POV-Ray : Newsgroups : povray.binaries.images : Museum IRTC WIP - Take 2 Server Time
9 Aug 2024 19:43:13 EDT (-0400)
  Museum IRTC WIP - Take 2 (Message 1 to 4 of 4)  
From: Salty
Subject: Museum IRTC WIP - Take 2
Date: 26 Nov 2004 10:00:01
Message: <web.41a74425bd1e7da3c22cd3f0@news.povray.org>
Hello All,

Thanks for your suggestions. I tweeked the scene from and did a high quality
render while I was out doing the Thanksgiving thing. It took 14 hours.. I
can't beleive it really took that long, but it did. On a P4 2.8 ghz. I
think it's time to reboot.

How's it look so far?


Thanks,
Sean


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From: JS
Subject: Re: Museum IRTC WIP - Take 2
Date: 26 Nov 2004 12:00:18
Message: <pan.2004.11.26.16.58.22.989729@spammers.allowed>
On Fri, 26 Nov 2004 09:56:37 -0500, Salty wrote:

> Hello All,
> 
> Thanks for your suggestions. I tweeked the scene from and did a high
> quality render while I was out doing the Thanksgiving thing. It took 14
> hours.. I can't beleive it really took that long, but it did. On a P4 2.8
> ghz. I think it's time to reboot.
> 
> How's it look so far?
> 
> 
> Thanks,
> Sean

Much better, but there's still the problem of the robots themselves being
too dark relative to the rest of the scene. Maybe you could try to
reposition the window that produces the bright are on the foreground so
that the light would fall on the robots ?

The ceiling texture still needs work too - plain color looks a bit out of
place next to the textured walls.


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From: Thierry CHARLES
Subject: Re: Museum IRTC WIP - Take 2
Date: 26 Nov 2004 12:00:24
Message: <41a76128$1@news.povray.org>
It's a nice work, but I'm troubled by something : the leftmost robot is 
in the public's path, that's a little bit oppressive (and the massive 
look of your robot is responsible for this sentiment too) and could 
generate some trafic problems if there are many visitors.

I see two solutions to this problem :
	- move the robot in the green plant place and move this plant in the 
cutted angle of the corridor (just on the left of the small rightmost robot)
	- enlarge your corridor, move the rightmost robot a little bit more on 
the right and move the leftmost robot near the left wall

... the problem : there will be nothing "interesting" any more in the 
center of your picture ... :-/

Thierry


> Hello All,
> 
> Thanks for your suggestions. I tweeked the scene from and did a high quality
> render while I was out doing the Thanksgiving thing. It took 14 hours.. I
> can't beleive it really took that long, but it did. On a P4 2.8 ghz. I
> think it's time to reboot.
> 
> How's it look so far?
> 
> 
> Thanks,
> Sean
> 
> 
> 
> ------------------------------------------------------------------------
>


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From: scott
Subject: Re: Museum IRTC WIP - Take 2
Date: 26 Nov 2004 17:41:27
Message: <41a7b117$1@news.povray.org>
"Salty" <Sal### [at] fusenet> wrote in message
news:web.41a74425bd1e7da3c22cd3f0@news.povray.org
> Hello All,
>
> Thanks for your suggestions. I tweeked the scene from and did a
> high quality render while I was out doing the Thanksgiving thing.
> It took 14 hours.. I can't beleive it really took that long, but it
> did. On a P4 2.8 ghz. I think it's time to reboot.
>
> How's it look so far?

Looks good.  IMO the join between the walls and the ceiling looks odd.  I 
think you need to either pattern the ceiling, make the walls plane, or put 
something to hide the join, like you've done between the floor and the 
walls.


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