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Here is my latest attempt at modeling coiled rope attached to a belaying
pin. I created a macro that allows me to control specific parameters such
as rope size, pigment darkness, number of turns, etc. The issue I had
before was that in photo's of real rigging, there are always big heaps of
messy coiled ropes & my previous attempts were just too clean. Combine the
desired messiness with the fact that not all ropes are the same size and
color & I just had to revisit this area of the model. I think this is much
better.
Tim
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Tim McMurdo wrote:
> Here is my latest attempt at modeling coiled rope attached to a belaying
> pin. I created a macro that allows me to control specific parameters such
> as rope size, pigment darkness, number of turns, etc. The issue I had
> before was that in photo's of real rigging, there are always big heaps of
> messy coiled ropes & my previous attempts were just too clean. Combine the
> desired messiness with the fact that not all ropes are the same size and
> color & I just had to revisit this area of the model. I think this is much
> better.
>
> Tim
>
>
> ------------------------------------------------------------------------
>
amazing work,...
even though on the second look the coils seems to penetrate each other
which would end up in an gordian knot :-)
I don't have a clue how to avoid this in a simple fashion.
Maybe you can get the extents of the allready existing coils and use
them as "forbidden volumes" while generating each coil after another.
... dave
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Tim McMurdo wrote:
> Here is my latest attempt at modeling coiled rope attached to a belaying
> pin. I created a macro that allows me to control specific parameters such
> as rope size, pigment darkness, number of turns, etc. The issue I had
> before was that in photo's of real rigging, there are always big heaps of
> messy coiled ropes & my previous attempts were just too clean. Combine the
> desired messiness with the fact that not all ropes are the same size and
> color & I just had to revisit this area of the model. I think this is much
> better.
>
> Tim
>
>
> ------------------------------------------------------------------------
>
Mind boggling. Fall of the coils looks very natural. Texture needs
tweaking maybe.
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> amazing work,...
> even though on the second look the coils seems to penetrate each other
> which would end up in an gordian knot :-)
> I don't have a clue how to avoid this in a simple fashion.
> Maybe you can get the extents of the allready existing coils and use
> them as "forbidden volumes" while generating each coil after another.
>
> ... dave
Thank you very much. :) The overlapping coils have been an issue and I have
tried several solutions. So far everytime I clean up the overlap, the
effect becomes too clean. I have tried a slightly different version of the
forbidden volumes idea. I may give your version a try though.
Thanks,
Tim
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> Mind boggling. Fall of the coils looks very natural. Texture needs
> tweaking maybe.
Thanks Jim,
THese are spere sweeps and unfortunately, I have not found a perfect
solution for applying a texture to the sweep. Still working on that part
though & thanks for your encouragement.
Tim
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Actually I think your rope texture is fine. It does appear to be
suffering from a moire pattern though. Perhaps you could try rendering
without AA at a high resolution and then resizing down with Photoshop?
Extremely impressive work on this huge project, Tim.
Skip
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"David El Tom" <dav### [at] t-online de> schreef in bericht
news:433aeb06$1@news.povray.org...
>
> amazing work,...
> even though on the second look the coils seems to penetrate each other
> which would end up in an gordian knot :-)
> I don't have a clue how to avoid this in a simple fashion.
> Maybe you can get the extents of the allready existing coils and use
> them as "forbidden volumes" while generating each coil after another.
>
It is amazing work indeed!! Very well done! The ropes look very real.
The interpenetration is not so severe, I believe, and may only really show
up on close scrutiny. In most scenes that wouldn't be the case.
Thomas
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I'm astonished at the ropes!
Your Niagara is like a carthusian work!
;-)
Paolo
> "Tim McMurdo" wrote
> Here is my latest attempt at modeling coiled rope attached to a belaying
> pin. I created a macro that allows me to control specific parameters such
> as rope size, pigment darkness, number of turns, etc. The issue I had
> before was that in photo's of real rigging, there are always big heaps of
> messy coiled ropes & my previous attempts were just too clean. Combine the
> desired messiness with the fact that not all ropes are the same size and
> color & I just had to revisit this area of the model. I think this is much
> better.
>
> Tim
>
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news:web.433adfae47694371acb32c570@news.povray.org...
> Here is my latest attempt at modeling coiled rope attached to a belaying
Astounding, mind boggling, wait... it is McMurdoing!
Do you give yourself a deadline or anything like?
Marc
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"Tim McMurdo" <jod### [at] woh rr com> wrote:
> Here is my latest attempt at modeling coiled rope attached to a belaying
> pin. I created a macro that allows me to control specific parameters such
> as rope size, pigment darkness, number of turns, etc. The issue I had
> before was that in photo's of real rigging, there are always big heaps of
> messy coiled ropes & my previous attempts were just too clean. Combine the
> desired messiness with the fact that not all ropes are the same size and
> color & I just had to revisit this area of the model. I think this is much
> better.
>
> Tim
The ropes are very convincing, I can feel their weight.
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