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Thanks!
I had originally scaled down the girl to 85% - I often find DAZ's Victoria 3
model a little too large. I scaled her back up in this picture - do you
think she looks too big? I'm not quite sure. I agree with you on the chair,
so I touched that up, too.
Rob.
Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> RobF wrote:
> > Finally got around to revisiting this scene. I've added clutter and tried to
> > fix up the lighting and radiosity. Comments welcome.
>
> Great! ...but the girl still looks like a bit small to me. Perhaps is the
> perspective, or perhaps other objects are too big. For the rest, the
> lighting is very good, and the colors look very realistic (except for the
> totally black chair).
>
> --
> Jaime
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Attachments:
Download 'reading_table24.jpg' (214 KB)
Preview of image 'reading_table24.jpg'
![reading_table24.jpg](/povray.binaries.images/attachment/%3Cweb.4641c093e0f789f329c50a910%40news.povray.org%3E/reading_table24.jpg?preview=1)
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Yeah, I see what you mean. The table on the left is larger with a height of
34 inches - the right table is only 32" high. They are almost parallel: the
left table is angled slightly away from the wall (I hate everything
perfectly lined up!). Not sure if that accounts a noticeably different
vanishing point. I'll have to experiment a bit with that.
Thanks,
Rob.
"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> Oh yes! I am much more happy with this version indeed.
>
> I agree with Jaime about proportions/scale. In fact, it looks like the table
> (and chair) to the left is/are much higher/bigger than the desk where the
> girl is sitting. If I assume that they are parallel to each other, they
> should have the same vanishing point on the same horizon. I checked this
> roughly, and lo! They seem to have different vanishing points, the table
> appearing to have a higher horizon than the desk!
>
> Can you confirm this, or am I totally mistaken? :-)
>
> Thomas
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I got a bit lazy with the code to tilt the books on the bookshelves - did
you notice that the books only tilt to the right? :-)
The model is a mesh2 and the chair is CSG. It takes me a lot of trial and
error to position them just right. Maybe I should try modelling a bit more
in Wings so I can make all my chairs OBJs and import into DAZ|Studio or
Poser where I can position things visually.
Thanks,
Rob.
Stephen <mcavoysATaolDOTcom@> wrote:
> On Thu, 3 May 2007 08:29:18 EDT, "RobF" <nomail@nomail> wrote:
>
> >Finally got around to revisiting this scene. I've added clutter and tried to
> >fix up the lighting and radiosity. Comments welcome.
> >
>
> I prefer this version, a no-brainer actually. The work that you have done on the
> book case paid off as does repositioning things on the tables. I like the clock
> and the lighting is much improved. I did a blink comparison with both images
> which was interesting you even changed the model's posture slightly. Nice one!
>
> Regards
> Stephen
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"RobF" <nomail@nomail> schreef in bericht
news:web.4641c2cee0f789f329c50a910@news.povray.org...
>I got a bit lazy with the code to tilt the books on the bookshelves - did
> you notice that the books only tilt to the right? :-)
>
> The model is a mesh2 and the chair is CSG. It takes me a lot of trial and
> error to position them just right. Maybe I should try modelling a bit more
> in Wings so I can make all my chairs OBJs and import into DAZ|Studio or
> Poser where I can position things visually.
>
To help you position correctly objects touching each other, like figure and
chair (or any other collision between books for instance), you may consider
using trace{} in POV-Ray. Just make sure the figure is "sitting" at the
origin, translate her to a point above the chair and let trace do the rest.
Much less trial and error then :-)
Thomas
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"RobF" <nomail@nomail> wrote:
> I got a bit lazy with the code to tilt the books on the bookshelves - did
> you notice that the books only tilt to the right? :-)
right.
> The model is a mesh2 and the chair is CSG. It takes me a lot of trial and
> error to position them just right. Maybe I should try modelling a bit more
> in Wings so I can make all my chairs OBJs and import into DAZ|Studio or
> Poser where I can position things visually.
>
and replicate them in PovRay as reference points of a fuller prop.
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RobF wrote:
> I had originally scaled down the girl to 85% - I often find DAZ's Victoria 3
> model a little too large. I scaled her back up in this picture - do you
> think she looks too big? I'm not quite sure. I agree with you on the chair,
> so I touched that up, too.
That was it: now everything suddenly seems to be on the same scale!
--
Jaime
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Jaime Vives Piqueres wrote:
>
> That was it: now everything suddenly seems to be on the same scale!
>
Yes, but now she might need a slightly higher desk as well (knees hurt).
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