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From: Trevor G Quayle
Subject: 57 Bel Air
Date: 19 Sep 2006 08:55:01
Message: <web.450fe778d2470685c150d4c10@news.povray.org>
One last car render.  This one's a 1957 Bel Air hardtop.  Nice model to work
with except for the lack of texture on the light lenses.  I may do something
about that if I get around to it.

BTW, the models I have been using come from
http://dmi.chez-alice.fr/models1.html

-tgq


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From: Thomas de Groot
Subject: Re: 57 Bel Air
Date: 19 Sep 2006 09:04:58
Message: <450feafa$1@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> schreef in bericht 
news:web.450fe778d2470685c150d4c10@news.povray.org...
> One last car render.  This one's a 1957 Bel Air hardtop.  Nice model to 
> work
> with except for the lack of texture on the light lenses.  I may do 
> something
> about that if I get around to it.
>

Oh dear! My uncle (who was a rich man, by our standards back in the 1950's; 
my parents didn't have a car) was the proud owner of this one. Blue too. As 
a kid, I was very excited to be sitting in the passenger seat and 'float' 
over the road, as I remember. Memories...

Thomas


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From: Skip Talbot
Subject: Re: 57 Bel Air
Date: 19 Sep 2006 11:54:35
Message: <451012bb$1@news.povray.org>
Trevor G Quayle wrote:
> One last car render.  This one's a 1957 Bel Air hardtop.  Nice model to work
> with except for the lack of texture on the light lenses.  I may do something
> about that if I get around to it.


These are coming along nicely.  I've never modeled/rendered a car but it 
seems like the headlights would be one of the most difficult parts.

How about lining those cars up in a single scene.  Be a nice contrast 
from the different generations and you could fill the scene with more 
car instead of HDRI background.

Skip


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From: Jaime Vives Piqueres
Subject: Re: 57 Bel Air
Date: 19 Sep 2006 13:05:19
Message: <4510234f@news.povray.org>
Hi Trevor:

   Nice tests... cars are great for HDRI testing, isn't?

   For the lights you can try this normal I used for my Citroen GS (just 
add it to a regular glass):

normal{
  pigment_pattern{cells scale .1}
  normal_map{
   [0 quilted scale <.1,1,.1>*.1]
   [1 quilted scale <.1,.1,1>*.1]
  }
}

--
Jaime


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From: Trevor G Quayle
Subject: Re: 57 Bel Air
Date: 19 Sep 2006 15:00:01
Message: <web.45103d684d4d20fbc150d4c10@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Hi Trevor:
>
>    Nice tests... cars are great for HDRI testing, isn't?
>
>    For the lights you can try this normal I used for my Citroen GS (just
> add it to a regular glass):
>
> normal{
>   pigment_pattern{cells scale .1}
>   normal_map{
>    [0 quilted scale <.1,1,.1>*.1]
>    [1 quilted scale <.1,.1,1>*.1]
>   }
> }
>
> --
> Jaime

Yeah, I was thinking of just adding a normal.  I'll want to separate the
front and back surfaces of the glass though so I can still keep the front
smooth.

-tgq


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From: Alain
Subject: Re: 57 Bel Air
Date: 19 Sep 2006 20:32:55
Message: <45108c37@news.povray.org>
Trevor G Quayle nous apporta ses lumieres en ce 19/09/2006 14:56:
> Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
>> Hi Trevor:

>>    Nice tests... cars are great for HDRI testing, isn't?

>>    For the lights you can try this normal I used for my Citroen GS (just
>> add it to a regular glass):

>> normal{
>>   pigment_pattern{cells scale .1}
>>   normal_map{
>>    [0 quilted scale <.1,1,.1>*.1]
>>    [1 quilted scale <.1,.1,1>*.1]
>>   }
>> }

>> --
>> Jaime

> Yeah, I was thinking of just adding a normal.  I'll want to separate the
> front and back surfaces of the glass though so I can still keep the front
> smooth.

> -tgq
A way to do that is to use a difference where you apply the finish individualy 
to the outer and iner parts instead of to the whole thing.


-- 
Alain
-------------------------------------------------
He who laughs last, thinks slowest.


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From: Janet
Subject: Re: 57 Bel Air
Date: 19 Sep 2006 20:40:00
Message: <web.45108cb34d4d20fb1851e3680@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> One last car render.  This one's a 1957 Bel Air hardtop.  Nice model to work
> with except for the lack of texture on the light lenses.  I may do something
> about that if I get around to it.
>
> BTW, the models I have been using come from
> http://dmi.chez-alice.fr/models1.html
>
> -tgq

This one came out great. Love the blue, it's the perfect color for it.


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From: Trevor G Quayle
Subject: Re: 57 Bel Air
Date: 20 Sep 2006 08:30:00
Message: <web.451134284d4d20fbc150d4c10@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
> A way to do that is to use a difference where you apply the finish individualy
> to the outer and iner parts instead of to the whole thing.

Yes, I realize that, only the model is a mesh.  I may have to create the
lenses out of CSG.


-tgq


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From: RusHHouR
Subject: Re: 57 Bel Air
Date: 20 Sep 2006 15:40:01
Message: <web.4511984d4d4d20fb47d3ae5e0@news.povray.org>
Hoe do you get these finished models into your POV-Ray scenes?


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From: Trevor G Quayle
Subject: Re: 57 Bel Air
Date: 20 Sep 2006 16:35:01
Message: <web.4511a5cc4d4d20fbc150d4c10@news.povray.org>
"RusHHouR" <gee### [at] mailnu> wrote:
> Hoe do you get these finished models into your POV-Ray scenes?

I'm using an old version of 3DWin to convert to POV mesh format.  There are
other 3d converters out there that can convert to POV as well.

-tgq


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