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Hi all,
For those who are interested by a quick and easy (and crafty too) method to
model a recognisable human face, I found this link :
- http://members.dodo.com.au/~bruzak/scaner/scanneren.htm
I asked myself if I could make the same thing in the freewares we use. My
conclusion is it's possible.
For my experiment, I used extruded splines in Hamapatch and then import to
Wings where I did ... absolutly nothing ! just extruding and mirroring.
Rendering in Pov.
This face was modelled for only half hour ! of course it could be much
better.
- http://bambousette.free.fr/head_experiment/hamapatch_scrshot1.jpg
- http://bambousette.free.fr/head_experiment/hamapatch_scrshot2.jpg
- http://bambousette.free.fr/head_experiment/hamapatch_scrshot3.jpg
- http://bambousette.free.fr/head_experiment/wings_scrshot.jpg
Please don't ask me any trick about this method because I started it just
today !
Hope some others will improve it and they'll post their results.
Rene
(the old newbie)
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povray.jpg
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![povray.jpg](/povray.binaries.images/attachment/%3Cweb.4192958e37f58433c4f5e11a0%40news.povray.org%3E/povray.jpg?ttop=441697&toff=5900&preview=1)
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Thanks for the link.
I must admit however my thought process as I went down the page. First,
impressed with technique. Then when I saw the final product, I was like,
yuk, why bother? It took an unquestionably beautiful woman and made an
extremely unattractive representation of her. It seems to make the whole CG
process negative value add-- a 2D cartoon or live video of breathing humans
would be much more desirable.
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bof!
Very impressive thing..
think I need a new digicam - well, and a projector..
What was your light_source?
"Rene Bui" <ren### [at] free fr> wrote:
> Hi all,
> For those who are interested by a quick and easy (and crafty too) method to
> model a recognisable human face, I found this link :
> - http://members.dodo.com.au/~bruzak/scaner/scanneren.htm
>
> I asked myself if I could make the same thing in the freewares we use. My
> conclusion is it's possible.
> For my experiment, I used extruded splines in Hamapatch and then import to
> Wings where I did ... absolutly nothing ! just extruding and mirroring.
> Rendering in Pov.
> This face was modelled for only half hour ! of course it could be much
> better.
>
> - http://bambousette.free.fr/head_experiment/hamapatch_scrshot1.jpg
> - http://bambousette.free.fr/head_experiment/hamapatch_scrshot2.jpg
> - http://bambousette.free.fr/head_experiment/hamapatch_scrshot3.jpg
> - http://bambousette.free.fr/head_experiment/wings_scrshot.jpg
>
> Please don't ask me any trick about this method because I started it just
> today !
> Hope some others will improve it and they'll post their results.
>
> Rene
> (the old newbie)
Post a reply to this message
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"DocJunioR" <doc### [at] web de> wrote:
> bof!
> Very impressive thing..
> think I need a new digicam - well, and a projector..
> What was your light_source?
>
>
> "Rene Bui" <ren### [at] free fr> wrote:
> > Hi all,
> > For those who are interested by a quick and easy (and crafty too) method to
> > model a recognisable human face, I found this link :
> > - http://members.dodo.com.au/~bruzak/scaner/scanneren.htm
> >
> > I asked myself if I could make the same thing in the freewares we use. My
> > conclusion is it's possible.
> > For my experiment, I used extruded splines in Hamapatch and then import to
> > Wings where I did ... absolutly nothing ! just extruding and mirroring.
> > Rendering in Pov.
> > This face was modelled for only half hour ! of course it could be much
> > better.
> >
> > - http://bambousette.free.fr/head_experiment/hamapatch_scrshot1.jpg
> > - http://bambousette.free.fr/head_experiment/hamapatch_scrshot2.jpg
> > - http://bambousette.free.fr/head_experiment/hamapatch_scrshot3.jpg
> > - http://bambousette.free.fr/head_experiment/wings_scrshot.jpg
> >
> > Please don't ask me any trick about this method because I started it just
> > today !
> > Hope some others will improve it and they'll post their results.
> >
> > Rene
> > (the old newbie)
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"Rene Bui" <ren### [at] free fr> wrote:
> povray.jpg
Thank you Rene Bui,
I have a old web cam and some metal and some wood I
will build the scaner with. I just have to get the stepper motors Vexta
Model PH265-01 2-Phase 1.8/STEPs DC 6v 0.85A to 01905. Table top 3D
scaner at first then one big one for a man to stand or sit. The table
top one will be 24" x 24" base and have a arm that slide's out with
the web cam and the projector on it at 45 degrees. The round plate is
in the center of the base with the stepper motor and gear next would be
the Printer Circuit Board. I will try a flash light with some red or
yellow plastic and card board with a slit for a projector as a test.
What is the math for the length from the object to the 45 degrees.
The length from the cam to the projector. What is the software you use
too thanks. I will post a drawing of this in the next post, off now
for some parts.
Cool Scaning KnightStar
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Test 3D Scaner Drawing
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"Knightstar" <kni### [at] yahoo com> wrote:
Hi all update here is some info on some software and web sites to look
At. At this time I am working on the scaner and will have some step by
step photo's.
PUBLIC DOMAIN 3-DIMENSIONAL DATA ACQUISITION DESIGN AND SOFTWARE
http://www.engr.uky.edu/~lgh/3dDA/hb2003.htm
3D Scanners, Digitizers, and Software for making 3D Models
http://www.netheaven.com/~simple3d/
Happy scaning,
knightStar
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