POV-Ray : Newsgroups : povray.binaries.images : Isosurface gears Server Time
11 Aug 2024 11:20:46 EDT (-0400)
  Isosurface gears (Message 6 to 15 of 15)  
<<< Previous 5 Messages Goto Initial 10 Messages
From: Hugo Asm
Subject: Re: Isosurface gears
Date: 15 Apr 2004 16:41:34
Message: <407ef37e@news.povray.org>
Budgery wrote:
> This is my first post....

Nice! It's just ... you need to make the gears more round ... more
spherical, and standing on a checkered floor.. Not bad for a first try
though.

Seriously, they are nice. What's the render-time?

(The attachment couldn't be decoded with OE6)

Kind Regards,
Hugo


Post a reply to this message

From: Budgery
Subject: Re: Isosurface gears
Date: 15 Apr 2004 17:00:00
Message: <web.407ef75184498a2ea1fd027f0@news.povray.org>
> Nice! It's just ... you need to make the gears more round ... more
> spherical, and standing on a checkered floor.. Not bad for a first try
> though.

Yeah, I never though of putting a slope with repsect to z on the gear (with
respect to x, y the gears are already perfectly cylindrical thanks to
isosurface)....it would be really easy to get it to conform to any one
pattern, but I'm not sure how easy it would be to make that slope a
parameter....that is what you mean, right, like if the gears were more like
toruses (tori?) or conical in shape?  Conical I could make into a parameter
easy greasy.

> Seriously, they are nice. What's the render-time?

Like I mentioned before, both of those images were created using an old
version, each gear requiring 3 isosurfaces with some overlap.  The
bluegreen took about 10 minutes, I think, p4 2.8gHz 512 mb, the big gear
grid maybe took 20 minutes?

I would imagine once I get the new povray beta installed, I can reduce the
render time even more seeing as how the new function would only ever call
one isosurface per gear.

Thanks for the suggestions, keep them coming! :)


Post a reply to this message

From: Dan P
Subject: Re: Isosurface gears
Date: 15 Apr 2004 19:58:58
Message: <407f21c2$1@news.povray.org>
Budgery wrote:

> This is my first post....I've been working on a macro that makes a gear
> using isosurface to define the teeth.  There are 14 parameters all
> together.  In the first image, each row takes one parameter and varys it
> across the row.  The second image is two gears with opposite angles for the
> helical cut gear teeth and two simple lights.
> 
> http://filebox.vt.edu/users/rbudge/pics/gears/gearsbig.jpg
> http://filebox.vt.edu/users/rbudge/pics/gears/bluegreen.jpg
> 
> Attached is a medium size version of the first image.
> 

Cool!!!

--
Dan P
http://<broken link>


Post a reply to this message

From: Hugo Asm
Subject: Re: Isosurface gears
Date: 16 Apr 2004 03:17:28
Message: <407f8888$1@news.povray.org>
> > you need to make the gears more round ... more
> > spherical, and standing on a checkered floor.. Not bad for a
> > first try though.
>
> Yeah, I never though of putting a slope with repsect to z on the gear
> (with respect to x, y the gears are already perfectly cylindrical thanks
> to isosurface)....it would be really easy to get it to conform to any one
> pattern, but I'm not sure how easy it would be to make that slope a
> parameter....that is what you mean, right, like if the gears were more
like
> toruses (tori?) or conical in shape?

I better confess I was playing a joke with you. We have a certain tradition
here that "first posts" should be some kind of reflective sphere standing on
a checkered floor.  :o)

But the idea of a torus-like gear isn't bad!

Best Regards,
Hugo


Post a reply to this message

From: Budgery
Subject: Re: Isosurface gears
Date: 16 Apr 2004 09:10:00
Message: <web.407fda7784498a2ea1fd027f0@news.povray.org>
> I better confess I was playing a joke with you. We have a certain tradition
> here that "first posts" should be some kind of reflective sphere standing on
> a checkered floor.  :o)
>
> But the idea of a torus-like gear isn't bad!
>
> Best Regards,
> Hugo


Hehehe.  Yeah, something didn't seem quite right about that, but being new
here, I didn't want to step on anyone's toes.  For all I knew, maybe you
just really liked spheres and checker floors...I'll tell you what, just for
you, once they release the new beta, I'm going to make a checker textured
gear sitting on a giant sphere!  How insane is that!? Wooo :)

Budge


Post a reply to this message

From: Hugo Asm
Subject: Re: Isosurface gears
Date: 17 Apr 2004 17:04:36
Message: <40819be4@news.povray.org>
> I'm going to make a checker textured gear
> sitting on a giant sphere!  How insane is that!?
> Wooo :)

aah, that's better!  :o)
Looking forward to see that.

Regards,
Hugo


Post a reply to this message

From: Budgery
Subject: Re: Isosurface gears
Date: 19 Apr 2004 10:15:01
Message: <web.4083de4284498a2ea1fd027f0@news.povray.org>
Excellent!  The new beta is out, and i've got that bug fixed.  Once I
document the code a little better, I'll post it.

In the meantime, here's an image that would probably fit the "1st post"
category a bit better.   Its just a quick 30 second crap job done with MS
Paint involving some Fark.com humor....and for that, I'm sorry :)


Post a reply to this message


Attachments:
Download '1stpost.jpg' (22 KB)

Preview of image '1stpost.jpg'
1stpost.jpg


 

From: Budgery
Subject: Re: Isosurface gears
Date: 19 Apr 2004 12:00:01
Message: <web.4083f73a84498a2ea1fd027f0@news.povray.org>
Okay, here's a new "first post" image.  I hope its ugly enough for all of
you :)

It took 8 min 4 sec to render...and it hit the max_trace_level, woo!  Must
be all the reflections and lights.

I'll try and post the source for the gear macro here in a bit, but it won't
have any documentation on HOW it works, it'll just have a few hints on how
to use it.


Post a reply to this message


Attachments:
Download 'checkergear.jpg' (41 KB)

Preview of image 'checkergear.jpg'
checkergear.jpg


 

From: Hugo Asm
Subject: Re: Isosurface gears
Date: 20 Apr 2004 03:44:04
Message: <4084d4c4$1@news.povray.org>
Alright, I say we accept these pictures!  :o)
Everyone say welcome to Budgery!

Small hint: when you post *.inc files, more people will probably notice them
if you post in the "povray.binaries.scene-files" group, instead of the
images group (this group) where posts quickly get old (they are not deleted
from the images group but many newsreaders will hide them).

Kind regards,
Hugo


Post a reply to this message

From: Dan P
Subject: Re: Isosurface gears
Date: 20 Apr 2004 21:28:20
Message: <4085ce34$1@news.povray.org>
Hugo Asm wrote:

> Alright, I say we accept these pictures!  :o)
> Everyone say welcome to Budgery!

Break out the beer, Budgery's here!!!
WELCOME TO THE GROUP!!!

<snip />
-- 
Respectfully,
Dan P
http://<broken link>


Post a reply to this message

<<< Previous 5 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.