![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"helge_h" <nomail@nomail> wrote:
> Here is an image I've been working on lately. It's not finished, something
> is missing, I think. Any ideas or comments are welcome.
>
> We say that the time passes, but it has to come from somewhere. This is
> where it comes from: it is caught in such timetraps up on the mountain and
> the time is reported via telephone down to the rest of sivilisation.
>
> H
Maybe try scaling down the crackle texture (or whatever it is) on the
stairs? Right now they seem too large to permit such perfectly smooth
edges. Alternatively, add some bumpiness to some parts of the edges
to simulate rocks that didn't quite fit in.
Also, what are those bluish-white spots on the rock in the foreground?
If they're supposed to be ice, they aren't very convincing. A real
snow-covered rock wouldn't have such splotchy patches of ice/snow;
ice tends to form in sheets and perhaps streaks (refrozen from partially
molten snow), and snow edges formed from melting wouldn't have
frozen splotches left, but rather dark patches and streaks (wet rock
from the slow trickle of water flowing down). Your current texture
looks very good from a distance, but you might want to consider
tweaking the details more carefully for the foreground rock.
Other than that, pretty good. The sky is nice.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
A problem with the trap is, I believe, that time can leak out along the
anchors as they are not insulated. So, this means that World Time is getting
behind on Real Time on a daily basis. Not so good. I think my own watch is
more reliable.
Otherwise, great image!
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"helge_h" <nomail@nomail> wrote:
> Here is an image I've been working on lately. It's not finished, something
> is missing, I think. Any ideas or comments are welcome.
>
> We say that the time passes, but it has to come from somewhere. This is
> where it comes from: it is caught in such timetraps up on the mountain and
> the time is reported via telephone down to the rest of sivilisation.
>
> H
It looks good, I guess the guy does look a bit pasted on but I hadn't really
noticed it until Orchid XP picked up the shadow issue, it is very well done.
I think this image would look better with a bit more realistic snow, maybe
use Gilles Tran's make snow macro to position some snow on the hand rail or
possible add a little bit of ground fog..
Sean
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"helge_h" <nomail@nomail> wrote in message
news:web.45c24ee78900b817d08ee8ee0@news.povray.org...
> Here is an image I've been working on lately. It's not finished, something
> is missing, I think. Any ideas or comments are welcome.
>
> We say that the time passes, but it has to come from somewhere. This is
> where it comes from: it is caught in such timetraps up on the mountain and
> the time is reported via telephone down to the rest of sivilisation.
very cool use of hex and octo shapes .... i like the treatment at the points
on the octo shape. i also like the iron work. i'm wondering if a little
crand might make the snow look a little less 2D.
nice job!
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hmm ... I tried to post a reply, but it seems it didn't get through. Here
we go again:
Yes, Greg, I got a lot of inspiration from the Myst games.
I agree that some of the textures are a bit off, but I wasn't going for
photorealism here.
The bluish-white spots are supposed to be lichen, but it's not very good as
it is.
The sky is a photo, it's nice, but maybe not right in this image after all.
Real Time, Thomas? :-)
I'm glad you pionted out the shapes, Jim. The image started with the iron
cage, and I remembered the chain tutorial form the docs and wanted to use
that too. Then I added the clock and it grew from there.
Thanks a lot for the comments and the input, all of you, I have some ideas
how to develop it further now.
H
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"helge_h" <nomail@nomail> schreef in bericht
news:web.45c3b22c6f5b11ab34f8199c0@news.povray.org...
>
> Real Time, Thomas? :-)
>
Yes, whatever that may be :-)
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Greg M. Johnson" <pte### [at] thecommononethatstartswithY com> wrote:
> very Mystian
That's exactly what I thought.
Anyway, I think I might know what's missing: life. Other than the man, your
mountain is completely barren.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"helge_h" <nomail@nomail> wrote in message
> We say that the time passes, but it has to come from somewhere. This is
> where it comes from: it is caught in such timetraps up on the mountain and
> the time is reported via telephone down to the rest of sivilisation.
So that would be mountain time then? :)
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> A problem with the trap is, I believe, that time can leak out along the
> anchors as they are not insulated. So, this means that World Time is getting
> behind on Real Time on a daily basis. Not so good. I think my own watch is
> more reliable.
Leakage is inevitable, according to the 2nd law of tempodynamics. The
excess time cancels out the space that leaks away from the Earth in its
orbit. (You wouldn't want time and space to be mismatched, would you?)
GPS satellites very carefully figure time leakage into their calculations
(http://www.astronomy.ohio-state.edu/~pogge/Ast162/Unit5/gps.html), for
example. I'm surprised you didn't know this. :-)
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Cousin Ricky" <ric### [at] yahoo com> schreef in bericht
news:web.45ccfe646f5b11ab85de7b680@news.povray.org...
> "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
>> A problem with the trap is, I believe, that time can leak out along the
>> anchors as they are not insulated. So, this means that World Time is
>> getting
>> behind on Real Time on a daily basis. Not so good. I think my own watch
>> is
>> more reliable.
>
> Leakage is inevitable, according to the 2nd law of tempodynamics. The
> excess time cancels out the space that leaks away from the Earth in its
> orbit. (You wouldn't want time and space to be mismatched, would you?)
> GPS satellites very carefully figure time leakage into their calculations
> (http://www.astronomy.ohio-state.edu/~pogge/Ast162/Unit5/gps.html), for
> example. I'm surprised you didn't know this. :-)
>
>
Well... you know, my courses in tempodynamics were a long time ago, and
mostly I fell asleep within the first minute, so...
That piece about GPS satellites is an eyeopener to me!
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |