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Hi everybody,
I will catch the fotorealism one day:)
----
Regards.
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Real? Maybe. (There's probably somebody who sells such aweful looking
material!)
Looks like the seats are floating due to a lack of shadows... Fairly
good otherwise.
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Orchid XP v2 <voi### [at] dev null> wrote:
> Real? Maybe. (There's probably somebody who sells such aweful looking
> material!)
>
> Looks like the seats are floating due to a lack of shadows... Fairly
> good otherwise.
Yes, the floor and wall are not worked. so seats shadow is not distinct.
Thanks for comment.
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Orchid XP v2 wrote:
> Real? Maybe. (There's probably somebody who sells such aweful looking
> material!)
What? you don't like toadskin sofas?
The sofas look great, btw, The yellow walls are a bit intense, I'd be
interested in seeing how this develops :)
Maybe try a texture that looks a bit more like leather on the sofas?
--
~Mike
Things! Billions of them!
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Mike Raiford <mra### [at] hotmail com> wrote:
> Maybe try a texture that looks a bit more like leather on the sofas?
>
> --
> ~Mike
>
> Things! Billions of them!
New version:
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"Hasan3" <PRO### [at] Yahoo com> wrote in message
news:web.4385631b868c14e2cab2270@news.povray.org...
> Mike Raiford <mra### [at] hotmail com> wrote:
>
>> Maybe try a texture that looks a bit more like leather on the sofas?
>>
>> --
>> ~Mike
>>
>> Things! Billions of them!
>
> New version:
>
I like the floor and the walls and the shape of the sofas. However the sofa
feels like it is made out of hard plastic to me.
Keep up the good work
Ambis
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Hasan3 <web.4385631b868c14e2cab2270@news.povray.org> Thursday 24 of November
2005 07:52
> New version:
__much__ better. Probably due to textures (carpets, flour), and lighting
--
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Hasan3 nous apporta ses lumieres en ce 2005-11-24 01:52:
> Mike Raiford <mra### [at] hotmail com> wrote:
>
>
>>Maybe try a texture that looks a bit more like leather on the sofas?
>>
>>--
>>~Mike
>>
>>Things! Billions of them!
>
>
> New version:
>
>
> ------------------------------------------------------------------------
>
WAY better! Love the floor and carpets.
Those bandings comming from the corner are distracting. Maybe that moving the camera
by a small,
maybe very small, amount can remove them. I once got rid of a similar problem by
changing
pretrace_start to something around 0.085.
--
Alain
-------------------------------------------------
If you are good, you will be assigned all the work. If you are really good, you will
get out of it.
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Alain <ele### [at] netscape net> wrote:
> Hasan3 nous apporta ses lumieres en ce 2005-11-24 01:52:
> > Mike Raiford <mra### [at] hotmail com> wrote:
> >
> >
> >>Maybe try a texture that looks a bit more like leather on the sofas?
> >>
> >>--
> >>~Mike
> >>
> >>Things! Billions of them!
> >
> >
> > New version:
> >
> >
> > ------------------------------------------------------------------------
> >
> WAY better! Love the floor and carpets.
> Those bandings comming from the corner are distracting. Maybe that moving the camera
by a small,
> maybe very small, amount can remove them. I once got rid of a similar problem by
changing
> pretrace_start to something around 0.085.
>
> --
> Alain
Alain, my radiosity setting : Not high quality...
radiosity { // --- Settings 2 (medium quality) ---
pretrace_start 0.08
pretrace_end 0.01
count 120
error_bound 0.25
recursion_limit 1
}
I will change high quality in final version.. But I dont understand "moving
camera..." Where?
Regards.
Hasan
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Hasan3 wrote:
> But I dont understand "moving
> camera..." Where?
Anywhere :)
camera{
...
translate y*0.0001
}
Cheers!
Rick Measham
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