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Don't know what I was going for, but made this in the process.
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Mienai wrote:
> Don't know what I was going for, but made this in the process.
Ooh! Can I get one that runs of 250VAC at 50Hz?
Cheers!
Rick Measham
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<Mienai> wrote in message
news:web.4341f03d1bc899fa88fe5cb30@news.povray.org...
> Don't know what I was going for, but made this in the process.
>
:-O WOW!
Is there any chance at taking a peek at the code to that, I'm stunned!
Cheers Dre
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Rick Measham <rickm*at%isite.net.au> wrote:
> Mienai wrote:
> > Don't know what I was going for, but made this in the process.
>
> Ooh! Can I get one that runs of 250VAC at 50Hz?
>
> Cheers!
> Rick Measham
Think that one's at 120V@60Hz but this might fit your needs :)
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![color_flow2.jpg](/povray.binaries.images/attachment/%3Cweb.4341f6c684c2bf8488fe5cb30%40news.povray.org%3E/color_flow2.jpg?ttop=441697&toff=4900&preview=1)
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"Mienai" <Mienai> wrote:
> Don't know what I was going for, but made this in the process.
P-Branes and the Mother of all String Theories! I always wondered how the
extra dimensions got all curled up in there. Please give us a hint!
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"Dre" <bla### [at] somewhere com> wrote:
> :-O WOW!
>
> Is there any chance at taking a peek at the code to that, I'm stunned!
>
> Cheers Dre
np.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#default {finish {ambient 0 diffuse 0.25}}
camera {
location <0,0,6>
look_at 0
}
light_source {
<0,.5,0> color rgb <2,-.5,-.5>*5
rotate x*60
fade_distance 1.5 fade_power 2
}
light_source {
<0,.5,0> color rgb <-.5,2,-.5>*5
rotate x*60 rotate z*-120
fade_distance 1.5 fade_power 2
}
light_source {
<0,.5,0> color rgb <-.5,-.5,2>*5
rotate x*60 rotate z*120
fade_distance 1.5 fade_power 2
}
#declare p_Blah=
pigment{
leopard
color_map{
[0 color rgb 1]
[1 color rgb 0]
}
scale .5
turbulence .5
octaves 6
omega 2
lambda .9
}
#declare fn_Blah=function {
pigment {
p_Blah
}
}
isosurface{
function {sqrt(pow(x,2) + pow(y,2) + pow(z,2)) - 2 +
fn_Blah(x,y,z).gray*.1}
contained_by{sphere{0,2.5}}
max_gradient 6.7
pigment{p_Blah}
no_shadow
double_illuminate
rotate y*60
}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Nothing too spectacular. To get the second one just reverse the color_map
colors and subtract the fn_Blah instead of adding it to the isosurface.
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Thank you!
Is a nice effect!
btw I prefer the second one... nice wallpaper
;-)
Paolo
> <Mienai> wrote wrote:
> >
> > Is there any chance at taking a peek at the code to that, I'm stunned!
> >
> > Cheers Dre
>
> np.
>
>
> Nothing too spectacular. To get the second one just reverse the color_map
> colors and subtract the fn_Blah instead of adding it to the isosurface.
>
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Mienai wrote:
> Don't know what I was going for, but made this in the process.
You succeeded. Congratulations. It rocks!
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Awesome, thanks very much!
Cheers Dre
<Mienai> wrote in message
news:web.4342406584c2bf8488fe5cb30@news.povray.org...
> "Dre" <bla### [at] somewhere com> wrote:
> > :-O WOW!
> >
> > Is there any chance at taking a peek at the code to that, I'm stunned!
> >
> > Cheers Dre
>
> np.
>
> %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
> #default {finish {ambient 0 diffuse 0.25}}
>
> camera {
> location <0,0,6>
> look_at 0
> }
>
> light_source {
> <0,.5,0> color rgb <2,-.5,-.5>*5
> rotate x*60
> fade_distance 1.5 fade_power 2
> }
> light_source {
> <0,.5,0> color rgb <-.5,2,-.5>*5
> rotate x*60 rotate z*-120
> fade_distance 1.5 fade_power 2
> }
> light_source {
> <0,.5,0> color rgb <-.5,-.5,2>*5
> rotate x*60 rotate z*120
> fade_distance 1.5 fade_power 2
> }
>
> #declare p_Blah=
> pigment{
> leopard
> color_map{
> [0 color rgb 1]
> [1 color rgb 0]
> }
> scale .5
> turbulence .5
> octaves 6
> omega 2
> lambda .9
> }
> #declare fn_Blah=function {
> pigment {
> p_Blah
> }
> }
>
> isosurface{
> function {sqrt(pow(x,2) + pow(y,2) + pow(z,2)) - 2 +
> fn_Blah(x,y,z).gray*.1}
> contained_by{sphere{0,2.5}}
> max_gradient 6.7
> pigment{p_Blah}
> no_shadow
> double_illuminate
> rotate y*60
> }
> %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
>
> Nothing too spectacular. To get the second one just reverse the color_map
> colors and subtract the fn_Blah instead of adding it to the isosurface.
>
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> Don't know what I was going for, but made this in the process.
I wish I could do sth. like this when knowing what I'm going for. Great
work!
Florian
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