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"Tek" <tek### [at] evilsuperbraincom> wrote:
> I have literally no idea how you can make something that detailed in
> wings3D... or in any other software for that matter. The muscle definition
> looks stunning.
Indeed! Character modelling never fails to impress me. I for myself will
only ever attempt it when the interface is not mouse point'n'clicks, but
virtual reality gloves, so that it's just like handcrafting stuff... too
much trouble all these bezier splines, surface subdivision and extrusion
operators...
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"Tek" <tek### [at] evilsuperbraincom> wrote:
> I have literally no idea how you can make something that detailed in
> wings3D... or in any other software for that matter. The muscle definition
> looks stunning.
Thanks. It'd definitely worth a try. I started this just yesterday. To
steal someone else's joke about POV-Ray, per dollar Wings3d beats almost
anything else out there (error: divide by zero). It's not really a 'good'
model though. There are lots of three and five-sided faces, there aren't a
lot of good edge loops, and of course it's probably not anatomically
correct.
> Looks like it's got a bit of greyhound in it, or maybe dalmation purebred?
I think I'll give that one to you since a whippet is basically a miniature
greyhound (and since no one's ever heard of a whippet).
http://www.perrosderaza.net/imagenes/razas/raza-Whippet.jpg
- Ricky
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"nemesis" <nam### [at] gmailcom> wrote:
> Indeed! Character modelling never fails to impress me. I for myself will
> only ever attempt it when the interface is not mouse point'n'clicks, but
> virtual reality gloves, so that it's just like handcrafting stuff... too
> much trouble all these bezier splines, surface subdivision and extrusion
> operators...
NURBS modeling always looked hard, but subdivision modeling is just a matter
of connecting points and dragging 'em where you want 'em. Until you get a
pair of virtual reality gloves, it might be worth a try and might impress a
little less.
- Ricky
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"triple_r" <rre### [at] hotmailcom> wrote in message
news:web.463f951ecfff79eaefa9f3280@news.povray.org...
> Thanks. It'd definitely worth a try. I started this just yesterday. To
> steal someone else's joke about POV-Ray, per dollar Wings3d beats almost
> anything else out there (error: divide by zero). It's not really a 'good'
> model though. There are lots of three and five-sided faces, there aren't
> a
> lot of good edge loops, and of course it's probably not anatomically
> correct.
Well I've used Wings3D a few times, but I have no idea how to model detailed
organic shapes. I can't even make good looking cars or spaceships, I tend to
have more luck with CSG (which is why my wings models seldom appear in my
pov work!).
> I think I'll give that one to you since a whippet is basically a miniature
> greyhound (and since no one's ever heard of a whippet).
I've heard of whippets... though I didn't actually know how they look
different to greyhounds!
--
Tek
http://evilsuperbrain.com
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"triple_r" <rre### [at] hotmailcom> wrote in message
news:web.463f79097a3da2acefa9f3280@news.povray.org...
> About two years later I find myself with some free time, so here's my
second
> real attempt in Wings3D. I always find myself pleasantly surprised with
the
> modeling capability, but I haven't tried to UV map anything yet.
>
> The face doesn't feel quite right, but maybe it just needs eyes and color.
> Lets see... neck too long, head to big(?), not house-trained. Anyone care
> to guess the breed of my roommate's dog?
>
> - Ricky
great modelling. I think the thing about the issue with the head is actually
the neck. it looks like you just extruded one cross section once from the
shoulder to the jaw and called it good without adding muscles.
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"triple_r" <rre### [at] hotmailcom> schreef in bericht
news:web.463f951ecfff79eaefa9f3280@news.povray.org...
>
> Thanks. It'd definitely worth a try. I started this just yesterday. To
> steal someone else's joke about POV-Ray, per dollar Wings3d beats almost
> anything else out there (error: divide by zero). It's not really a 'good'
> model though. There are lots of three and five-sided faces, there aren't
> a
> lot of good edge loops, and of course it's probably not anatomically
> correct.
>
Just yesterday???!
You have an excellent knowledge of anatomy and proportions then! Even if I
started last month, I would never reach this degree of perfection.
Very well done!!
Thomas
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"triple_r" <rre### [at] hotmailcom> wrote:
> I think I'll give that one to you since a whippet is basically a miniature
> greyhound (and since no one's ever heard of a whippet).
Not unless they wear a cloth cap :-)
went int this.
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Really neat! Would you mind posting a screencap of the un-subdivided model
(preferably with wireframes)? (Wings3D user here too ;))
Regards Roman
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"Roman Reiner" <lim### [at] gmxde> wrote:
> Really neat! Would you mind posting a screencap of the un-subdivided model
> (preferably with wireframes)? (Wings3D user here too ;))
>
> Regards Roman
No problem.
Post a reply to this message
Attachments:
Download 'screen.jpg' (183 KB)
Preview of image 'screen.jpg'
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"triple_r" <rre### [at] hotmailcom> wrote:
> No problem.
Thank you. Very clean and accurate modeling indeed. Well done!
Regards Roman
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