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Artemia Salina wrote:
> He is basically using a height_field to get the wood grain for his table,
> but instead of using an image file in the height_field he is using a
> function which supplies a brick patterned pigment.
>
> height_field{
> function 1000, 1000 {
> pigment{ brick color 1 color rgb 0 mortar 2 rotate 90*x scale .001 }
> }
> water_level 0.1
> translate -0.5
> texture{........}
> }
Sorry, but this was the metallic grill from the second version. The
wooden version is that one:
#declare p_base_wood1=
pigment{wood turbulence .05 scale .5 translate 33}
#declare p_base_wood2=
pigment{wood turbulence .05 scale .1 translate 333}
#declare p_wood=
pigment{
wood turbulence 1
pigment_map{
[0.00 p_base_wood1]
[1.00 p_base_wood2]
}
scale .05 rotate 90*y
}
height_field{
function 512,512{
pigment{p_wood}
}
translate -.5
scale <50,.1,50>
texture{t_wood}
}
Regards,
--
Jaime
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