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Thank you for your advices and pieces of code ! I think it will take some
time before I get a grip on those techniques ! I tried to test a couple of
options and it looks better (at least I hope...). There is still a long way
to go.
SL
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"Sylvain" <rem### [at] laposte net> wrote:
> Thank you for your advices and pieces of code ! I think it will take some
> time before I get a grip on those techniques ! I tried to test a couple of
> options and it looks better (at least I hope...). There is still a long way
> to go.
> SL
Looks a lot better I think - the stones look used, slightly rough and, well,
handled somehow. One thing though, did you apply the texture to each stone
at the origin and then translate it to position? Reason I ask is that the
variations look the same on all the stones. Might be my eyes playing up or
a coincidence, but if you did it that way, try this instead: create a union
of all the black stones in the positions you want them, then apply the
black texture to the whole group. Do the same with all the white ones.
That's because the textures are procedural, so if you have two object
created at the origin, textured then moved, they will have identical
textures. Sometimes that's what you want, but more often you want them all
to be different, so you have to create the object, move it, and then
texture it.
Generally though I much prefer the look of these stones compared to the
previous ones. In the first image they were obviously just CG shapes, they
were too 'perfect.' In the second example you posted they look much more
physical.
L
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Yes, I textured the stones, rotated each of them around the y axis by a
different angle and then translated them. In this close-up, I created a
union of stones, and then textured them. It's amazing the amount of work a
simple object can give you ! I wonder how people manage to finish an entire
scene :o)
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![pierres.jpg](/povray.binaries.images/attachment/%3Cweb.4264a2864b657558a4725200%40news.povray.org%3E/pierres.jpg?preview=1)
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"Sylvain" <rem### [at] laposte net> schreef in bericht
news:web.4264a2864b657558a4725200@news.povray.org...
> Yes, I textured the stones, rotated each of them around the y axis by a
> different angle and then translated them. In this close-up, I created a
> union of stones, and then textured them. It's amazing the amount of work a
> simple object can give you ! I wonder how people manage to finish an
entire
> scene :o)
>
Very nice, Sylvain!
It's just me, but I imagine them filled with chocolate.....yum yum!!
Thomas
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"Thomas de Groot" <t.d### [at] inter nl net> wrote:
> "Sylvain" <rem### [at] laposte net> schreef in bericht
> news:web.4264a2864b657558a4725200@news.povray.org...
> > Yes, I textured the stones, rotated each of them around the y axis by a
> > different angle and then translated them. In this close-up, I created a
> > union of stones, and then textured them. It's amazing the amount of work a
> > simple object can give you ! I wonder how people manage to finish an
> entire
> > scene :o)
> >
> Very nice, Sylvain!
>
> It's just me, but I imagine them filled with chocolate.....yum yum!!
>
> Thomas
That's why I never got any good at Go. It's not the difficulty of the game,
it's resisting eating the pieces!
L
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"Loki" <nomail@nomail> schreef in bericht
news:web.4265040c4b657558a66f6070@news.povray.org...
>
> That's why I never got any good at Go. It's not the difficulty of the
game,
> it's resisting eating the pieces!
>
> L
> -
>
LOL
Thomas
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Thomas de Groot wrote:
>
> Very nice, Sylvain!
>
> It's just me, but I imagine them filled with chocolate.....yum yum!!
>
> Thomas
It's not just you. I imagined the exact same thing, I just couldn't tell
it, 'cause I tought someone could blame me being weird :p.
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethis zbxt net invalid
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news:42667694$1@news.povray.org...
> It's not just you. I imagined the exact same thing, I just couldn't tell
> it, 'cause I tought someone could blame me being weird :p.
>
Oh you are weird indeed!
But aren't we all slightly weird here?
Marc
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Since this is getting offtopic, I'm setting some new headers...
Marc Jacquier wrote:
> news:42667694$1@news.povray.org...
>
>>It's not just you. I imagined the exact same thing, I just couldn't tell
>>it, 'cause I tought someone could blame me being weird :p.
>>
>
> Oh you are weird indeed!
Darn, I knew that!
> But aren't we all slightly weird here?
Maybe...
BTW, I'm also installing a new workstation here; am thinking to
reallocate this old, slow Opteron-workstation to be a server. I just
compiled Pov to my new machine, and I'll run the benchmark some day. The
machine is extremely cool! It's almost incredible - at specially for
it's price. It's a real, genuine Sun SparcStation5. It has clearly
extremely fast 170MHz MicroSparc CPU, 128MB RAM and two SCSI-harddisks,
which are total 13,6GB is size. It looks great, I'll make it quiet (I
think I'll get rid of the 9,1GB hd) one, and it cost me only 20 euros.
I'm running NetBSD on it right now (compiling aterm).
Don't laugh, I'm serious about this :). Of course, nothing keeps me from
using aerospace (this old, "slow" machnine) as an application server and
using sundance (SparcStation) mostly as an X-terminal.
> Marc
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethis zbxt net invalid
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The stones are too round. A scaled sphere won't do.
Here is an image of my go stone models. I modeled them after my real
go stones:
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![gostones.jpg](/povray.binaries.images/attachment/%3C427fef72%40news.povray.org%3E/gostones.jpg?preview=1)
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