POV-Ray : Newsgroups : povray.binaries.images : First HDRI Post Server Time
8 Aug 2024 12:17:34 EDT (-0400)
  First HDRI Post (Message 1 to 3 of 3)  
From: s day
Subject: First HDRI Post
Date: 22 Jul 2005 04:20:01
Message: <web.42e0ac1cdb3e99f22930beed0@news.povray.org>
Actually it's my second post but thought I should do a proper first post.
This is my first megapov image so I thought I would jump straight in and
create my first HDRI image as well. I created my own probe using my povcomp
entry (Natural History Museum).
I know the tiles could do with a bit more work on the textures and even the
modelling but this was more about testing how HDR actually works.
The scene is one I created a while ago with a wooden floor, I just changed
the floor to be tiled so it would fit the 'first post' rule..

Any hints and tips on using HDRI would be very appreciated as I am not too
sure what I am doing. (e.g. do photons work properly with HDR? do I need to
specify anything extra you would normally add them to the light source but
I do not know if you can add them to the HDRI light source?)

I may have to do a really shiny chrome ball image as well because I think
they just look sooo good with HDRI.

Thanks,

Sean


Post a reply to this message


Attachments:
Download 'hdr_marbles.jpg' (303 KB)

Preview of image 'hdr_marbles.jpg'
hdr_marbles.jpg


 

From: stm31415
Subject: Re: First HDRI Post
Date: 22 Jul 2005 09:35:00
Message: <web.42e0f5bbe3cb24bd938a8e420@news.povray.org>
>
> Any hints and tips on using HDRI would be very appreciated as I am not too
> sure what I am doing. (e.g. do photons work properly with HDR? do I need to
> specify anything extra you would normally add them to the light source but
> I do not know if you can add them to the HDRI light source?)
>


Your HDRI image needs to include an extremely bright spot. Then soft
caustics will happen automagically. If you want sharp, bright caustics,
you'll need to have a separate photons scene, map the photons, and use the
map in the final image. Remember, HDRI's are NOT light sources- they are
just images. As such, POV would have no way of knowing where to direct
photons from. Radiosity does, however, do soft caustics all by itself. if
you put a nice big glass sphere in a scene with a bright HDR image (try on
of the outdoor scenes Paul Debevec has up for examination), and set your
count extremely high, you'll see it.

-s
5TF!


Post a reply to this message

From: s day
Subject: Re: First HDRI Post
Date: 22 Jul 2005 10:10:01
Message: <web.42e0fd22e3cb24bd2930beed0@news.povray.org>
"stm31415" <sam### [at] cscom> wrote:
> >
> > Any hints and tips on using HDRI would be very appreciated as I am not too
> > sure what I am doing. (e.g. do photons work properly with HDR? do I need to
> > specify anything extra you would normally add them to the light source but
> > I do not know if you can add them to the HDRI light source?)
> >
>
>
> Your HDRI image needs to include an extremely bright spot. Then soft
> caustics will happen automagically. If you want sharp, bright caustics,
> you'll need to have a separate photons scene, map the photons, and use the
> map in the final image. Remember, HDRI's are NOT light sources- they are
> just images. As such, POV would have no way of knowing where to direct
> photons from. Radiosity does, however, do soft caustics all by itself. if
> you put a nice big glass sphere in a scene with a bright HDR image (try on
> of the outdoor scenes Paul Debevec has up for examination), and set your
> count extremely high, you'll see it.
>
> -s
> 5TF!

Thanks for the advice, I will try these two techniques. I couln't work out
where the photons were comming from in the image, I had photons turned on
but wasn't really sure if I would see any due to the lack of a light
source. The photons were not very visible but I now see they must be from
the radiosity settings. Lots more experimenting to do...



Sean


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.