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I'm trying for a feeling of stark contrast between the world outside the
gate and the one behind it, a sense of the supernatural. I like the result
so far, but I'm hoping for a stronger feeling of that supernatural contrast.
As always, I'd love to hear what you think and any suggestions you have.
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I love it! The rocks are great (isosurfaces, presumably), especially that
slate-like slab across the threshold of the gate. The mountainside in the
distance looks fantastic, and the not-too-obvious woodland is nice. The
whole scene looks very... real.
Although the darkness in the foreground works well I find myself wanting to
see more of the detail there... any chance you could crank up the
brightness of the sky so we can have a decent peek?
:)
Bill
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"Bill Pragnell" <bil### [at] hotmail com> wrote:
> I love it! The rocks are great (isosurfaces, presumably), especially that
> slate-like slab across the threshold of the gate. The mountainside in the
> distance looks fantastic, and the not-too-obvious woodland is nice. The
> whole scene looks very... real.
Thanks!
> Although the darkness in the foreground works well I find myself wanting to
> see more of the detail there... any chance you could crank up the
> brightness of the sky so we can have a decent peek?
> :)
>
> Bill
Well, here's a working-render from some time ago while I was just working on
the wall part of it.
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You can not see me but I am clapping my hands, great job, great lightning,
great modelling of stones, what else can I say.
You know I have worked a lot in stone modelling but I never get nice
results. I was trying to do a kind of stones generator. Probably there is
already one or it is a so stupid idea that noone thought it was necessary.
The thing is that it seens that it is only a kind of random bumpy surface
but it is not, it is something more difficult.
Anyway, congratulations...
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From: Stefan Viljoen
Subject: Re: Invitation: The Gate is Never Locked
Date: 14 Jun 2007 15:49:37
Message: <46719bd1@news.povray.org>
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Kirk Andrews wrote:
> I'm trying for a feeling of stark contrast between the world outside the
> gate and the one behind it, a sense of the supernatural. I like the
> result so far, but I'm hoping for a stronger feeling of that supernatural
> contrast.
> As always, I'd love to hear what you think and any suggestions you have.
Nice gate design - how'd you do it?
--
Stefan
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> Nice gate design - how'd you do it?
> --
> Stefan
Thanks!
Perhaps there is a better way to do it, but I first designed it in a
vector-editor, and then exported it as a bitmap image. In POV I turned the
bitmap into a function, and used the function in an isosurface. The bumps
were added by subtracting a pigment function in the isosurface.
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This is looking really good. The isosurface rocks in the foreground look a
bit smooth for rocks (I mean at a fine detail level if this makes any
sense), is this just a low quality accuracy setting? What method/patterns
did you use to make the rock isosurface? I have always found combining
wrinkles with other patterns good for a rock surface.
Good use of atmospheric fog/haze in the distance, it adds a lot to this
scene.
I think the contrast is already pretty good between inside and outside but
agree it would be good with something a bit more interesting in the
foreground to occupy the eye (although I have no idea what that might
be...)
I look forward to seeing the next version of this image, what are the render
times like..
Sean
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From: Samuel Benge
Subject: Re: Invitation: The Gate is Never Locked
Date: 14 Jun 2007 17:29:17
Message: <4671b32d@news.povray.org>
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Kirk Andrews wrote:
> I'm trying for a feeling of stark contrast between the world outside the
> gate and the one behind it, a sense of the supernatural. I like the result
> so far, but I'm hoping for a stronger feeling of that supernatural contrast.
> As always, I'd love to hear what you think and any suggestions you have.
Hey Kirk, very nice image so far! Good use of isosurfaces and (I'm
guessing) CSG modeling.
If you want the image to have a spooky aspect, try making the sky grey
one one side of the gate. Supernaturally grey.
~Sam
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One of the finest Povray renders I've seen. How about seeing your light and
radiosity settings?
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What impresses me is how you kept the symmetry of the closed gate, yet
still made it apparent that the gate is unlocked. In fact, the only
difference that I can actually pick out between the left and right doors
is the highlights on the right one.
Beautiful job.
--
William Tracy
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You know you've been raytracing too long when you keep a notepad and
pencil by your bed in case you wake up with a new scene idea.
fish-head
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