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"Rune" <new### [at] runevisioncom> wrote:
> Bill Pragnell wrote:
> > There seems to be a consensus for making her transparent... this in
> > fact was my original intention, but there were two problems. Firstly,
> > other bits of her become visible, making her more confusing visually
> > and swamping the background objects.
> Maybe that could be avoided by using a bounded_by box for the ghost that is
> between the ghost and the camera, so that only rays coming directly from the
> camera can "see" her?
I'm not sure I understand What you mean. Do you mean a bounding box that
doesn't intersect the ghost? How will that affect her transparency?
> > Secondly, when transparent she
> > exhibits severe media artifacts in the form of saturated pixels,
> > which I have been unable to remove.
> That's a tougher problem, but is it still apparent when high-quality
> antialiasing is used?
Yes. I've tried an aa threshold of up to 0.001... everything else looks
great, but she's still speckled! I've tried media aa as well.
Annoyingly, these artifacts appear in her reflections too. Since I'm using
hardly any phong or specular highlights and relying on true reflections to
provide shiny finishes, this can affect almost any object! :-(
Bill
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Two comment -
1) The colours in the lower left of the image pane are much more avid and
"one-dimensional": You have the very yellow chair, and red, green and blue
books.
The rest of the image however, has more toned down and neutral colours.
Personally, I find that the effect draws my eyes down into that corner
(which is probably not where you want them)
2) Is that a photograph she has picked up to look at? Rotate it slightly, it
almost looks like she is browsing her iPod playlist.
K.
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web.45377b7bd0051878731f01d10@news.povray.org...
> Annoyingly, these artifacts appear in her reflections too. Since I'm using
> hardly any phong or specular highlights and relying on true reflections to
> provide shiny finishes, this can affect almost any object! :-(
>
> Bill
At 1st sight I thought you had used MegaPOV aoi, couldn't you use that
instead of media?
Marc
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"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Greetings all.
>
> Here's the nearly-final version of my entry for this round of the IRTC. I
> still need to tweak a few things, it's taking far too long to render at
> present. The shadows need to be a little smoother, the floor normals need
> toning down (they're all but invisible and take ages to render). I'm
> thinking of changing the rotation on the girl a bit (although probably not
> the pose). Finally, I might remove the ashtray on the table; it's a little
> over-detailed and takes inordinately longer to render than other areas.
> Maybe I'll just edit the detail down a bit.
>
> I think the overall brightness is about right, but this image has been
> gamma-corrected from the original, which is much darker. That's what
> developing a scene on a laptop screen does for you...
>
> Comments welcome, although it might be a bit late in the day to take on any
> extensive suggestions!
>
> Bill
I like the floor normal too. I looks like carpet to me. I think the girl is
fine, although perhaps some kind of diaphanous gown or something would be
good. Also... nipples? Not that it matters. I know she comes from DAZ
without.
I have to say I particularly like the texture on the green vase, it looks
very good to me.
-Stefan
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