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"alphaQuad" <alp### [at] earthlink net> wrote:
> what else ... probably 10 other issues
use mirc script editor to search all loaded files for "pvengine.exe" and edit
path if you actually want to export to pov.
you could write script to find pov if you wanted to set it up for other users.
what else ... probably 9 other issues
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"alphaQuad" <alp### [at] earthlink net> wrote:
> what else ... probably 9 other issues
mirc has safety switches for running dll and remote scripts.
You'll have to set things up if it isnt already.
what else ... probably 8 other issues
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"alphaQuad" <alp### [at] earthlink net> wrote:
>
> what else ... probably 8 other issues
http://members.aceweb.com/alphaquad/meshedit2.zip
uploaded new file because previous loaded same file
(missed the '2')
and max pnt fce info transposed, is really
50,000 triangles 25,000 pnts
what else ... probably 7 other issues
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"alphaQuad" <alp### [at] earthlink net> wrote:
> what else ... probably 7 other issues
The scripting environment is space chr(32) parsed so filenames and paths iwth
spaces will tend to fail. There are some work-arounds but is best avoided.
no "program files" dir
what else ... probably 6 other issues
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"alphaQuad" <alp### [at] earthlink net> wrote:
> what else ... probably 6 other issues
path used by script:
subdir to mircdir "creation" needs to be created.
pov files and files used by pov script here:
c:\mirc\creation\*.png etc
what else ... probably 5 other issues
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If you're reading this for the first time,
download zip again 317,648
probably an error will be thrown by dialog if it cant find icon
2 icons added
4 issues left ... 10 wasnt a bad guess?
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Hi alphaQuad;
Thanks for the dl. I'll give it a try this evening. It could be a really
useful tool for me. Thanks again...gjw
"George J. Wallace" <geo### [at] msn com> wrote in message
news:4724f8eb$1@news.povray.org...
> Hi alphaQuad - did you ever release that mesh viewer/exporter ? If so,
I'd
> really like to get a copy. TIA...gjw
> "alphaQuad" <alp### [at] earthlink net> wrote in message
> news:web.4723dfb1e80243eab2f189180@news.povray.org...
> > "Leef_me" <nomail@nomail> wrote:
> > > "alphaQuad" <alp### [at] earthlink net> wrote:
> > > > Just meshin' around
> > >
> > > Wow, 5 starts for each!
> > >
> > > What are the render times for these beauties?
> > >
> > > How did you make the meshes?
> > >
> > > Leef_me
> >
> >
> > 2 minutes roughly @ 800x600
> >
> > all meshes are a dodecahedron.
> >
> > the model's history is from either calculation or an existing wrl.
> > remember my mirc mesh viewer pov exporter? It can take
> > shapes from a wrl library and export to pov.
> >
> > Another method is to calc it this way(I think these are left faces):
> >
> > alias initDodecahedron {
> > npts = 20
> > nfaces = 12
> > A = 1.618034
> > ;/* (sqrt(5) + 1) / 2 */
> > B = 0.618034
> > ;/* (sqrt(5) - 1) / 2 */
> > C = 1.0
> > vertexes = (-(A)) 0 B : (-(A)) 0 (-(B)) : A 0 (-(B)) : A 0 B : $&
> > B (-(A)) 0 : (-(B)) (-(A)) 0 : (-(B)) A 0 : B A 0 : $&
> > 0 B (-(A)) : 0 (-(B)) (-(A)) : 0 (-(B)) A : 0 B A : $&
> > (-(C)) (-(C)) C : (-(C)) (-(C)) (-(C)) : C (-(C)) (-(C)) : C (-(C))
C
> : $&
> > (-(C)) C C : (-(C)) C (-(C)) : C C (-(C)) : C C C
> > polygons = 1 13 11 12 17 : 2 18 9 10 14 : 3 15 10 9 19 : 4 20 12 11 16
:
> $&
> > 5 15 3 4 16 : 6 13 1 2 14 : 7 18 2 1 17 : $&
> > 8 20 4 3 19 : 9 18 7 8 19 : 10 15 5 6 14 : 11 13 6 5 16 : 12 20 8 7
17
> > }
> >
> >
> >
> >
> >
> >
>
>
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"George J. Wallace" <geo### [at] msn com> wrote:
> Hi alphaQuad;
> Thanks for the dl. I'll give it a try this evening. It could be a really
> useful tool for me. Thanks again...gjw
Useful indeed. You can debug any math logic, write test functions without a
compiler. go from tested logic to literal translation in other languages you
can write. add DLL speed of comiled functions where script is too slow. write
complete progams others can improve, edit or use parts of.
I was going to do wavefront exporter/reader next, along with 9 other projects
Script currently running with version 6.14 32 bit
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using the POV tab meshexport button.
pov-mesh.txt is your template and must edited to your POV needs.
pov-mesh.txt will be copied, object added and sent to POV for render.
any declarations of map files in the example provided must be removed.
smooth value of 0 runs a scripted (bit slower than a smooth mesh)
creation of a mesh2 { needs work & C translation, first mesh export I wrote }.
smooth value in degrees makes a mesh { smooth_triangles }
this area has room for improvement in capability of output options
uv mapped / mesh or mesh2 / etc / etc
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basic model (.mod) support is in some alpha state but can send multiple objects
with non-UV map alignment, texture or color to POV
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Attachments:
Download 'modsupport.jpg' (74 KB)
Preview of image 'modsupport.jpg'
![modsupport.jpg](/povray.binaries.images/attachment/%3Cweb.47263bcce80243ea18afe7e20%40news.povray.org%3E/modsupport.jpg?preview=1)
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