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7 Aug 2024 19:25:51 EDT (-0400)
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From: St 
Subject: Re: A historical street (WIP)
Date: 29 Jan 2006 18:31:12
Message: <43dd5040@news.povray.org>
"Hasan3" <PRO### [at] Yahoocom> wrote in message 
news:web.43dca47766475829d79e1ae30@news.povray.org...
> My last working.(I used wings3d)
>
>
> I need your comment:)

   Hi Hasan

    Well, if you haven't noticed yet, I'm a Wings3D enthusiast too amongst 
others here, so I'd like to offer some advice if I can?

     First of all, I really like this image, I think you have the right 
viewing angle, and more than this, it's just a nice scene that will look 
great when finished.

     Ok, see those straight edges on your right-hand brick wall and ALL the 
other straight edges? They're too straight imo. You can dimple *parts* of 
those straight lines by moving points around either point by point using the 
z-x planes, or highlight a point, hit > 'Tools', and then > 'Tweak', and 
move it around where you want it to go. You can also highlight points and 
right-click, then > 'deform', then > 'random' or whatever you want to choose 
in the list available. It should give you a little realism to that wall and 
other places in your scene.


    ~Steve~




> Regards.
>
> --------------
> Hasan


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From: Jim Charter
Subject: Re: A historical street (WIP)
Date: 29 Jan 2006 19:41:00
Message: <43dd609c$1@news.povray.org>
Hasan3 wrote:
> My last working.(I used wings3d)
> 
> 
> I need your comment:)
> Regards.
> 
> --------------
> Hasan
> 
> 
> ------------------------------------------------------------------------
> 
Interesting to see tour de force work with uv mapped textures

Obviously nothing comes for free and with this technique the splicing of 
the different image maps along the edges is where the illusion breaks 
down.  I think you are going to have to manually manipulate the maps to 
make those seems seemless.

I am not too familiar with these techniques but the first thought that 
comes to mind is to "flip" the image horizontally in an image editor so 
that at a corner it would be as if the image was hinged at the corner 
edge and swung back through the structure to appear on the orthogonal 
wall, (sort of like a military about face and wheel manuever.)


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From: Thomas de Groot
Subject: Re: A historical street (WIP)
Date: 30 Jan 2006 02:52:01
Message: <43ddc5a1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> schreef in bericht
news:43dd609c$1@news.povray.org...
> >
> Interesting to see tour de force work with uv mapped textures
>
> Obviously nothing comes for free and with this technique the splicing of
> the different image maps along the edges is where the illusion breaks
> down.  I think you are going to have to manually manipulate the maps to
> make those seems seemless.
>
> I am not too familiar with these techniques but the first thought that
> comes to mind is to "flip" the image horizontally in an image editor so
> that at a corner it would be as if the image was hinged at the corner
> edge and swung back through the structure to appear on the orthogonal
> wall, (sort of like a military about face and wheel manuever.)

I personally prefer to work on the image_maps in Poseray. You can easily
wrap around and scale them to your needs.

Thomas


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