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7 Aug 2024 03:16:21 EDT (-0400)
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From: Mike Andrews
Subject: Re: Pondering Perfection ...
Date: 8 Sep 2006 14:05:01
Message: <web.4501b0c4329ebd51c717c9af0@news.povray.org>
Hi Greg,

"Greg M. Johnson" <pte### [at] thecommononethatstartswithYcom> wrote:
> zazzle-able.

Thanks! High praise indeed.

I'll have to tweak the scene a bit - there would need to be more detail,
it's too dark for a poster really and the pose is a little unnatural - but
maybe when I get the time to do a mark 2 or mark 3 render ...

Bye for now,

Mike.


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From: Mike Andrews
Subject: Re: Pondering Perfection ...
Date: 8 Sep 2006 14:10:01
Message: <web.4501b18b329ebd51c717c9af0@news.povray.org>
Hi Thomas,

"Thomas de Groot" <t.d### [at] internlnet> wrote:
> A great image!

Thanks very much.

>
> One thing though: The attitude of the figure seems very unconfortable to me,
> with the heels lifted off the ground and at the same time the elbow resting
> on the knee. You would not be able to ponder for long ;_) Perhaps sitting
> with the feet flat on the floor would be better...

You're quite right, it does look a little strained ... I'll tweak the
posture and pose a bit when I get a mark 2 version done.

>
> Otherwise, very well done!!
>
> Thomas

Thanks again,

Mike.


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From: Mike Andrews
Subject: Re: Pondering Perfection ...
Date: 8 Sep 2006 14:20:00
Message: <web.4501b3d9329ebd51c717c9af0@news.povray.org>
Hi Janet,

"Janet" <par### [at] attnet> wrote:
> "Mike Andrews" <nomail@nomail> wrote:
> > Hi Folks,
> >
> > Another week, another scene!
> >
>
> Beautiful piece. Great combination of sexy and math. I love the way you've
> depicted the golden section.

Thanks a lot. I'm really enjoying playing with DAZ|Studio at the moment -
there have been many scenes in the past that I have thought of but never
considered attempting because they would involve people ...

Math is one of the things I tinker with for fun (OK, I know i'm wierd!)
which is why I'm usually pretty good at the technical aspects of raytacing
and scene building. The artistry has always been the hardest part for me,
but I'm hoping that the new tools will let me bring that out a bit more ...

Bye for now,

Mike.


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From: Mike Andrews
Subject: Re: Pondering Perfection ...
Date: 8 Sep 2006 14:35:01
Message: <web.4501b79d329ebd51c717c9af0@news.povray.org>
Hi Ken,

"Kenneth" <kdw### [at] earthlinknet> wrote:
> "Mike Andrews" <nomail@nomail> wrote:
> > Hi Folks,
> >
> > Another week, another scene!
> >
>
> Beautiful composition, beautiful lighting--just top notch.

Thanks very much. I'm pleased with the way it came out too :-)

>
> I see(?) that you're using a sky_sphere or HDRI to add lighting from above;
> have you tried the scene without that (just using the panel lighting?) I'm
> working on a scene of that kind, and (in POV-Ray), the radiosity settings
> are very exacting; but no matter how much I tweak, artifacts/anomolies show
> up that I just can't seem to get rid of. They come and go depending on where
> the camera is placed and how small the ambient "light" sources are.  Just
> curious if you've run into this as well.

I've put the scene (without the figure) on p.b.s-f if you want to see for
yourself.

For this scene I'm just using a sky sphere with a gradient. I did try a
couple of test renders without the sky in, just to see what the light
contribution from the panels was, but I didn't use the full quality
radiosity that I did in the final image. Radiosity with small bright
objects is ... twitchy. The only thing that you can really do is use as
high radiosity settings as you can without driving your computer catatonic.
I also tend to use the MegaPov 'randomise' sample directions option - but
I'm probably biased as I suggested this ability :-)

Have a look at the radiosity settings that I used in this scene and see if
you can adapt them for your own, if that helps.

>
> Ken W.

Bye for now,

Mike.


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From: St 
Subject: Re: Pondering Perfection ...
Date: 8 Sep 2006 16:40:39
Message: <4501d547@news.povray.org>
"Mike Andrews" <nomail@nomail> wrote in message 
news:web.4501af06329ebd51c717c9af0@news.povray.org...
> "fls13" <fls### [at] netzeronet> wrote:
>> That's great Mike. I love seeing Poser figs rendered in Povray. :O)
>
> Thanks! So, what's stopping you doing some? :-)
>
> Joking aside, DAZ|Studio is very useable - and going from Studio to 
> PoseRay
> to POV-Ray is pretty simple now. Some final tweaking of the textures by
> hand, and a suitable scene, and you're done.

       Ha, I can't wait for that!  :)

        ~Steve~


>
> Bye for now,
>
> Mike.
>
>
>
>


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From: Janet
Subject: Re: Pondering Perfection ...
Date: 10 Sep 2006 00:25:00
Message: <web.450392f2329ebd51a07c10a10@news.povray.org>
"Mike Andrews" <nomail@nomail> wrote:
> Thanks a lot. I'm really enjoying playing with DAZ|Studio at the moment -
> there have been many scenes in the past that I have thought of but never
> considered attempting because they would involve people ...

People can really add to the fun and the chalenge too. I have Poser, and
really like it.

> Math is one of the things I tinker with for fun (OK, I know i'm wierd!)

Wierd? Hee hee... yes! You, and just about everyone else on these
newsgroups. :)

Janet

parrotdolphin.deviantart.com


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From: Kenneth
Subject: Re: Pondering Perfection ...
Date: 10 Sep 2006 06:20:01
Message: <web.4503e608329ebd51c2d4f2880@news.povray.org>
"Mike Andrews" <nomail@nomail> wrote:
> Hi Ken,
>
> "Kenneth" <kdw### [at] earthlinknet> wrote:
> > "Mike Andrews" <nomail@nomail> wrote:
> > > Hi Folks,
> > >
> > > Another week, another scene!
> > >
> >
> > Beautiful composition, beautiful lighting--just top notch.
>
> Thanks very much. I'm pleased with the way it came out too :-)
>
> >
> > I see(?) that you're using a sky_sphere or HDRI to add lighting from above;
> > have you tried the scene without that (just using the panel lighting?) I'm
> > working on a scene of that kind, and (in POV-Ray), the radiosity settings
> > are very exacting; but no matter how much I tweak, artifacts/anomolies show
> > up that I just can't seem to get rid of. They come and go depending on where
> > the camera is placed and how small the ambient "light" sources are.  Just
> > curious if you've run into this as well.
>
> I've put the scene (without the figure) on p.b.s-f if you want to see for
> yourself.
>
> For this scene I'm just using a sky sphere with a gradient.

Amazing. The reflections look like an actual image out there somewhere.

> I did try a
> couple of test renders without the sky in, just to see what the light
> contribution from the panels was, but I didn't use the full quality
> radiosity that I did in the final image. Radiosity with small bright
> objects is ... twitchy. The only thing that you can really do is use as
> high radiosity settings as you can without driving your computer catatonic.

Yep, that's what I'm discovering. There's just no "quick and easy" trick.
Even test renders take hours.

> Have a look at the radiosity settings that I used in this scene and see if
> you can adapt them for your own, if that helps.

Thanks for posting it!

Ken W.


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