![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
One last car render. This one's a 1957 Bel Air hardtop. Nice model to work
with except for the lack of texture on the light lenses. I may do something
about that if I get around to it.
BTW, the models I have been using come from
http://dmi.chez-alice.fr/models1.html
-tgq
Post a reply to this message
Attachments:
Download '57belair.jpg' (227 KB)
Preview of image '57belair.jpg'
![57belair.jpg](/povray.binaries.images/attachment/%3Cweb.450fe778d2470685c150d4c10%40news.povray.org%3E/57belair.jpg?ttop=443866&toff=4250&preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Trevor G Quayle" <Tin### [at] hotmail com> schreef in bericht
news:web.450fe778d2470685c150d4c10@news.povray.org...
> One last car render. This one's a 1957 Bel Air hardtop. Nice model to
> work
> with except for the lack of texture on the light lenses. I may do
> something
> about that if I get around to it.
>
Oh dear! My uncle (who was a rich man, by our standards back in the 1950's;
my parents didn't have a car) was the proud owner of this one. Blue too. As
a kid, I was very excited to be sitting in the passenger seat and 'float'
over the road, as I remember. Memories...
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Trevor G Quayle wrote:
> One last car render. This one's a 1957 Bel Air hardtop. Nice model to work
> with except for the lack of texture on the light lenses. I may do something
> about that if I get around to it.
These are coming along nicely. I've never modeled/rendered a car but it
seems like the headlights would be one of the most difficult parts.
How about lining those cars up in a single scene. Be a nice contrast
from the different generations and you could fill the scene with more
car instead of HDRI background.
Skip
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hi Trevor:
Nice tests... cars are great for HDRI testing, isn't?
For the lights you can try this normal I used for my Citroen GS (just
add it to a regular glass):
normal{
pigment_pattern{cells scale .1}
normal_map{
[0 quilted scale <.1,1,.1>*.1]
[1 quilted scale <.1,.1,1>*.1]
}
}
--
Jaime
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> Hi Trevor:
>
> Nice tests... cars are great for HDRI testing, isn't?
>
> For the lights you can try this normal I used for my Citroen GS (just
> add it to a regular glass):
>
> normal{
> pigment_pattern{cells scale .1}
> normal_map{
> [0 quilted scale <.1,1,.1>*.1]
> [1 quilted scale <.1,.1,1>*.1]
> }
> }
>
> --
> Jaime
Yeah, I was thinking of just adding a normal. I'll want to separate the
front and back surfaces of the glass though so I can still keep the front
smooth.
-tgq
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Trevor G Quayle nous apporta ses lumieres en ce 19/09/2006 14:56:
> Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
>> Hi Trevor:
>> Nice tests... cars are great for HDRI testing, isn't?
>> For the lights you can try this normal I used for my Citroen GS (just
>> add it to a regular glass):
>> normal{
>> pigment_pattern{cells scale .1}
>> normal_map{
>> [0 quilted scale <.1,1,.1>*.1]
>> [1 quilted scale <.1,.1,1>*.1]
>> }
>> }
>> --
>> Jaime
> Yeah, I was thinking of just adding a normal. I'll want to separate the
> front and back surfaces of the glass though so I can still keep the front
> smooth.
> -tgq
A way to do that is to use a difference where you apply the finish individualy
to the outer and iner parts instead of to the whole thing.
--
Alain
-------------------------------------------------
He who laughs last, thinks slowest.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> One last car render. This one's a 1957 Bel Air hardtop. Nice model to work
> with except for the lack of texture on the light lenses. I may do something
> about that if I get around to it.
>
> BTW, the models I have been using come from
> http://dmi.chez-alice.fr/models1.html
>
> -tgq
This one came out great. Love the blue, it's the perfect color for it.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Alain <ele### [at] netscape net> wrote:
> A way to do that is to use a difference where you apply the finish individualy
> to the outer and iner parts instead of to the whole thing.
Yes, I realize that, only the model is a mesh. I may have to create the
lenses out of CSG.
-tgq
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hoe do you get these finished models into your POV-Ray scenes?
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"RusHHouR" <gee### [at] mail nu> wrote:
> Hoe do you get these finished models into your POV-Ray scenes?
I'm using an old version of 3DWin to convert to POV mesh format. There are
other 3d converters out there that can convert to POV as well.
-tgq
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |