POV-Ray : Newsgroups : povray.binaries.images : photon mapping Server Time
2 Oct 2024 12:24:29 EDT (-0400)
  photon mapping (Message 1 to 10 of 10)  
From: Paul Daniel Jones
Subject: photon mapping
Date: 10 May 2000 07:09:41
Message: <391941CD.B141E099@psu.edu>
This is my first attempt at photon mapping, in general I think that this
is ok, although I cheesed out on the floor :-)

-paul


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From: Ken
Subject: Re: photon mapping
Date: 10 May 2000 07:56:14
Message: <39194DDA.FCF1735@pacbell.net>
Paul Daniel Jones wrote:
> 
> This is my first attempt at photon mapping, in general I think that this
> is ok, although I cheesed out on the floor :-)

PRETTY. (I'll bet that took a while to render!).

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Paul Daniel Jones
Subject: Re: photon mapping
Date: 10 May 2000 08:18:58
Message: <391953B4.D7D70527@psu.edu>
about 15 minuets to parse (all the photons.....) and about 1.5 hrs to render
at 800x600. I was trying a media version (type 3) but have not figured out yet
how to set it up properly. I either get splotches (not enough photons) or a
system crash (way too many photons....)  trying an intermediate number of
photons gives me a bad image (too brite or too dark etc... but I shall keep
plugging at it :-)

photons are very fun.

-paul

Ken wrote:

> Paul Daniel Jones wrote:
> >
> > This is my first attempt at photon mapping, in general I think that this
> > is ok, although I cheesed out on the floor :-)
>
> PRETTY. (I'll bet that took a while to render!).
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/

--
-------------------------------------------#
Paul Daniel Jones
307 Chandlee Laboratory
Penn State University
814-865-2090
pdj### [at] psuedu

http://research.chem.psu.edu/glassgrp/paul
--------------------------------------------#


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From: Ken
Subject: Re: photon mapping
Date: 10 May 2000 08:20:59
Message: <391953A7.E41F9855@pacbell.net>
Paul Daniel Jones wrote:

> photons are very fun.

Photons are very phun :)

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: TonyB
Subject: Re: photon mapping
Date: 10 May 2000 09:12:42
Message: <3919604a@news.povray.org>
Nice. :) Work on the wood.


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From: Bob Hughes
Subject: Re: photon mapping
Date: 10 May 2000 09:17:48
Message: <3919617c@news.povray.org>
"Paul Daniel Jones" <pdj### [at] psuedu> wrote in message news:391941CD.B141E099@psu.edu...
| This is my first attempt at photon mapping, in general I think that this
| is ok, although I cheesed out on the floor :-)

Just break the floor into planks and all would be fine.
I noticed the far back block appears to merge into the stack of spheres.
Only a juxtaposition I'm sure but it looks like it's stuck into them.
The block midway obviously isn't even though it too does similar at
the far left corner, however that's something of a benefit I think to the
play on light and reflection there.

Bob


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From: Peter Popov
Subject: Re: photon mapping
Date: 10 May 2000 16:04:02
Message: <tqfjhs0foime0dsgejlg4ophvls96vkfu8@4ax.com>
On Wed, 10 May 2000 05:18:47 -0700, Ken <tyl### [at] pacbellnet> wrote:

>> photons are very fun.
>
>Photons are very phun :)

Phlippin' phreak! :)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: David Fontaine
Subject: Re: photon mapping
Date: 10 May 2000 22:51:12
Message: <391A1F68.21EE9D8E@faricy.net>
Those're some mad phat photons
tee hee

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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From: Rick [Kitty5]
Subject: Re: photon mapping
Date: 11 May 2000 05:53:50
Message: <391a832e$1@news.povray.org>
> This is my first attempt at photon mapping, in general I think that this
> is ok, although I cheesed out on the floor :-)

looks ok, personnally i like using photons when there are only a couple of
items in the scene, floors ok tho! - wood tends to show photons off better!

Rick


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From: Steve
Subject: Re: photon mapping
Date: 11 May 2000 06:31:51
Message: <slrn8hl0ki.i5l.sjlen@zero-pps.localdomain>
On Wed, 10 May 2000 07:02:37 -0400, Paul Daniel Jones wrote:
>This is a multi-part message in MIME format.
>--------------BA518DDD64B4DF9AC9F4F22B
>Content-Type: text/plain; charset=us-ascii
>Content-Transfer-Encoding: 7bit
>
>This is my first attempt at photon mapping, in general I think that this
>is ok, although I cheesed out on the floor :-)
>

Looking good, and like you say the floor sucks infinetly. 
With MegaPov 0.4 photons have changes quite a bit, I havn't
looked at the docs for this yet but will do some time soon.

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

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