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"kike" <dry### [at] hotmailcom> wrote:
> Great job and incredibly fast...
> Perhaps you can work a bit more with mapping to simulate the short hair of
> the dog, but I know it is not easy. Long ago I tried to model a horse and
> it was impossible both for modelling and mapping. Now I'm working in a
> human's face (mine) http://personales.ya.com/robertoullan/
Yeah, I saw it but I don't feel I can critique it without insulting you...
Really though it looks good, but it's just sort of a floating face. Faces
are much harder since we're so much more wired to notice any
irregularities. Uncanny valley is more of a gaping canyon for humans. I
hope you'll continue with ears, hair, a neck, and such since it's looking
very good so far.
- Ricky
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Absolutely amazing!
Now animate it!! (kidding)
--
Tek
http://evilsuperbrain.com
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"Tek" <tek### [at] evilsuperbraincom> schreef in bericht
news:4641b7d4@news.povray.org...
> Absolutely amazing!
> Now animate it!! (kidding)
>
Well.... that would be worth the trial, wouldn't it, in, e.g. Art of
Illusion? Or Poser for that matter. Question of adding bones.... However, I
don't think that is as easy as it sounds....
Thomas
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "Tek" <tek### [at] evilsuperbraincom> schreef in bericht
> news:4641b7d4@news.povray.org...
> > Absolutely amazing!
> > Now animate it!! (kidding)
> >
>
> Well.... that would be worth the trial, wouldn't it, in, e.g. Art of
> Illusion? Or Poser for that matter. Question of adding bones.... However, I
> don't think that is as easy as it sounds....
>
> Thomas
I used to use Maya... until my trial ran out -_- Bones take the longest
time to make work. You must define a certain set of points for each joint
in each bone... and hope that you put the bones in the right order to
affect each other. It's a pain, but results are awesome.
Okay... a cheat for adding hair if you want. The hair needs to be short,
but as of now it just looks like the skin is coloured. Add a granite
normal to the texture. Scale it down and mess with the bump height until
you get a hairlike texture. It's much easier than actually modeling the
hair. But then again... you could find a way to trace the surface with
hairlike tori or something.
Best,
Allen
----
View My Portfolio At
http://allen.emailnuts.com/
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