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2 Aug 2024 20:17:32 EDT (-0400)
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From: triple r
Subject: Re: Zoey [wip 2]
Date: 8 May 2007 14:30:02
Message: <web.4640c1a697b38ad3efa9f3280@news.povray.org>
"kike" <dry### [at] hotmailcom> wrote:
> Great job and incredibly fast...
> Perhaps you can work a bit more with mapping to simulate the short hair of
> the dog, but I know it is not easy. Long ago I tried to model a horse and
> it was impossible both for modelling and mapping. Now I'm working in a
> human's face (mine) http://personales.ya.com/robertoullan/

Yeah, I saw it but I don't feel I can critique it without insulting you...
Really though it looks good, but it's just sort of a floating face.  Faces
are much harder since we're so much more wired to notice any
irregularities.  Uncanny valley is more of a gaping canyon for humans.  I
hope you'll continue with ears, hair, a neck, and such since it's looking
very good so far.

 - Ricky


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From: Tek
Subject: Re: Zoey [wip 2]
Date: 9 May 2007 08:00:20
Message: <4641b7d4@news.povray.org>
Absolutely amazing!
Now animate it!! (kidding)

-- 
Tek
http://evilsuperbrain.com


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From: Thomas de Groot
Subject: Re: Zoey [wip 2]
Date: 9 May 2007 08:37:36
Message: <4641c090$1@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> schreef in bericht 
news:4641b7d4@news.povray.org...
> Absolutely amazing!
> Now animate it!! (kidding)
>

Well.... that would be worth the trial, wouldn't it,  in, e.g. Art of 
Illusion? Or Poser for that matter. Question of adding bones.... However, I 
don't think that is as easy as it sounds....

Thomas


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From: Allen
Subject: Re: Zoey [wip 2]
Date: 29 May 2007 00:40:01
Message: <web.465bac0d97b38ad33c67359c0@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "Tek" <tek### [at] evilsuperbraincom> schreef in bericht
> news:4641b7d4@news.povray.org...
> > Absolutely amazing!
> > Now animate it!! (kidding)
> >
>
> Well.... that would be worth the trial, wouldn't it,  in, e.g. Art of
> Illusion? Or Poser for that matter. Question of adding bones.... However, I
> don't think that is as easy as it sounds....
>
> Thomas

I used to use Maya... until my trial ran out -_-  Bones take the longest
time to make work.  You must define a certain set of points for each joint
in each bone... and hope that you put the bones in the right order to
affect each other.  It's a pain, but results are awesome.



Okay... a cheat for adding hair if you want.  The hair needs to be short,
but as of now it just looks like the skin is coloured.  Add a granite
normal to the texture.  Scale it down and mess with the bump height until
you get a hairlike texture.  It's much easier than actually modeling the
hair.  But then again... you could find a way to trace the surface with
hairlike tori or something.

Best,
Allen


----
View My Portfolio At
http://allen.emailnuts.com/


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