, are we POVRAY being ???

I am a scientist, I am an artist, But i prefer to be artist and scientist.


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From: alphaQuad
Subject: Re: Matellic Sun
Date: 1 Nov 2007 16:25:00
Message: <web.472a43d4c215a85eefbab78f0@news.povray.org>
"danbo" <dbt### [at] freefr> wrote:
> Imagine what happens when the world will be reduce in equations (POVRAY is a
> part of this !).
> Can it be possible not to know every thing, giving to everyone the possibility
> to imagine, to dream, to create.
>
> And, if one day, we discover on the beach our future sun, something with a human
> touch ?
> Are we a dream ? (Did you listen to the movie Matrix ?)
>
> Yet, are we POVRAY being ???
>
> I am a scientist, I am an artist, But i prefer to be artist and scientist.



Please show us script for this water. Want to compare it to water I have, see if
I can comprehend water.


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From: danbo
Subject: Re: Matellic Sun
Date: 2 Nov 2007 00:40:00
Message: <web.472ab75dc215a85ecf56688d0@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:
>
> Please show us script for this water. Want to compare it to water I have, see if
> I can comprehend water.

Yes, sir, here it is

//---------------------------- water definition
plane{y,-10 rotate x*-00
        texture {
                T_Chrome_2D
                normal{
                        waves 0.15
                        frequency 5000
                        scale 4000
                        }
                }
                filter 0.9
                pigment{color <0.3,0.4,0.85>*0.6}
        }
//--------------------------- other solutions..

Today I am working with random functions to produce a more realistic area of
water. But if you have a look on internet, you'll find interesting macro about
it.
with functions like 'isosurfaces, sin, cos, seed, rand, height_field' you can
have fun to find the soution you want to apply.
If you have any problem of representation during rendering, because you can find
that waves are to much parallel, for instance, make an y rotation of a few
degrees  to change this aspect.

To day, I try to intersect functions and make union, but with very single
functions, only to reduce the number of lines of my codes with water planes.

Have fun


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From: alphaQuad
Subject: Re: Matellic Sun
Date: 2 Nov 2007 10:20:00
Message: <web.472b3e6ec215a85ebdaa378b0@news.povray.org>
thanks again. that's way better.

With the water I found I was like, "holy crap". It seemed not transformable and
stuck with a skewed camera.


camera {
  location  <-1.1,-0.6,0.15>
  direction y
  sky       z
  up        z
  right     (4/3)*x
  look_at   <0.0, 0.0, 0.05>
  angle 10 + 40*tclock
}


found it here:
http://www.imagico.de/pov/water/index.html


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From: danbo
Subject: Re: Matellic Sun
Date: 2 Nov 2007 12:55:00
Message: <web.472b641ac215a85ecf56688d0@news.povray.org>
Thanks, i know this site.
But, even if it can be stupid to reinvent the things, sometime, I like to
improve some works.


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