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7 Aug 2024 07:15:16 EDT (-0400)
  boulder (Message 4 to 13 of 13)  
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From: Afishionado
Subject: Re: boulder
Date: 9 Jun 2006 19:20:00
Message: <web.448a01d372e4196e42e8283f0@news.povray.org>
Wonderful, wonderful, wonderful. :-)


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From: Abe
Subject: Re: boulder
Date: 9 Jun 2006 21:10:00
Message: <web.448a1ad772e4196ed212d3ca0@news.povray.org>
It does give that appearence, although I thought I might get away with it.
My
intention was to have the lichens kind of curl up at the edges, but instead
the appearence is that the whole lichen becomes depressed into the rock.

If I can straighten out the code, I'll try a couple of different approaches
to the surface texture to see if it is possible to resolve the issue.

I really wish I had some sort of GUI like WorldMachine for building up
textures - it's a real challange for me keeping it all straight in SDL and
in my head!

Abe

"Zeger Knaepen" <zeg### [at] povplacecom> wrote:
> but (always a but :))
> shouldn't the moss (sp?) be on top of the surface instead of "embedded"
> into the rock?


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From: Sven Littkowski
Subject: Re: boulder
Date: 9 Jun 2006 23:52:57
Message: <448a4219@news.povray.org>
This. one. is. G.R.E.A.T!!!

Do you mind to give me, PLEEEAAASSSEEE, the source code and maybe the 
related graphic files, please? Please?

Best greetings,

Sven


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From: Abe
Subject: Re: boulder
Date: 10 Jun 2006 16:10:00
Message: <web.448b26e372e4196eb37b77920@news.povray.org>
More or less inverted the bumps on the lichen texture to get rid of the
depression effect. Also generally made the overall roughness a little more
agressive.

Abe


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Attachments:
Download 'bouldertest3.jpg' (67 KB)

Preview of image 'bouldertest3.jpg'
bouldertest3.jpg


 

From: Norbert Kern
Subject: Re: boulder
Date: 10 Jun 2006 16:25:01
Message: <web.448b2a0572e4196ed37bba30@news.povray.org>
much better than the first attempt, which was a much better rock than
anything I did for myself.
Hope, you'll post the code!


Norbert Kern




"Abe" <bul### [at] taconicnet> wrote:
> More or less inverted the bumps on the lichen texture to get rid of the
> depression effect. Also generally made the overall roughness a little more
> agressive.
>
> Abe


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From: St 
Subject: Re: boulder
Date: 10 Jun 2006 18:11:53
Message: <448b43a9@news.povray.org>
"Abe" <bul### [at] taconicnet> wrote in message 
news:web.448b26e372e4196eb37b77920@news.povray.org...
> More or less inverted the bumps on the lichen texture to get rid of the
> depression effect. Also generally made the overall roughness a little more
> agressive.

     Excellent! I kind of liked the first one because I know moss likes to 
grow in damp recesses, but this looks somewhat better.

        ~Steve~


>
> Abe
>


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From: Ross
Subject: Re: boulder
Date: 12 Jun 2006 11:05:54
Message: <448d82d2$1@news.povray.org>
"St." <dot### [at] dotcom> wrote in message news:448b43a9@news.povray.org...
>
> "Abe" <bul### [at] taconicnet> wrote in message
> news:web.448b26e372e4196eb37b77920@news.povray.org...
> > More or less inverted the bumps on the lichen texture to get rid of the
> > depression effect. Also generally made the overall roughness a little
more
> > agressive.
>
>      Excellent! I kind of liked the first one because I know moss likes to
> grow in damp recesses, but this looks somewhat better.
>
>         ~Steve~
>
>

I sort of like the first one better too, not sure why though.


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From: Kenneth
Subject: Re: boulder
Date: 13 Jun 2006 03:30:01
Message: <web.448e688872e4196ed311dd050@news.povray.org>
"Abe" <bul### [at] taconicnet> wrote:
> Mesh based boulder created via John VanSickle's rock macros. I was always
> kind of impressed by
> http://www.planetside.co.uk/terragen/sneakpeek/boulder.html and wished I
> could get that terragen rock "look" into POV. Didn't really achieve it here
> (for a number of reasons), but it was fun anyway.
>
> Abe

Very nice!  My very first impression, though, was that it looks like a big
chunk of a big mountain. Not sure why--perhaps the moss is in
too-clearly-delineated groups, especially in the 2nd image (the way
separated forest areas look, seen
from far away.) Other than that, the textures look great.

Ken W.


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From: Abe
Subject: Re: boulder
Date: 17 Jun 2006 11:50:00
Message: <web.4494244072e4196e273c6a720@news.povray.org>
It took a while, but I posted the source files over in
povray.binaries.scene-files for those that want it.

Abe


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From: PM 2Ring
Subject: Re: boulder
Date: 18 Jun 2006 09:40:00
Message: <web.4495571c72e4196e1bd1c060@news.povray.org>
"Abe" <bul### [at] taconicnet> wrote:
> It took a while, but I posted the source files over in
> povray.binaries.scene-files for those that want it.

Nice boulders, Abe. The POV rock collection is growing well. :)


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