using the POV tab meshexport button.
pov-mesh.txt is your template and must edited to your POV needs.
pov-mesh.txt will be copied, object added and sent to POV for render.
any declarations of map files in the example provided must be removed.
smooth value of 0 runs a scripted (bit slower than a smooth mesh)
creation of a mesh2 { needs work & C translation, first mesh export I wrote }.
smooth value in degrees makes a mesh { smooth_triangles }
this area has room for improvement in capability of output options
uv mapped / mesh or mesh2 / etc / etc
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