POV-Ray : Newsgroups : povray.binaries.images : Girl on a cube (114 Kb) Server Time
2 Aug 2024 16:23:40 EDT (-0400)
  Girl on a cube (114 Kb) (Message 1 to 4 of 4)  
From: B  Gimeno
Subject: Girl on a cube (114 Kb)
Date: 24 Jun 2007 11:15:02
Message: <web.467e8a443deeab4d62bd8e9c0@news.povray.org>
Hi:
It began as an experiment mixing radiosity and high values for ambient and
finished in a semidecent image for wallpaper.
I'm not enterily satisfied with the final result. Commentaries, suggestions?

The Girl and Winged Cat from Poser 4
Trees from Arbaro
Render in Pov-Ray 3.6.1.

B. Gimeno
esto es la realidad


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Download 'cube050.jpg' (115 KB)

Preview of image 'cube050.jpg'
cube050.jpg


 

From: Orchid XP v3
Subject: Re: Girl on a cube (114 Kb)
Date: 25 Jun 2007 14:15:51
Message: <46800657$1@news.povray.org>
Right. So now I know where she's waiting, I just need to find my way to 
that cube... :-)


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From: Thibaut Jonckheere
Subject: Re: Girl on a cube (114 Kb)
Date: 25 Jun 2007 14:43:26
Message: <46800cce$1@news.povray.org>

> Hi:
> It began as an experiment mixing radiosity and high values for ambient and
> finished in a semidecent image for wallpaper.


I like it.

> I'm not enterily satisfied with the final result. Commentaries, suggestions?

It is difficult to see the part of the tower which is at the bottom of 
the picture (it's kind of "lost in the blue sky"), so maybe modify the 
color/lightning there, to see that the tower comes from the ground, and 
is not floating (at least this is what I suppose).


> 
> The Girl and Winged Cat from Poser 4
> Trees from Arbaro
( I recognize Arbaro's default models, I have the same trees in my last 
scene :-P )



Thibaut


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From: Mark Birch
Subject: Re: Girl on a cube (114 Kb)
Date: 26 Jun 2007 17:45:02
Message: <web.4681885258ff2e814daddc090@news.povray.org>
Nice image. Reminds me of the Gilles Tran one, 'the garden' I think?

Some (very distant) ground would give a lot of depth to the image.  Pull
some screencaps out of google maps & stitch them together in a paint
program for a large terrain, then map it to a simple heightfield.  Maybe
add some light gaussian blur to the groundmap to create a quick depth
effect.  Add some blue ground fog to simulate aerial perspective, and throw
in a couple of thin, mostly transparent cloud layers at different heights to
make the tower look impossibly tall.

If your system memory can handle it, put in a few more floating trees at
lower altitudes, and move one of the trees that is slightly obscured by the
building, so it isn't.

If you must have the cat, move it down and right a little, so it doesn't
cover the tree.  If you can pose the cat differently, I'd have all four of
it's legs trailing backwards, rather than the 'superman' pose it's
currently in.  I'm no expert on flying cats, but if I think about how a
four-legged cat would fly, the four legs would probably be just hanging,
trailing slightly backwards.

Just my $0.02 worth, though I'm probably up to about $0.45 now.


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