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Artemia Salina <y2k### [at] sheayrightcom> wrote:
> On Sat, 22 Jul 2006 09:37:00 -0400, Artemia Salina wrote:
>
>
> P.S. If that is not satisfactory you may need to create your own wood
> texture. Take a look at section 3.5.12.6.1 Black Hole Warp in the POVRay
> manual. The warp pattern modifier will let you make knots in wood textures.
>
This one proved to be really tough imo... I look at the "Still with bolts"
image (one of my favs in HoF), but I just dont GET IT! HOW can this be
done!?!?!?
For the moment, lets just say the guy only used the middle of the trees he
chopped down... :(
Im gonna model something very square now...
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On Sat, 29 Jul 2006 16:18:14 -0400, RusHHouR wrote:
> Artemia Salina <y2k### [at] sheayrightcom> wrote:
>> On Sat, 22 Jul 2006 09:37:00 -0400, Artemia Salina wrote:
>>
>>
>> P.S. If that is not satisfactory you may need to create your own wood
>> texture. Take a look at section 3.5.12.6.1 Black Hole Warp in the POVRay
>> manual. The warp pattern modifier will let you make knots in wood textures.
>>
>
> This one proved to be really tough imo... I look at the "Still with bolts"
> image (one of my favs in HoF), but I just dont GET IT! HOW can this be
> done!?!?!?
> For the moment, lets just say the guy only used the middle of the trees he
> chopped down... :(
> Im gonna model something very square now...
I'm not familiar with the image you mention. Do you have a link to it?
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news:pan### [at] sheayrightcom...
>
> I'm not familiar with the image you mention. Do you have a link to it?
>
http://hof.povray.org/boltstill3.html
Marc
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On Thu, 03 Aug 2006 20:23:56 +0200, Marc wrote:
>
> news:pan### [at] sheayrightcom...
>>
>> I'm not familiar with the image you mention. Do you have a link to it?
>>
> http://hof.povray.org/boltstill3.html
Wow!
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On Sat, 29 Jul 2006 16:18:14 -0400, RusHHouR wrote:
> Artemia Salina <y2k### [at] sheayrightcom> wrote:
>> On Sat, 22 Jul 2006 09:37:00 -0400, Artemia Salina wrote:
>> P.S. If that is not satisfactory you may need to create your own wood
>> texture.
> This one proved to be really tough imo... I look at the "Still with bolts"
> image (one of my favs in HoF), but I just dont GET IT! HOW can this be
> done!?!?!?
If you go to: http://www.ignorancia.org/en/index.php?page=Sources_map
you can download the scene file for "Still With Bolts" from the artist,
Jaime Vives Piqueres. If you want to re-render the scene you'll also need
his "Lightsys 4" macros from the same page.
He is basically using a height_field to get the wood grain for his table,
but instead of using an image file in the height_field he is using a
function which supplies a brick patterned pigment.
height_field{
function 1000, 1000 {
pigment{ brick color 1 color rgb 0 mortar 2 rotate 90*x scale .001 }
}
water_level 0.1
translate -0.5
texture{........}
}
Good luck!
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Artemia Salina wrote:
> He is basically using a height_field to get the wood grain for his table,
> but instead of using an image file in the height_field he is using a
> function which supplies a brick patterned pigment.
>
> height_field{
> function 1000, 1000 {
> pigment{ brick color 1 color rgb 0 mortar 2 rotate 90*x scale .001 }
> }
> water_level 0.1
> translate -0.5
> texture{........}
> }
Sorry, but this was the metallic grill from the second version. The
wooden version is that one:
#declare p_base_wood1=
pigment{wood turbulence .05 scale .5 translate 33}
#declare p_base_wood2=
pigment{wood turbulence .05 scale .1 translate 333}
#declare p_wood=
pigment{
wood turbulence 1
pigment_map{
[0.00 p_base_wood1]
[1.00 p_base_wood2]
}
scale .05 rotate 90*y
}
height_field{
function 512,512{
pigment{p_wood}
}
translate -.5
scale <50,.1,50>
texture{t_wood}
}
Regards,
--
Jaime
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