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From: Bill Pragnell
Subject: Trefoil damage
Date: 19 Jan 2006 07:35:01
Message: <web.43cf86da5fba248731f01d10@news.povray.org>
What ho

Here's a first try at trefoil bombardment. Because the dispacement macro
returns a vector, I can add several together to produce multiple impacts.
Implementing the displacements in the trefoil program was a little fiddly
because I had to call it for the bricks, steps, step sideboards, handrail
posts and handrails separately. Somewhat arbitrarily, I've used thin
semitransparent beams to show the impact axis, and they've turned out
rather well - they look like some kind of projected beam weapon!

This is a scaled-down version from a 1600x1200 image (~900k), which can be
viewed at:

http://www.infradead.org/~wmp/trefoil_pow.jpg

The large image took ~1.5 hours to render, over half of which was parsing. I
reckon I could streamline my code a bit to improve that - I think I might
be doing some unnecessary calculation / variable declaration somewhere. I
also need to put a cutoff radius in the displace macro - you can just see
that the stairs in shadow on the column which threads the lower-right loop
have been perturbed by the beam where it passes close.

Cool, eh?

Bill


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Attachments:
Download 'trefoil_pow2.jpg' (284 KB)

Preview of image 'trefoil_pow2.jpg'
trefoil_pow2.jpg


 

From: Bruno Cabasson
Subject: Re: Trefoil damage
Date: 19 Jan 2006 08:00:00
Message: <web.43cf8c76288429ea82fc96790@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> What ho
>
> Here's a first try at trefoil bombardment. Because the dispacement macro
> returns a vector, I can add several together to produce multiple impacts.
> Implementing the displacements in the trefoil program was a little fiddly
> because I had to call it for the bricks, steps, step sideboards, handrail
> posts and handrails separately. Somewhat arbitrarily, I've used thin
> semitransparent beams to show the impact axis, and they've turned out
> rather well - they look like some kind of projected beam weapon!
>
> This is a scaled-down version from a 1600x1200 image (~900k), which can be
> viewed at:
>
> http://www.infradead.org/~wmp/trefoil_pow.jpg
>
> The large image took ~1.5 hours to render, over half of which was parsing. I
> reckon I could streamline my code a bit to improve that - I think I might
> be doing some unnecessary calculation / variable declaration somewhere. I
> also need to put a cutoff radius in the displace macro - you can just see
> that the stairs in shadow on the column which threads the lower-right loop
> have been perturbed by the beam where it passes close.
>
> Cool, eh?
>
> Bill

Only one word: Wow.

    Bruno.


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From: Thomas de Groot
Subject: Re: Trefoil damage
Date: 19 Jan 2006 08:26:38
Message: <43cf938e@news.povray.org>
"Bruno Cabasson" <bru### [at] alcatelaleniaspacefr> schreef in bericht
news:web.43cf8c76288429ea82fc96790@news.povray.org...
>
> Only one word: Wow.
>
...repeated: Wow.

Thomas


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From: St 
Subject: Re: Trefoil damage
Date: 19 Jan 2006 08:47:08
Message: <43cf985c@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote in message 
news:43cf938e@news.povray.org...
>
> "Bruno Cabasson" <bru### [at] alcatelaleniaspacefr> schreef in bericht
> news:web.43cf8c76288429ea82fc96790@news.povray.org...
>>
>> Only one word: Wow.
>>
> ...repeated: Wow.

    ...double WOW! Nice one Bill.

      ~Steve~



>
> Thomas
>
>


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From: Tim Cook
Subject: Re: Trefoil damage
Date: 19 Jan 2006 12:06:21
Message: <43cfc70d$1@news.povray.org>
Bill Pragnell wrote:
> Cool, eh?

Very cool.  What happens when the bullet paths intersect?

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Hans Fink
Subject: Re: Trefoil damage
Date: 19 Jan 2006 12:09:46
Message: <43cfc7da$1@news.povray.org>
Bill Pragnell wrote:
> 
> The large image took ~1.5 hours to render, over half of which was parsing. I
> reckon I could streamline my code a bit to improve that - I think I might
> be doing some unnecessary calculation / variable declaration somewhere. I
> also need to put a cutoff radius in the displace macro - you can just see
> that the stairs in shadow on the column which threads the lower-right loop
> have been perturbed by the beam where it passes close.

No problem, it's the projectile's shockwave.

> Cool, eh?

Very much so!

If only the background... err... don't know but in a way
it could be more mysterious. Maybe foggier, or darker?
Looks a bit flat the way it is.


-Hans-


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From: Dave Matthews
Subject: Re: Trefoil damage
Date: 19 Jan 2006 14:10:01
Message: <web.43cfe3ba288429ea8c7259570@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Cool, eh?
>
> Bill

That is such a cool knot-thing, so why are we all so excited to see it get
bombarded?  Don't know, but it is really impressive.  It begs for an entire
science-fiction/fantasy story.  The medieval floating knot-fortress zapped
by the invaders, killing young prince Somebody's family.  Now he must get
revenge on the technologically superior aliens, armed only with whatever
magic made the knot float in the first place....I suppose he should have a
winged-horse sidekick and a gorgeous babe girlfriend, too.

Nice, nice work.


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From: Dan Byers
Subject: Re: Trefoil damage
Date: 19 Jan 2006 21:15:00
Message: <web.43d0473d288429eafb15b2100@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
>
> Cool, eh?
>

I concur :)
--
Dan
GoofyGraffix.com


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From: Florian Brucker
Subject: Re: Trefoil damage
Date: 20 Jan 2006 03:11:48
Message: <43d09b44$1@news.povray.org>
> Here's a first try at trefoil bombardment.

Awesome. Simply Awesome!


Keep up that bombardment!
Florian


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From: Verm
Subject: Re: Trefoil damage
Date: 20 Jan 2006 03:33:33
Message: <43d0a05d$1@news.povray.org>
I can't be the only one looking at the last two threads and thinking .oO 
"I want to see the ruined trefoil castle covered in ivy". :- )

Bill Pragnell wrote:
> Somewhat arbitrarily, I've used thin
> semitransparent beams to show the impact axis, and they've turned out
> rather well - they look like some kind of projected beam weapon! 
> Cool, eh?

I thought they looked like vapour trails left by a projectile. Yes very 
cool.


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