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Hello, folks! First message, but 11th or maybe 12th year being amazed at
what one can do with POV-Ray. It seems naturally suited for virtual
rebuilding of Greco-Roman edifices, to me at least, and so I'm wondering if
there are any interest groups or possibly related competitions that anyone
knows of. I've searched around here in various places, looking down
through many, many topics but without luck.
TIA!
Roger Twitchell
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Roger wrote:
> Hello, folks! First message, but 11th or maybe 12th year being amazed at
> what one can do with POV-Ray. It seems naturally suited for virtual
> rebuilding of Greco-Roman edifices, to me at least, and so I'm wondering if
> there are any interest groups or possibly related competitions that anyone
> knows of. I've searched around here in various places, looking down
> through many, many topics but without luck.
>
> TIA!
>
> Roger Twitchell
>
>
> ------------------------------------------------------------------------
>
Your camera fell on the ground.
Sebastian
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No, actually the camera is 5.5 units above the floor, which is 150 units
below the top of the crossvaulting.
"Sebastian H." <van### [at] gmx de> wrote:
> Roger wrote:
....
> > rebuilding of Greco-Roman edifices, to me at least, and so I'm wondering if
> > there are any interest groups or possibly related competitions that anyone
> > knows of. I've searched around here in various places, looking down
> > through many, many topics but without luck.
....
> Your camera fell on the ground.
>
> Sebastian
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Perhaps something is needed for scale, but generating people figures is not
a specialty of mine (that's why there's no statuary in the niches).
Populating the scene with figures that would probably end up looking like
Lego figures at best might not help the scene either. The scene being a
Thermae, and Romans bathing nude would also complicate the scene... ;>
"Sebastian H." <van### [at] gmx de> wrote:
....
> Your camera fell on the ground.
>
> Sebastian
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Roger wrote:
> No, actually the camera is 5.5 units above the floor, which is 150 units
> below the top of the crossvaulting.
>
Nah, I ment it looks great as if on a tourist trip
your camera fell on the ground and triggered.
Nice image.
Sebastian
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From: Jim Charter
Subject: Re: Greco-Roman architecture group anywhere?
Date: 29 Nov 2005 12:40:34
Message: <438c9292@news.povray.org>
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Roger wrote:
> Hello, folks! First message, but 11th or maybe 12th year being amazed at
> what one can do with POV-Ray. It seems naturally suited for virtual
> rebuilding of Greco-Roman edifices, to me at least, and so I'm wondering if
> there are any interest groups or possibly related competitions that anyone
> knows of. I've searched around here in various places, looking down
> through many, many topics but without luck.
>
> TIA!
>
> Roger Twitchell
>
>
> ------------------------------------------------------------------------
>
Don't know of anything myself but I assume you are familiar with Nathan
O'Brien's work:
http://tinyurl.com/ch8c4
especially
http://tinyurl.com/7lafw
Also Felix Cederling
http://tinyurl.com/exy6x
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From: Darren New
Subject: Re: Greco-Roman architecture group anywhere?
Date: 29 Nov 2005 13:07:04
Message: <438c98c8@news.povray.org>
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Roger wrote:
> Hello, folks! First message,
Excellent floor! Where's the reflective sphere, tho?
Seriously, looks great. But what are the dots outside the windows? Looks
like birds or netting, running off the light posts? Artifacts? Or
intentional?
--
Darren New / San Diego, CA, USA (PST)
Sabotage? Communist conspiracy? Or just
Microsoft again? Only time will tell.
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Darren New <dne### [at] san rr com> wrote:
> But what are the dots outside the windows? Looks
> like birds or netting, running off the light posts? Artifacts? Or
> intentional?
The thickness of the outer walls, overexposed from the bright daylight?
JYR
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"Sebastian H." <van### [at] gmx de> wrote:
....
> Nah, I ment it looks great as if on a tourist trip
> your camera fell on the ground and triggered.
Well, without height references such as people figures perhaps it does. Its
POV-Ray camera is so much closer to the floor than the ceiling that that
reaction is certainly understandable.
> Nice image.
Thanks!
> Sebastian
Roger
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Jim Charter <jrc### [at] msn com> wrote:
.....
> Don't know of anything myself but I assume you are familiar with Nathan
> O'Brien's work:
He's where I got the basics for the columns & their capitals, many years
ago!
> http://tinyurl.com/ch8c4
Yup, the capitals are most familiar indeed.
> especially
> http://tinyurl.com/7lafw
I remember seeing that before. I tried having the media for light beams
turned up that high, but it didn't look quite right, especially since the
"windows" have no glass, so the indoors air has to match the outdoors air,
and it couldn't be that hazy outdoors. It works great with his image of
Justinian's church though (which is a rather awesome rendering IMHO).
> Also Felix Cederling
> http://tinyurl.com/exy6x
That's interesting and very good work... Like me, he seems to give loops
heavy useage for the purpose of constructing with patterns of virtual
building blocks, kind of like building with virtual Lego. POV-Ray makes
that so easy, and is why POV-Ray does well with Classical architecture. His
details are generally so much more intricate, complete with egg & dart
trim. If my machine had more RAM maybe... View-based detail management to
save on RAM useage is a goal of mine.
Thanks for the links!
Roger
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