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On Sat, 29 Jul 2006 16:18:14 -0400, RusHHouR wrote:
> Artemia Salina <y2k### [at] sheayrightcom> wrote:
>> On Sat, 22 Jul 2006 09:37:00 -0400, Artemia Salina wrote:
>> P.S. If that is not satisfactory you may need to create your own wood
>> texture.
> This one proved to be really tough imo... I look at the "Still with bolts"
> image (one of my favs in HoF), but I just dont GET IT! HOW can this be
> done!?!?!?
If you go to: http://www.ignorancia.org/en/index.php?page=Sources_map
you can download the scene file for "Still With Bolts" from the artist,
Jaime Vives Piqueres. If you want to re-render the scene you'll also need
his "Lightsys 4" macros from the same page.
He is basically using a height_field to get the wood grain for his table,
but instead of using an image file in the height_field he is using a
function which supplies a brick patterned pigment.
height_field{
function 1000, 1000 {
pigment{ brick color 1 color rgb 0 mortar 2 rotate 90*x scale .001 }
}
water_level 0.1
translate -0.5
texture{........}
}
Good luck!
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