POV-Ray : Newsgroups : povray.binaries.images : Just meshin' around Server Time
2 Aug 2024 12:23:09 EDT (-0400)
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From: alphaQuad
Subject: Re: Just meshin' around
Date: 28 Oct 2007 18:00:01
Message: <web.47251426e80243ea93ac1e080@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:
> what else ... probably 10 other issues

use mirc script editor to search all loaded files for "pvengine.exe" and edit
path if you actually want to export to pov.


you could write script to find pov if you wanted to set it up for other users.


what else ... probably 9 other issues


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From: alphaQuad
Subject: Re: Just meshin' around
Date: 28 Oct 2007 20:15:00
Message: <web.47253342e80243ea93ac1e080@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:

> what else ... probably 9 other issues


mirc has safety switches for running dll and remote scripts.
You'll have to set things up if it isnt already.

what else ... probably 8 other issues


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From: alphaQuad
Subject: Re: Just meshin' around
Date: 28 Oct 2007 20:35:00
Message: <web.4725380ae80243ea93ac1e080@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:
>
> what else ... probably 8 other issues

http://members.aceweb.com/alphaquad/meshedit2.zip

uploaded new file because previous loaded same file
(missed the '2')

and max pnt fce info transposed, is really
50,000 triangles 25,000 pnts



what else ... probably 7 other issues


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From: alphaQuad
Subject: Re: Just meshin' around
Date: 28 Oct 2007 21:15:00
Message: <web.472540f5e80243ea93ac1e080@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:
> what else ... probably 7 other issues

The scripting environment is space chr(32) parsed so filenames and paths iwth
spaces will tend to fail. There are some work-arounds but is best avoided.

no "program files" dir

what else ... probably 6 other issues


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From: alphaQuad
Subject: Re: Just meshin' around
Date: 28 Oct 2007 22:10:00
Message: <web.47254ea7e80243ea93ac1e080@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:

> what else ... probably 6 other issues

path used by script:

subdir to mircdir "creation" needs to be created.

pov files and files used by pov script here:
c:\mirc\creation\*.png etc

what else ... probably 5 other issues


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From: alphaQuad
Subject: Re: Just meshin' around
Date: 29 Oct 2007 00:50:00
Message: <web.4725736ce80243eab23aa5d0@news.povray.org>
If you're reading this for the first time,
download zip again 317,648

probably an error will be thrown by dialog if it cant find icon

2 icons added

4 issues left ... 10 wasnt a bad guess?


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From: George J  Wallace
Subject: Re: Just meshin' around
Date: 29 Oct 2007 09:28:38
Message: <4725ee16$1@news.povray.org>
Hi alphaQuad;
  Thanks for the dl.  I'll give it a try this evening.  It could be a really
useful tool for me.  Thanks again...gjw

"George J. Wallace" <geo### [at] msncom> wrote in message
news:4724f8eb$1@news.povray.org...
> Hi alphaQuad - did you ever release that mesh viewer/exporter ?  If so,
I'd
> really like to get a copy.  TIA...gjw
> "alphaQuad" <alp### [at] earthlinknet> wrote in message
> news:web.4723dfb1e80243eab2f189180@news.povray.org...
> > "Leef_me" <nomail@nomail> wrote:
> > > "alphaQuad" <alp### [at] earthlinknet> wrote:
> > > > Just meshin' around
> > >
> > > Wow, 5 starts for each!
> > >
> > > What are the render times for these beauties?
> > >
> > > How did you make the meshes?
> > >
> > > Leef_me
> >
> >
> > 2 minutes roughly @ 800x600
> >
> > all meshes are a dodecahedron.
> >
> > the model's history is from either calculation or an existing wrl.
> > remember my mirc mesh viewer pov exporter? It can take
> > shapes from a wrl library and export to pov.
> >
> > Another method is to calc it this way(I think these are left faces):
> >
> > alias initDodecahedron {
> >   npts = 20
> >   nfaces = 12
> >   A = 1.618034
> >   ;/* (sqrt(5) + 1) / 2 */
> >   B = 0.618034
> >   ;/* (sqrt(5) - 1) / 2 */
> >   C = 1.0
> >   vertexes = (-(A)) 0 B : (-(A)) 0 (-(B)) : A 0 (-(B)) : A 0 B : $&
> >     B (-(A)) 0 : (-(B)) (-(A)) 0 : (-(B)) A 0 : B A 0 : $&
> >     0 B (-(A)) : 0 (-(B)) (-(A)) : 0 (-(B))  A : 0 B A : $&
> >     (-(C)) (-(C)) C : (-(C)) (-(C)) (-(C)) : C (-(C)) (-(C)) : C (-(C))
C
> : $&
> >     (-(C)) C C : (-(C)) C (-(C)) : C C (-(C)) : C C C
> >   polygons = 1 13 11 12 17 : 2 18 9 10 14 : 3 15 10 9 19 : 4 20 12 11 16
:
> $&
> >     5 15 3 4 16 : 6 13 1 2 14 : 7 18 2 1 17 : $&
> >     8 20 4 3 19 : 9 18 7 8 19 : 10 15 5 6 14 : 11 13 6 5 16 : 12 20 8 7
17
> > }
> >
> >
> >
> >
> >
> >
>
>


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From: alphaQuad
Subject: Re: Just meshin' around
Date: 29 Oct 2007 10:00:00
Message: <web.4725f423e80243eab23aa5d0@news.povray.org>
"George J. Wallace" <geo### [at] msncom> wrote:
> Hi alphaQuad;
>   Thanks for the dl.  I'll give it a try this evening.  It could be a really
> useful tool for me.  Thanks again...gjw

Useful indeed. You can debug any math logic, write test functions without a
compiler. go from tested logic to literal translation in other languages you
can write. add DLL speed of comiled functions where script is too slow. write
complete progams others can improve, edit or use parts of.

I was going to do wavefront exporter/reader next, along with 9 other projects

Script currently running with version 6.14 32 bit


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From: alphaQuad
Subject: Re: Just meshin' around
Date: 29 Oct 2007 11:35:00
Message: <web.47260ba0e80243ea18afe7e20@news.povray.org>
using the POV tab meshexport button.



pov-mesh.txt is your template and must edited to your POV needs.

pov-mesh.txt will be copied, object added and sent to POV for render.

any declarations of map files in the example provided must be removed.



smooth value of 0 runs a scripted (bit slower than a smooth mesh)
creation of a mesh2 { needs work & C translation, first mesh export I wrote }.

smooth value in degrees makes a mesh { smooth_triangles }

this area has room for improvement in capability of output options

uv mapped / mesh or mesh2 / etc / etc


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From: alphaQuad
Subject: Re: Just meshin' around
Date: 29 Oct 2007 15:05:00
Message: <web.47263bcce80243ea18afe7e20@news.povray.org>
basic model (.mod) support is in some alpha state but can send multiple objects
with non-UV map alignment, texture or color to POV


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Attachments:
Download 'modsupport.jpg' (74 KB)

Preview of image 'modsupport.jpg'
modsupport.jpg


 

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