POV-Ray : Newsgroups : povray.binaries.images : The letter, progressing. Server Time
7 Aug 2024 03:18:13 EDT (-0400)
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From: dlm
Subject: Re: The letter, progressing.
Date: 24 Jul 2006 08:19:13
Message: <44c4bac1$1@news.povray.org>
"RusHHouR" <gee### [at] mailnu> wrote in message 
news:web.44c1c9e3a3cb6ace47d3ae5e0@news.povray.org...
> The table. It should be made by some poor but still kind of skilled Ural
> handyman from the 1900th century.

Good progress!
questions...
Would a skilled craftsman lay planks across the table or lengthwise?
Would he use modern, narrow, regular floorboards instead of broader planks?

DLM


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From: RusHHouR
Subject: Re: The letter, progressing.
Date: 25 Jul 2006 10:05:00
Message: <web.44c62443317cf5d047d3ae5e0@news.povray.org>
"fls13" <fls### [at] netzeronet> wrote:
> How'd you do the candlelight? A union? Lighting is great. Wall texture
> should be no problem, and I'd suggest a gnarlier wood for the table.
> Looking great!

Thanks, the candlelight (in this pic) is two scaled cones :)


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From: RusHHouR
Subject: Re: The letter, progressing.
Date: 25 Jul 2006 10:10:01
Message: <web.44c62545317cf5d047d3ae5e0@news.povray.org>
>
> Very nice indeed.
>
> You know there are a couple of macro's around for making books (with
> titles)?
> There is one by Gilles Tran:
> http://www.oyonale.com/ressources/english/sources07.htm
> The other is by Sonya Roberts: http://www.geocities.com/SoHo/Lofts/1022/
>
> They are both very useful.
>
> Thomas

I'll check them out, but most likely not use them. For once Ive already made
my own books. And, it's more fun to have ur own.. :) Will have a look
though, probably better than my version. Thanks for the tip!


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From: RusHHouR
Subject: Re: The letter, progressing.
Date: 25 Jul 2006 10:10:01
Message: <web.44c625d6317cf5d047d3ae5e0@news.povray.org>
> Good progress!
> questions...
> Would a skilled craftsman lay planks across the table or lengthwise?
> Would he use modern, narrow, regular floorboards instead of broader planks?
>
> DLM

Thank you! :) And I dont know much about craftsmanship... You tell me! But
it may just be that he used a little magic or sumthin'..(!) :P


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From: RusHHouR
Subject: Re: The letter, progressing.
Date: 29 Jul 2006 16:20:01
Message: <web.44cbc286317cf5d047d3ae5e0@news.povray.org>
Artemia Salina <y2k### [at] sheayrightcom> wrote:
> On Sat, 22 Jul 2006 09:37:00 -0400, Artemia Salina wrote:
>
>
> P.S. If that is not satisfactory you may need to create your own wood
> texture. Take a look at section 3.5.12.6.1 Black Hole Warp in the POVRay
> manual. The warp pattern modifier will let you make knots in wood textures.
>

This one proved to be really tough imo... I look at the "Still with bolts"
image (one of my favs in HoF), but I just dont GET IT! HOW can this be
done!?!?!?
For the moment, lets just say the guy only used the middle of the trees he
chopped down... :(
Im gonna model something very square now...


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From: Artemia Salina
Subject: Re: The letter, progressing.
Date: 3 Aug 2006 13:32:25
Message: <pan.2006.08.03.17.32.23.530965@sheayright.com>
On Sat, 29 Jul 2006 16:18:14 -0400, RusHHouR wrote:

> Artemia Salina <y2k### [at] sheayrightcom> wrote:
>> On Sat, 22 Jul 2006 09:37:00 -0400, Artemia Salina wrote:
>>
>>
>> P.S. If that is not satisfactory you may need to create your own wood
>> texture. Take a look at section 3.5.12.6.1 Black Hole Warp in the POVRay
>> manual. The warp pattern modifier will let you make knots in wood textures.
>>
> 
> This one proved to be really tough imo... I look at the "Still with bolts"
> image (one of my favs in HoF), but I just dont GET IT! HOW can this be
> done!?!?!?
> For the moment, lets just say the guy only used the middle of the trees he
> chopped down... :(
> Im gonna model something very square now...


I'm not familiar with the image you mention. Do you have a link to it?

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From: Marc
Subject: Re: The letter, progressing.
Date: 3 Aug 2006 14:23:55
Message: <44d23f3b@news.povray.org>

news:pan### [at] sheayrightcom...
>
> I'm not familiar with the image you mention. Do you have a link to it?
>
http://hof.povray.org/boltstill3.html

Marc


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From: Artemia Salina
Subject: Re: The letter, progressing.
Date: 4 Aug 2006 03:04:25
Message: <pan.2006.08.04.07.04.25.310329@sheayright.com>
On Thu, 03 Aug 2006 20:23:56 +0200, Marc wrote:

> 

> news:pan### [at] sheayrightcom...
>>
>> I'm not familiar with the image you mention. Do you have a link to it?
>>
> http://hof.povray.org/boltstill3.html

Wow!

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From: Artemia Salina
Subject: Re: The letter, progressing.
Date: 5 Aug 2006 14:17:29
Message: <pan.2006.08.05.18.17.28.767279@sheayright.com>
On Sat, 29 Jul 2006 16:18:14 -0400, RusHHouR wrote:

> Artemia Salina <y2k### [at] sheayrightcom> wrote:
>> On Sat, 22 Jul 2006 09:37:00 -0400, Artemia Salina wrote:

>> P.S. If that is not satisfactory you may need to create your own wood
>> texture.

> This one proved to be really tough imo... I look at the "Still with bolts"
> image (one of my favs in HoF), but I just dont GET IT! HOW can this be
> done!?!?!?


If you go to: http://www.ignorancia.org/en/index.php?page=Sources_map
you can download the scene file for "Still With Bolts" from the artist,
Jaime Vives Piqueres. If you want to re-render the scene you'll also need
his "Lightsys 4" macros from the same page.

He is basically using a height_field to get the wood grain for his table,
but instead of using an image file in the height_field he is using a
function which supplies a brick patterned pigment.

height_field{
 function 1000, 1000 {
  pigment{ brick color 1 color rgb 0 mortar 2 rotate 90*x scale .001 }
 }
 water_level 0.1
 translate -0.5
 texture{........}
}

Good luck!

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From: Jaime Vives Piqueres
Subject: Re: The letter, progressing.
Date: 6 Aug 2006 15:29:34
Message: <44d6431e@news.povray.org>
Artemia Salina wrote:
> He is basically using a height_field to get the wood grain for his table,
> but instead of using an image file in the height_field he is using a
> function which supplies a brick patterned pigment.
> 
> height_field{
>  function 1000, 1000 {
>   pigment{ brick color 1 color rgb 0 mortar 2 rotate 90*x scale .001 }
>  }
>  water_level 0.1
>  translate -0.5
>  texture{........}
> }

   Sorry, but this was the metallic grill from the second version. The 
wooden version is that one:

#declare p_base_wood1=
pigment{wood turbulence .05 scale .5 translate 33}
#declare p_base_wood2=
pigment{wood turbulence .05 scale .1 translate 333}
#declare p_wood=
pigment{
  wood turbulence 1
  pigment_map{
   [0.00 p_base_wood1]
   [1.00 p_base_wood2]
  }
  scale .05 rotate 90*y
}
height_field{
  function 512,512{
   pigment{p_wood}
  }
  translate -.5
  scale <50,.1,50>
  texture{t_wood}
}


Regards,

--
Jaime


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