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Photo! :-P
No, wait... needs more AA first. THEN it will look like a photo...
Most impressive. You might wanna work on the point where the tree joins
the ground - some how doesn't look quite right. But otherwise...
Perhaps the larger branches should have small amounts of snow resting on
them? I'm not sure.
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how did you manage to get the sun to glow over the tree like that?
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"s.day" <s.d### [at] uel ac uk> wrote:
> Thought I would post my WIP for this round of IRTC. Any comments/advice are
> welcome. I know the sky is a bit fake but the topic is fire and ice so this
> is meant to represent the fire (along with the Sun). Still to do:
>
> - Give the snowman some features (face arms etc..)
> - Add snow to the trees, I have written my own macro for this (now I know
> how to use trace I thought I should do it myself.)
> - I will probably add some more objects: e.g. fence a few small birds in the
> sky... (still trying to think of something else to have in the scene.)
> - Trees still need proper textures (These are arbaro)
> - I am not happy with the base of the nearest tree where it meets the snow
> but have not decided how to improve this yet.
>
> Sean
Yes, very realistic. I like snow ground and it's texture. But trees is not
good. if you cover trees with snow, maybe seems realistic. Good start.
----
Hasan
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"Ross" <rli### [at] everestkc net> wrote:
> super nice. all those white pixels in the snow are distracting though.
> hopefully a higher quality AA render will get rid of them?
Yes, I think they are caused by the low roughness value and high specular
highlighting, I may play around with the settings a bit more if higher AA
doesn't get rid of them.
> which way will the snowman be facing? i think towards the sun would be best,
> so you don't really see much of his face (perhaps just a near side eye and a
> long carrot for the nose?)
> for the nearest tree, i would imagine to see snow built up around the base
> from the direction the wind blows.
>
That's pretty much what I am planning to do with the snowman and the base of
the tree. Thanks for the comments.
Sean
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Darren New <dne### [at] san rr com> wrote:
>
> There are no footprints or other
> evidence of where the snow for the snowman came from (like grooves in
> the snow).
>
Yes, if I can work out a good method of doing this (and if I have time
before IRTC deadline I will have a go at the footprints and track from
rolling the snowballs etc..
Thanks,
Sean
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Orchid XP v2 <voi### [at] dev null> wrote:
>
> Most impressive. You might wanna work on the point where the tree joins
> the ground - some how doesn't look quite right. But otherwise...
That's next on my to do list..
>
> Perhaps the larger branches should have small amounts of snow resting on
> them? I'm not sure.
I have already added the snow to branches using a macro which writes the
blob data out to a file for faster parsing second time round. I have not
tried rendering the snow on the trees yet in the final scene and am not
sure how much it will add to the scene, at the moment I quite like the dark
of the trees against the snow and don't know if the snow on the trees will
ruin the effect. I will try it and decide which I like best for the final
image but I think they will require at least a small amount of snow to help
with the realism.
Thanks for the comment.
Sean
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"Ross" <rli### [at] everestkc net> wrote:
> how did you manage to get the sun to glow over the tree like that?
I was pleased with the sun as I was not expecting the effect to work that
well, the sun is a sphere with emitting media but I am also using megapov's
glow feature infront of the sun to enhance the effect. The fact it glow's
over the top of the tree was just an unexpected bonus..
Below is the source for the Sun effect.
#declare sunPos = <0, 500000, 0>;
#declare sunRot = <82, 10, 0>;
light_source
{
0
color rgb <5.0, 2, 0.5>*60
area_light
<20000, 0, 0> <0, 0, 20000>
10, 10
adaptive 0
jitter
circular
orient
fade_distance sunPos.y/10
fade_power 2
looks_like {
sphere // transparent sphere containing media
{ 0,1 pigment { rgbt 1 } hollow
interior
{ media
{ emission 1
density
{ spherical poly_wave 10 density_map
{
[0 rgb 0]
[1 rgb <1, 0.5, 0.05>]
}
}
}
}
}
}
scale 20000
translate sunPos
rotate sunRot
}
glow {
type 2
location sunPos/50
radius 5000
fade_power 0.0125
color rgb <2, 1,0.05>*5
rotate sunRot
}
glow {
type 2
location sunPos/50
radius 6000
fade_power 0.011
color rgb <3,1.5,0.1>*5
rotate sunRot
}
glow {
type 2
location sunPos/50
radius 7000
fade_power 0.01
color rgb <2, 1,0.1>*5
rotate sunRot
}
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"Hasan3" <PRO### [at] Yahoo com> wrote:
> Yes, very realistic. I like snow ground and it's texture. But trees is not
> good. if you cover trees with snow, maybe seems realistic. Good start.
The final render should have snow on the trees, thanks for the comments.
Sean
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You probably are already busy fixing this, but I think the bottom of the
nearest tree is problematic *because* the tree seems to be sitting on top
of the snow. Snoe has (shudder) subsurface scattering, so you ought to see
the tree through the snow a bit, darkening the area around its trunk.
The whole thing is wonderful. The snow is perfection. Will be a contender.
-s
5TF!
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s.day nous apporta ses lumieres en ce 03/02/2006 04:53:
> Thought I would post my WIP for this round of IRTC. Any comments/advice are
> welcome. I know the sky is a bit fake but the topic is fire and ice so this
> is meant to represent the fire (along with the Sun). Still to do:
>
> - Give the snowman some features (face arms etc..)
> - Add snow to the trees, I have written my own macro for this (now I know
> how to use trace I thought I should do it myself.)
> - I will probably add some more objects: e.g. fence a few small birds in the
> sky... (still trying to think of something else to have in the scene.)
> - Trees still need proper textures (These are arbaro)
> - I am not happy with the base of the nearest tree where it meets the snow
> but have not decided how to improve this yet.
>
> Sean
>
>
> ------------------------------------------------------------------------
>
This not the place to post photos!
--
Alain
-------------------------------------------------
Change is inevitable, except from a vending machine.
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